00001 # ============================================================================ 00002 # Name : Icons.mk 00003 # Part of : TextMTM example 00004 # 00005 # Description: 00006 # 00007 # ============================================================================ 00008 00009 ifeq (WINS,$(findstring WINS, $(PLATFORM))) 00010 ZDIR=$(EPOCROOT)epoc32\release\$(PLATFORM)\$(CFG)\Z 00011 else 00012 ZDIR=$(EPOCROOT)epoc32\data\z 00013 endif 00014 00015 # ---------------------------------------------------------------------------- 00016 # TODO: Configure these 00017 # ---------------------------------------------------------------------------- 00018 00019 TARGETDIR=$(ZDIR)\RESOURCE\MESSAGING 00020 ICONTARGETFILENAME=$(TARGETDIR)\TXTI.MIF 00021 00022 HEADERDIR=$(EPOCROOT)EPOC32\INCLUDE 00023 HEADERFILENAME=$(HEADERDIR)\TXTI.MBG 00024 00025 do_nothing : 00026 @rem do_nothing 00027 00028 MAKMAKE : do_nothing 00029 00030 BLD : do_nothing 00031 00032 CLEAN : do_nothing 00033 00034 LIB : do_nothing 00035 00036 CLEANLIB : do_nothing 00037 00038 # ---------------------------------------------------------------------------- 00039 # TODO: Configure these. 00040 # 00041 # NOTE 1: DO NOT DEFINE MASK FILE NAMES! They are included automatically by 00042 # MifConv if the mask detph is defined. 00043 # 00044 # NOTE 2: Usually, source paths should not be included in the bitmap 00045 # definitions. MifConv searches for the icons in all icon directories in a 00046 # predefined order, which is currently \s60\icons, \s60\bitmaps2. 00047 # The directory \s60\icons is included in the search only if the feature flag 00048 # __SCALABLE_ICONS is defined. 00049 # ---------------------------------------------------------------------------- 00050 00051 RESOURCE : 00052 mifconv $(ICONTARGETFILENAME) /h$(HEADERFILENAME) \ 00053 /c32 ..\gfx\read.svg \ 00054 /c32 ..\gfx\unread.svg \ 00055 /c32 ..\gfx\mailbox.svg 00056 FREEZE : do_nothing 00057 00058 SAVESPACE : do_nothing 00059 00060 RELEASABLES : 00061 @echo $(ICONTARGETFILENAME) 00062 00063 00064 FINAL : do_nothing