Symbian3/SDK/Source/GUID-04D917A1-E1A0-5149-9660-80A1146D0984.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-04D917A1-E1A0-5149-9660-80A1146D0984" xml:lang="en"><title>OpenGLES
       
    13 Collection Overview</title><shortdesc>OpenGL ES is a cross-platform API for 2D and 3D graphics on embedded
       
    14 systems. It consists of a subset of desktop OpenGL, which is a widely adopted
       
    15 2D and 3D graphics API, creating a low-level interface between software and
       
    16 graphics acceleration. OpenGL ES includes profiles for floating-point and
       
    17 fixed-point systems and the EGL specification for portably binding to native
       
    18 windowing systems. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    19 <p> <b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref> and <xref href="GUID-F64E6551-670E-5E12-8103-DE504D3EC94F.dita">non-ScreenPlay</xref>. </p>
       
    20 <p>The Symbian platform supports two versions of OpenGL ES: </p>
       
    21 <ul>
       
    22 <li id="GUID-09B72D5B-EF77-5317-90C9-B048241D8569"><p>OpenGL ES 1.X, which
       
    23 is for fixed function hardware and offers acceleration, image quality and
       
    24 performance. </p> </li>
       
    25 <li id="GUID-F9E98024-8198-586D-8E97-C00EB090158E"><p>OpenGL ES 2.X, which
       
    26 is for programmable hardware and enables fully programmable 3D graphics and
       
    27 shader objects. </p> </li>
       
    28 </ul>
       
    29 <p>OpenGL ES is an open standard developed by the Khronos Group (<xref href="http://www.khronos.org/" scope="external">www.khronos.org</xref>). </p>
       
    30 <p>The following diagram shows the direct use of OpenGL ES by an application
       
    31 through the public OpenGL ES interface together with EGL. On the Symbian platform,
       
    32 both OpenGL ES and EGL have a component (shown in blue) that declares the
       
    33 interface, and both require an implementation that implements that interface
       
    34 (shown in green). </p>
       
    35 <fig id="GUID-41677786-E59F-5DF7-97BB-05D7FDA0950C">
       
    36 <title>           OpenGLES component relationships          </title>
       
    37 <image href="GUID-D5A05EE7-5559-55CC-A839-478B4F513CE4_d0e209278_href.png" placement="inline"/>
       
    38 </fig>
       
    39 <p>It is possible for the OpenGL ES and EGL implementations to communicate
       
    40 through a private interface that is not standardized by Symbian. </p>
       
    41 <ul>
       
    42 <li id="GUID-537E019E-A415-5C6B-A144-D5AD3494E35B"><p>The <xref href="GUID-CBC43846-22BB-5AAF-89FE-3CF4F11B76F6.dita">OpenGLES
       
    43 Interface component</xref> provides a consistent interface to OpenGL ES on
       
    44 the Symbian platform, enabling cross-device compatibility. The component includes
       
    45 the Khronos-released header files (which incorporate some minor changes, such
       
    46 as in-source comments). It also provides some Symbian-specific header files
       
    47 and LIB, DEF and MMP files and UIDs. It does not provide any implementations
       
    48 of the APIs. </p> </li>
       
    49 <li id="GUID-712E1F08-6F6F-5E84-A9F1-3EC06D089E62"><p><xref href="GUID-8C6D4350-A38D-57A1-8C8D-C777EA7E8A3E.dita">EGL</xref> is
       
    50 an interface between rendering APIs such as OpenGL ES or OpenVG and an underlying
       
    51 native platform window system. </p> </li>
       
    52 
       
    53 </ul>
       
    54 </conbody><related-links>
       
    55 <link href="GUID-AB93B01C-B6C2-5B24-ADEF-95706584D625.dita"><linktext>OpenGLES
       
    56 Collection</linktext></link>
       
    57 <link href="GUID-8C6D4350-A38D-57A1-8C8D-C777EA7E8A3E.dita"><linktext>EGL     
       
    58            Collection</linktext></link>
       
    59 </related-links></concept>