Symbian3/SDK/Source/GUID-1A9B3BB8-9F68-5C71-9534-A59638BBCD1E.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-1A9B3BB8-9F68-5C71-9534-A59638BBCD1E" xml:lang="en"><title>Floating-point
       
    13 numbers</title><shortdesc>This document describes the floating-point data types.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <p><xref href="GUID-2D851BBB-15A1-309A-813D-E397D55A6431.dita"><apiname>TReal</apiname></xref> is a 64-bit double-precision type, used as the
       
    15 argument type for all math functions, and the default type of floating-point
       
    16 literals.</p>
       
    17 <p><xref href="GUID-E694921E-0449-3B0B-81DC-5A9FCC07B345.dita"><apiname>TReal64</apiname></xref> and <xref href="GUID-58CA4B68-0A0F-31E2-A624-0F78F47EE458.dita"><apiname>TReal32</apiname></xref> are available
       
    18 when the precise size is important.</p>
       
    19 <p>Symbian platform floating-point arithmetic conforms to the IEEE754 specification.</p>
       
    20 <p>Most Symbian platform implementations do not have hardware floating-point
       
    21 support. As a result, floating-point arithmetic is noticeably less efficient
       
    22 than integer arithmetic. It should be avoided unless demanded by the problem
       
    23 type.</p>
       
    24 </conbody></concept>