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34 and window server, as well as the time that it takes for actually starting |
34 and window server, as well as the time that it takes for actually starting |
35 the feedback.</entry> |
35 the feedback.</entry> |
36 </row> |
36 </row> |
37 <row> |
37 <row> |
38 <entry>Logical feedback type</entry> |
38 <entry>Logical feedback type</entry> |
39 <entry>Defines the nature of the feedback effect (for example, “basic” or |
39 <entry>Defines the nature of the feedback effect (e.g. “basic” or “sensitive”), |
40 “sensitive”), but does not tell which type of physical feedback effect (vibrator |
40 but does not tell which type of physical feedback effect (vibrator pulse, |
41 pulse, sound effect and so on) is produced. Logical feedback |
41 sound effect etc.) is produced. Logical feedback type is decided by the UI |
42 type is decided by the UI component or application, which is using Tactile |
42 component or application, which is using Tactile Feedback Client API for producing |
43 Feedback Client API for producing feedback. </entry> |
43 feedback. </entry> |
44 </row> |
44 </row> |
45 </tbody> |
45 </tbody> |
46 </tgroup> |
46 </tgroup> |
47 </table></conbody></concept> |
47 </table></conbody></concept> |