Symbian3/PDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
     1 <?xml version="1.0" encoding="UTF-8"?>
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
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     3 <!-- This component and the accompanying materials are made available under the terms of the License 
     3 <!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
     4  "concept.dtd">
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
     5 <concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en">
     6 <!-- Initial Contributors:
     6 <title>Support for Multiple Pointers in the Emulator Overview</title>
     7     Nokia Corporation - initial contribution.
     7 <shortdesc>This topic provides an overview of support for multiple
     8 Contributors: 
     8 pointers in the emulator. Two mice are used to provide two independent
     9 -->
     9 pointer positions. The emulator responds to the mice’s individual
    10 <!DOCTYPE concept
    10 button-clicks, moves, and mouse wheel scrolls as if two human fingers
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
    11 are moving, touching or hovering over the screen.</shortdesc>
    12 <concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en"><title>Multi-Touch
    12 <prolog>
    13 Support in the Emulator Overview</title><shortdesc>This topic provides an overview of multi-touch support in the emulator.
    13 <metadata><keywords></keywords></metadata>
    14 Two mice are used to provide two independent pointer positions. The emulator
    14 </prolog>
    15 responds to the mice’s individual button-clicks, moves, and mouse wheel scrolls
    15 <conbody>
    16 as if two human fingers are moving, touching or hovering over the screen.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
    16 <p>The emulator can be extended to support more than two mice or other
    17 <p>The emulator can be extended to support more than two mice or other pointer
    17 pointer devices.</p>
    18 devices.</p>
    18 <p><b>Variant</b>: <xref
    19 <p><b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref>. <b>Target
    19 href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref
    20 audience</b>: Application developers. </p>
    20 >. <b>Target audience</b>: Application developers. </p>
    21 <p>The following figure shows two Windows pointers on the emulator screen,
    21 <p>The following figure shows two Windows pointers on the emulator
    22 each representing a mouse device. The ordinal integer (starting from 0) beside
    22 screen, each representing a mouse device. The ordinal integer (starting
    23 each pointer is the unique device identifier. The position of each mouse on
    23 from 0) beside each pointer is the unique device identifier. The position
    24 the screen is represented by the X and Y coordinates. The pressure (a positive
    24 of each mouse on the screen is represented by the X and Y coordinates.
    25 value) and proximity (a negative value) information captured by the mouse
    25 The pressure (a positive value) and proximity (a negative value) information
    26 wheel is represented by the Z coordinate. Notice that the status bar shows
    26 captured by the mouse wheel is represented by the Z coordinate. Notice
    27 the identifier and the dynamic X, Y and Z values of each pointer.</p>
    27 that the status bar shows the identifier and the dynamic X, Y and
       
    28 Z values of each pointer.</p>
    28 <fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
    29 <fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
    29 <title>Two pointers are displayed in the emulator</title>
    30 <title>Two pointers are displayed in the emulator</title>
    30 <image href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e241170_href.png" placement="inline"/>
    31 <image
    31 </fig>
    32 href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e241170_href.png"
    32 <p>The delivery of pointer events from the emulator driver to the Window Server
    33 placement="inline"></image></fig>
    33 is the same in the multi-touch environment as in the single pointer environment.
    34 <p>The delivery of pointer events from the emulator driver to the
    34 This means the raw events for a mouse move, button click and mouse wheel movement
    35 Window Server is the same when there are multiple pointers as in the
    35 are delivered to the Window Server as usual. Each mouse has a unique device
    36 single pointer environment. This means the raw events for a mouse
    36 identifier, which makes it possible to ascertain which mouse the events relate
    37 move, button click and mouse wheel movement are delivered to the Window
    37 to. The raw events for each individual mouse include the following: </p>
    38 Server as usual. Each mouse has a unique device identifier, which
       
    39 makes it possible to ascertain which mouse the events relate to. The
       
    40 raw events for each individual mouse include the following: </p>
    38 <ul>
    41 <ul>
    39 <li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse move or
    42 <li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse
    40 a mouse wheel movement event.</p></li>
    43 move or a mouse wheel movement event.</p></li>
    41 <li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the left mouse
    44 <li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the
    42 button is pressed down.</p></li>
    45 left mouse button is pressed down.</p></li>
    43 <li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left mouse
    46 <li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left
    44 button is released.</p></li>
    47 mouse button is released.</p></li>
    45 <li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that the proximity
    48 <li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that
    46 of a mouse is out of range. This means that the Z coordinate value of the
    49 the proximity of a mouse is out of range. This means that the Z coordinate
    47 mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph>.</p></li>
    50 value of the mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph
       
    51 >.</p></li>
    48 </ul>
    52 </ul>
    49 <section id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-12-1-14-1-1-9-1-6-1-6-1-9-1-9-1-8-1-5-1-3-7">       <title>Pressure
    53 <section
    50 and proximity emulation</title><p>The Z coordinate value is used to represent
    54 id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-12-1-14-1-1-9-1-6-1-6-1-9-1-9-1-8-1-5-1-3-7"
    51 the pressure and proximity to the screen. In the emulator, the Z value is
    55 >       <title>Pressure and proximity emulation</title><p>The Z coordinate
    52 captured and tuned by the mouse wheel movement.</p><ul>
    56 value is used to represent the pressure and proximity to the screen.
    53 <li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p></li>
    57 In the emulator, the Z value is captured and tuned by the mouse wheel
    54 <li><p>Z &gt; 0 indicates pressure.</p></li>
    58 movement.</p><ul>
    55 </ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita">Advanced
    59 <li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p
    56 Pointer Overview</xref> for more information about pressure and proximity.</p><p>The
    60 ></li>
    57 mouse wheel combines the features of a wheel and a mouse button. The wheel
    61 <li><p>Z > 0 indicates pressure.</p></li>
    58 has discrete, evenly spaced notches. Rotating the wheel backwards or forwards
    62 </ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita"
    59 has the effect of changing the pressure or proximity.</p><ul>
    63 >Advanced Pointer Overview</xref> for more information about pressure
    60 <li><p>When the mouse wheel is rotated, a device-specific message is sent
    64 and proximity.</p><p>The mouse wheel combines the features of a wheel
    61 to the emulator window that has focus as each notch is encountered.</p></li>
    65 and a mouse button. The wheel has discrete, evenly spaced notches.
    62 <li><p>The Z coordinate is initiated as 0. Then when the wheel is moved forward,
    66 Rotating the wheel backwards or forwards has the effect of changing
    63 the Z value enters the pressure range and increases by one pressure step.
    67 the pressure or proximity.</p><ul>
    64 When the wheel is moved backward, the Z value enters the proximity range and
    68 <li><p>When the mouse wheel is rotated, a device-specific message
    65 decreases by one proximity step.</p><p>The pressure or proximity step can
    69 is sent to the emulator window that has focus as each notch is encountered.</p
    66 be customized in the <filepath>epoc.ini</filepath> file. See <xref href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling
    70 ></li>
    67 Multi-Touch in the Emulator Tutorial</xref> for more information.</p></li>
    71 <li><p>The Z coordinate is initiated as 0. Then when the wheel is
    68 <li><p>When the Z value is in the pressure range (Z &gt; 0), moving the wheel
    72 moved forward, the Z value enters the pressure range and increases
    69 forward by one notch increases Z by one pressure step. Moving the wheel backward
    73 by one pressure step. When the wheel is moved backward, the Z value
    70 by one notch decreases Z by one pressure step, until Z returns to 0.</p></li>
    74 enters the proximity range and decreases by one proximity step.</p
    71 <li><p>When the Z value is in the proximity range (Z &lt; 0), moving the wheel
    75 ><p>The pressure or proximity step can be customized in the <filepath
    72 backward by one notch decreases Z by one proximity step. Moving the wheel
    76 >epoc.ini</filepath> file. See <xref
    73 forward by one notch increases Z by one proximity step, until Z returns to
    77 href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling Multiple
    74 0. </p></li>
    78 Pointers in the Emulator Tutorial</xref> for more information.</p
    75 <li><p>There are limits to the values of the Z coordinate. This
    79 ></li>
    76 means that the Symbian emulator does not allow Z to exceed the upper boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a
    80 <li><p>When the Z value is in the pressure range (Z > 0), moving the
    77 positive value) and lower boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a
    81 wheel forward by one notch increases Z by one pressure step. Moving
    78 negative value).  If Z is at the lower boundary, when the mouse wheel is moved
    82 the wheel backward by one notch decreases Z by one pressure step,
    79 backward next time, Z does not change. A new <codeph>Out of Range</codeph> pointer
    83 until Z returns to 0.</p></li>
    80 event is generated and sent to the Window Server. Similarly when Z is at the
    84 <li><p>When the Z value is in the proximity range (Z &lt; 0), moving
    81 upper boundary, Z does not change when the mouse wheel is moved forward.</p></li>
    85 the wheel backward by one notch decreases Z by one proximity step.
    82 <li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph> or <codeph>TRawEvent::EButton1Up</codeph>)
    86 Moving the wheel forward by one notch increases Z by one proximity
    83 is generated, Z is reset to 0.</p></li>
    87 step, until Z returns to 0. </p></li>
       
    88 <li><p>There are limits to the values of the Z coordinate. This means
       
    89 that the Symbian emulator does not allow Z to exceed the upper boundary <xref
       
    90 href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"
       
    91 ><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a positive
       
    92 value) and lower boundary <xref
       
    93 href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"
       
    94 ><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a negative
       
    95 value).  If Z is at the lower boundary, when the mouse wheel is moved
       
    96 backward next time, Z does not change. A new <codeph>Out of Range</codeph
       
    97 > pointer event is generated and sent to the Window Server. Similarly
       
    98 when Z is at the upper boundary, Z does not change when the mouse
       
    99 wheel is moved forward.</p></li>
       
   100 <li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph
       
   101 > or <codeph>TRawEvent::EButton1Up</codeph>) is generated, Z is reset
       
   102 to 0.</p></li>
    84 </ul>     </section>
   103 </ul>     </section>
    85 </conbody><related-links>
   104 </conbody>
    86 <link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext>Advanced
   105 <related-links>
    87 Pointers</linktext></link>
   106 <link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext
    88 <link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext>Enabling
   107 >Advanced Pointers</linktext></link>
    89 Multi-Touch in the Emulator Tutorial</linktext></link>
   108 <link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext
    90 </related-links></concept>
   109 >Enabling Multiple Pointers <?Pub Caret?>in the Emulator Tutorial</linktext>
       
   110 </link>
       
   111 </related-links>
       
   112 </concept>
       
   113 <?Pub *0000006176?>