Symbian3/SDK/Source/GUID-AAA2ABA4-5555-5E4B-AEFF-3DF61462B170.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-AAA2ABA4-5555-5E4B-AEFF-3DF61462B170" xml:lang="en"><title>Introduction
       
    13 to asynchronous programming</title><shortdesc>This document introduces the concept of asynchronous programming.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <p>When a program requests a service, this service can be performed either <i>synchronously</i> or <i>asynchronously</i>. </p>
       
    15 <p>A synchronous service is the normal pattern for function calls where the
       
    16 function returns and the service requested has either performed successfully
       
    17 or has failed and an error code returned.</p>
       
    18 <p>An asynchronous service is <i>requested</i> by a function call but completion
       
    19 occurs later. Completion is indicated by a <i>signal</i>. Between the issue
       
    20 of the request and the signal, the request is said to be <i>pending</i>. The
       
    21 requesting program can do other processing while the request is pending or
       
    22 it can issue a <i>wait</i>. The operating system wakes the program up when
       
    23 completion of any of its pending requests is signalled.</p>
       
    24 <p>A program may contain a number of independently-executing units, called
       
    25 threads. All programs have a primary thread, and may create other threads,
       
    26 possibly for providing or using asynchronous services.</p>
       
    27 <p>If all threads are in a wait state, for example, waiting for user input,
       
    28 Symbian platform powers down as much as possible of the machine’s electronics.
       
    29 This results in battery savings and, consequently, a considerable extension
       
    30 of useful battery life.</p>
       
    31 </conbody></concept>