Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/gameconstants_8h-source.html
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     8 <h1>examples/Bluetooth/BTExample1/inc/gameconstants.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
       
     9 <a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
       
    10 <a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
       
    11 <a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
       
    12 <a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
       
    13 <a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
       
    14 <a name="l00007"></a>00007 <span class="comment">//</span>
       
    15 <a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
       
    16 <a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
       
    17 <a name="l00010"></a>00010 <span class="comment">//</span>
       
    18 <a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
       
    19 <a name="l00012"></a>00012 <span class="comment">//</span>
       
    20 <a name="l00013"></a>00013 <span class="comment">// Description:</span>
       
    21 <a name="l00014"></a>00014 <span class="comment">//</span>
       
    22 <a name="l00015"></a>00015 
       
    23 <a name="l00016"></a>00016 <span class="preprocessor">#ifndef GAMECONSTANTS_H</span>
       
    24 <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define GAMECONSTANTS_H</span>
       
    25 <a name="l00018"></a>00018 <span class="preprocessor"></span>
       
    26 <a name="l00019"></a>00019 
       
    27 <a name="l00020"></a>00020 <span class="preprocessor">#include &lt;e32base.h&gt;</span>
       
    28 <a name="l00021"></a>00021 <span class="preprocessor">#include &lt;in_sock.h&gt;</span>
       
    29 <a name="l00022"></a>00022 
       
    30 <a name="l00023"></a>00023 
       
    31 <a name="l00024"></a>00024 <span class="keyword">const</span> TInt KMaxBufferSize = 128;<span class="comment">// Is this used still?</span>
       
    32 <a name="l00025"></a>00025 <span class="keyword">const</span> TInt KDeckLength = 49; <span class="comment">// Number of cards</span>
       
    33 <a name="l00026"></a>00026 <span class="keyword">const</span> TInt KDeckBufferLength = KDeckLength*2;<span class="comment">// Length of deck descriptor for scabby queen</span>
       
    34 <a name="l00027"></a>00027 <span class="keyword">const</span> TInt KCardLength = 2; <span class="comment">// Descriptor length of an individual card</span>
       
    35 <a name="l00028"></a>00028 
       
    36 <a name="l00029"></a>00029 <span class="keyword">const</span> TUint KGenericPort = 5123; <span class="comment">// Random port for socket to bind to</span>
       
    37 <a name="l00030"></a>00030 <span class="keyword">const</span> TUint32 KDealerIpAddr = INET_ADDR(11,11,11,1);<span class="comment">// IP address of scabby dealer</span>
       
    38 <a name="l00031"></a>00031 <span class="keyword">const</span> TInt KMaxSendTime=15000000;
       
    39 <a name="l00032"></a>00032 <span class="keyword">const</span> TInt KMaxRecvTime=120000000;
       
    40 <a name="l00033"></a>00033 
       
    41 <a name="l00034"></a>00034 <span class="comment">// The suits for scabby queen, omitting 3 queens</span>
       
    42 <a name="l00035"></a>00035 _LIT8(KClubs,    <span class="stringliteral">"AC2C3C4C5C6C7C8C9C0CJCKC"</span>);
       
    43 <a name="l00036"></a>00036 _LIT8(KHearts,   <span class="stringliteral">"AH2H3H4H5H6H7H8H9H0HJHKH"</span>);
       
    44 <a name="l00037"></a>00037 _LIT8(KSpades,   <span class="stringliteral">"AS2S3S4S5S6S7S8S9S0SJSQSKS"</span>);
       
    45 <a name="l00038"></a>00038 _LIT8(KDiamonds, <span class="stringliteral">"AD2D3D4D5D6D7D8D9D0DJDKD"</span>);
       
    46 <a name="l00039"></a>00039 
       
    47 <a name="l00040"></a>00040 
       
    48 <a name="l00041"></a>00041 <span class="comment">// enum used by the dealer to inform a player of there state.   </span>
       
    49 <a name="l00042"></a>00042 <span class="keyword">enum</span> TPlayerStatus 
       
    50 <a name="l00043"></a>00043         {
       
    51 <a name="l00044"></a>00044         EWaiting = 0,
       
    52 <a name="l00045"></a>00045         EReceiving,
       
    53 <a name="l00046"></a>00046         ESending,
       
    54 <a name="l00047"></a>00047         EReceivedCard
       
    55 <a name="l00048"></a>00048         };
       
    56 <a name="l00049"></a>00049 
       
    57 <a name="l00050"></a>00050 <span class="comment">// This is the enum used to send the current status of a player</span>
       
    58 <a name="l00051"></a>00051 <span class="comment">// to the dealer.</span>
       
    59 <a name="l00052"></a>00052 <span class="keyword">enum</span> TGameStatus
       
    60 <a name="l00053"></a>00053         {
       
    61 <a name="l00054"></a>00054         EPlayingZero = 0,
       
    62 <a name="l00055"></a>00055         EPlayingOne,
       
    63 <a name="l00056"></a>00056         EPlayingTwo,
       
    64 <a name="l00057"></a>00057         EPlayingThree,
       
    65 <a name="l00058"></a>00058         EPlayingFour,
       
    66 <a name="l00059"></a>00059         EPlayingFive,
       
    67 <a name="l00060"></a>00060         EPlayingSix,
       
    68 <a name="l00061"></a>00061         EPlayingSeven,
       
    69 <a name="l00062"></a>00062         EFinishedZero,
       
    70 <a name="l00063"></a>00063         EFinishedOne,
       
    71 <a name="l00064"></a>00064         EFinishedTwo,
       
    72 <a name="l00065"></a>00065         EFinishedThree,
       
    73 <a name="l00066"></a>00066         EFinishedFour,
       
    74 <a name="l00067"></a>00067         EFinishedFive,
       
    75 <a name="l00068"></a>00068         EFinishedSix,
       
    76 <a name="l00069"></a>00069         EFinishedSeven,
       
    77 <a name="l00070"></a>00070         EGameStatusRequest,
       
    78 <a name="l00071"></a>00071         EReady,
       
    79 <a name="l00072"></a>00072         EReadyInquiry,
       
    80 <a name="l00073"></a>00073         EReadyForUpdate,
       
    81 <a name="l00074"></a>00074         EReadyForToken,
       
    82 <a name="l00075"></a>00075         EGameOver
       
    83 <a name="l00076"></a>00076         };
       
    84 <a name="l00077"></a>00077 
       
    85 <a name="l00078"></a>00078 <span class="preprocessor">#endif // GAMECONSTANTS_H</span>
       
    86 <a name="l00079"></a>00079 <span class="preprocessor"></span>
       
    87 <a name="l00080"></a>00080 
       
    88 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by&nbsp;
       
    89 <a href="http://www.doxygen.org/index.html">
       
    90 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
       
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