|
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
|
2 <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> |
|
3 <title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/inc/gameconstants.h Source File</title> |
|
4 <link href="doxygen.css" rel="stylesheet" type="text/css"> |
|
5 <link href="tabs.css" rel="stylesheet" type="text/css"> |
|
6 </head><body> |
|
7 <!-- Generated by Doxygen 1.5.3 --> |
|
8 <h1>examples/Bluetooth/BTExample1/inc/gameconstants.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span> |
|
9 <a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span> |
|
10 <a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span> |
|
11 <a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span> |
|
12 <a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span> |
|
13 <a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span> |
|
14 <a name="l00007"></a>00007 <span class="comment">//</span> |
|
15 <a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span> |
|
16 <a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span> |
|
17 <a name="l00010"></a>00010 <span class="comment">//</span> |
|
18 <a name="l00011"></a>00011 <span class="comment">// Contributors:</span> |
|
19 <a name="l00012"></a>00012 <span class="comment">//</span> |
|
20 <a name="l00013"></a>00013 <span class="comment">// Description:</span> |
|
21 <a name="l00014"></a>00014 <span class="comment">//</span> |
|
22 <a name="l00015"></a>00015 |
|
23 <a name="l00016"></a>00016 <span class="preprocessor">#ifndef GAMECONSTANTS_H</span> |
|
24 <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define GAMECONSTANTS_H</span> |
|
25 <a name="l00018"></a>00018 <span class="preprocessor"></span> |
|
26 <a name="l00019"></a>00019 |
|
27 <a name="l00020"></a>00020 <span class="preprocessor">#include <e32base.h></span> |
|
28 <a name="l00021"></a>00021 <span class="preprocessor">#include <in_sock.h></span> |
|
29 <a name="l00022"></a>00022 |
|
30 <a name="l00023"></a>00023 |
|
31 <a name="l00024"></a>00024 <span class="keyword">const</span> TInt KMaxBufferSize = 128;<span class="comment">// Is this used still?</span> |
|
32 <a name="l00025"></a>00025 <span class="keyword">const</span> TInt KDeckLength = 49; <span class="comment">// Number of cards</span> |
|
33 <a name="l00026"></a>00026 <span class="keyword">const</span> TInt KDeckBufferLength = KDeckLength*2;<span class="comment">// Length of deck descriptor for scabby queen</span> |
|
34 <a name="l00027"></a>00027 <span class="keyword">const</span> TInt KCardLength = 2; <span class="comment">// Descriptor length of an individual card</span> |
|
35 <a name="l00028"></a>00028 |
|
36 <a name="l00029"></a>00029 <span class="keyword">const</span> TUint KGenericPort = 5123; <span class="comment">// Random port for socket to bind to</span> |
|
37 <a name="l00030"></a>00030 <span class="keyword">const</span> TUint32 KDealerIpAddr = INET_ADDR(11,11,11,1);<span class="comment">// IP address of scabby dealer</span> |
|
38 <a name="l00031"></a>00031 <span class="keyword">const</span> TInt KMaxSendTime=15000000; |
|
39 <a name="l00032"></a>00032 <span class="keyword">const</span> TInt KMaxRecvTime=120000000; |
|
40 <a name="l00033"></a>00033 |
|
41 <a name="l00034"></a>00034 <span class="comment">// The suits for scabby queen, omitting 3 queens</span> |
|
42 <a name="l00035"></a>00035 _LIT8(KClubs, <span class="stringliteral">"AC2C3C4C5C6C7C8C9C0CJCKC"</span>); |
|
43 <a name="l00036"></a>00036 _LIT8(KHearts, <span class="stringliteral">"AH2H3H4H5H6H7H8H9H0HJHKH"</span>); |
|
44 <a name="l00037"></a>00037 _LIT8(KSpades, <span class="stringliteral">"AS2S3S4S5S6S7S8S9S0SJSQSKS"</span>); |
|
45 <a name="l00038"></a>00038 _LIT8(KDiamonds, <span class="stringliteral">"AD2D3D4D5D6D7D8D9D0DJDKD"</span>); |
|
46 <a name="l00039"></a>00039 |
|
47 <a name="l00040"></a>00040 |
|
48 <a name="l00041"></a>00041 <span class="comment">// enum used by the dealer to inform a player of there state. </span> |
|
49 <a name="l00042"></a>00042 <span class="keyword">enum</span> TPlayerStatus |
|
50 <a name="l00043"></a>00043 { |
|
51 <a name="l00044"></a>00044 EWaiting = 0, |
|
52 <a name="l00045"></a>00045 EReceiving, |
|
53 <a name="l00046"></a>00046 ESending, |
|
54 <a name="l00047"></a>00047 EReceivedCard |
|
55 <a name="l00048"></a>00048 }; |
|
56 <a name="l00049"></a>00049 |
|
57 <a name="l00050"></a>00050 <span class="comment">// This is the enum used to send the current status of a player</span> |
|
58 <a name="l00051"></a>00051 <span class="comment">// to the dealer.</span> |
|
59 <a name="l00052"></a>00052 <span class="keyword">enum</span> TGameStatus |
|
60 <a name="l00053"></a>00053 { |
|
61 <a name="l00054"></a>00054 EPlayingZero = 0, |
|
62 <a name="l00055"></a>00055 EPlayingOne, |
|
63 <a name="l00056"></a>00056 EPlayingTwo, |
|
64 <a name="l00057"></a>00057 EPlayingThree, |
|
65 <a name="l00058"></a>00058 EPlayingFour, |
|
66 <a name="l00059"></a>00059 EPlayingFive, |
|
67 <a name="l00060"></a>00060 EPlayingSix, |
|
68 <a name="l00061"></a>00061 EPlayingSeven, |
|
69 <a name="l00062"></a>00062 EFinishedZero, |
|
70 <a name="l00063"></a>00063 EFinishedOne, |
|
71 <a name="l00064"></a>00064 EFinishedTwo, |
|
72 <a name="l00065"></a>00065 EFinishedThree, |
|
73 <a name="l00066"></a>00066 EFinishedFour, |
|
74 <a name="l00067"></a>00067 EFinishedFive, |
|
75 <a name="l00068"></a>00068 EFinishedSix, |
|
76 <a name="l00069"></a>00069 EFinishedSeven, |
|
77 <a name="l00070"></a>00070 EGameStatusRequest, |
|
78 <a name="l00071"></a>00071 EReady, |
|
79 <a name="l00072"></a>00072 EReadyInquiry, |
|
80 <a name="l00073"></a>00073 EReadyForUpdate, |
|
81 <a name="l00074"></a>00074 EReadyForToken, |
|
82 <a name="l00075"></a>00075 EGameOver |
|
83 <a name="l00076"></a>00076 }; |
|
84 <a name="l00077"></a>00077 |
|
85 <a name="l00078"></a>00078 <span class="preprocessor">#endif // GAMECONSTANTS_H</span> |
|
86 <a name="l00079"></a>00079 <span class="preprocessor"></span> |
|
87 <a name="l00080"></a>00080 |
|
88 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by |
|
89 <a href="http://www.doxygen.org/index.html"> |
|
90 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address> |
|
91 </body> |
|
92 </html> |