Symbian3/PDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita
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child 12 80ef3a206772
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    47 </ul></section>
    47 </ul></section>
    48 <section id="GUID-D8BB0841-1E27-45A0-99AF-0F0A2D0A7362"><title>Architecture</title> <p>The
    48 <section id="GUID-D8BB0841-1E27-45A0-99AF-0F0A2D0A7362"><title>Architecture</title> <p>The
    49 following diagram shows the key components in the Symbian Foundation Graphics
    49 following diagram shows the key components in the Symbian Foundation Graphics
    50 package and some closely related components in other packages. </p> <fig id="GUID-3300E986-4B93-5122-88C4-D7CC231F3BA3">
    50 package and some closely related components in other packages. </p> <fig id="GUID-3300E986-4B93-5122-88C4-D7CC231F3BA3">
    51 <title>             Symbian^3 component architecture            </title>
    51 <title>             Symbian^3 component architecture            </title>
    52 <image href="GUID-DD22D66C-C303-5432-9C24-71F26190FCA0_d0e231122_href.png" placement="inline"/>
    52 <image href="GUID-DD22D66C-C303-5432-9C24-71F26190FCA0_d0e227747_href.png" placement="inline"/>
    53 </fig> <p>The key ScreenPlay components are introduced below under separate
    53 </fig> <p>The key ScreenPlay components are introduced below under separate
    54 subheadings. </p> </section>
    54 subheadings. </p> </section>
    55 <section id="GUID-AB1E3E20-01A9-4090-A404-0D1FF978AF53"><title>Graphics Composition </title><p>The
    55 <section id="GUID-AB1E3E20-01A9-4090-A404-0D1FF978AF53"><title>Graphics Composition </title><p>The
    56 composition engine composes content, possibly from several different sources,
    56 composition engine composes content, possibly from several different sources,
    57 before it is displayed on the screen. Composition involves the important concepts
    57 before it is displayed on the screen. Composition involves the important concepts
    98 The diagram focuses on the more relevant components and does not attempt to
    98 The diagram focuses on the more relevant components and does not attempt to
    99 show all components in the complete solution. This solution has a dependency
    99 show all components in the complete solution. This solution has a dependency
   100 on the S60 middleware layer, in particular on the Hitchcock component (which
   100 on the S60 middleware layer, in particular on the Hitchcock component (which
   101 is in the UI Accelerator package). </p><fig id="GUID-0D91F9A6-68FC-5316-A16D-A3238F8452AD">
   101 is in the UI Accelerator package). </p><fig id="GUID-0D91F9A6-68FC-5316-A16D-A3238F8452AD">
   102 <title>            Render stage solution A            </title>
   102 <title>            Render stage solution A            </title>
   103 <image href="GUID-643AFF2D-3EDB-5FAB-9631-7B93FABC56B6_d0e231176_href.png" placement="inline"/>
   103 <image href="GUID-643AFF2D-3EDB-5FAB-9631-7B93FABC56B6_d0e227801_href.png" placement="inline"/>
   104 </fig><p>Another possible solution (called <i>solution B</i>) is based on
   104 </fig><p>Another possible solution (called <i>solution B</i>) is based on
   105 the DirectGDI and Graphics Resource components (which are described next),
   105 the DirectGDI and Graphics Resource components (which are described next),
   106 both of which have interface and adaptation layers. This solution is not full
   106 both of which have interface and adaptation layers. This solution is not full
   107 featured. Like the previous diagram, this diagram focuses on the more relevant
   107 featured. Like the previous diagram, this diagram focuses on the more relevant
   108 components and does not attempt to show everything. </p><fig id="GUID-6A761DC5-1141-5515-BD03-09FBFE56F2D7">
   108 components and does not attempt to show everything. </p><fig id="GUID-6A761DC5-1141-5515-BD03-09FBFE56F2D7">
   109 <title>Render stage solution B</title>
   109 <title>Render stage solution B</title>
   110 <image href="GUID-3DD37A41-E822-5CB6-A59E-0B309B5627D9_d0e231188_href.png" placement="inline"/>
   110 <image href="GUID-3DD37A41-E822-5CB6-A59E-0B309B5627D9_d0e227813_href.png" placement="inline"/>
   111 </fig><p>Both of these render stage solutions mean that existing Window Server
   111 </fig><p>Both of these render stage solutions mean that existing Window Server
   112 applications can take advantage of hardware acceleration if it is available
   112 applications can take advantage of hardware acceleration if it is available
   113 (and therefore run faster) without recompiling the code. </p><p>ScreenPlay
   113 (and therefore run faster) without recompiling the code. </p><p>ScreenPlay
   114 provides extensions to the Window Server client-side API, which enable mobile
   114 provides extensions to the Window Server client-side API, which enable mobile
   115 devices to respond to events from a number of pointers, including their proximity
   115 devices to respond to events from a number of pointers, including their proximity