Symbian3/SDK/Source/GUID-2C443E6F-BC3D-5252-8098-9F850AA88A35.dita
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    19 Both variants use an improved version of the Window Server, sometimes known
    19 Both variants use an improved version of the Window Server, sometimes known
    20 as <codeph>WSERV2</codeph>, which was introduced in Symbian^2 (Symbian OS
    20 as <codeph>WSERV2</codeph>, which was introduced in Symbian^2 (Symbian OS
    21 v9.4). </p> <p>The following diagram provides an overview of the Window Server
    21 v9.4). </p> <p>The following diagram provides an overview of the Window Server
    22 architecture in ScreenPlay. </p> <fig id="GUID-80DA5DEB-019E-5CE3-812E-496A1D713FFB">
    22 architecture in ScreenPlay. </p> <fig id="GUID-80DA5DEB-019E-5CE3-812E-496A1D713FFB">
    23 <title>              The Window Server in ScreenPlay            </title>
    23 <title>              The Window Server in ScreenPlay            </title>
    24 <image href="GUID-1635E243-BDC9-55D8-8913-0D2DB622B22C_d0e192309_href.png" placement="inline"/>
    24 <image href="GUID-1635E243-BDC9-55D8-8913-0D2DB622B22C_d0e186764_href.png" placement="inline"/>
    25 </fig> <p>Below we list some of the key features of the Window Server, including
    25 </fig> <p>Below we list some of the key features of the Window Server, including
    26 differences between the two architectures. The term <b>surface</b> is used
    26 differences between the two architectures. The term <b>surface</b> is used
    27 in ScreenPlay for a hardware-independent memory buffer for holding an image
    27 in ScreenPlay for a hardware-independent memory buffer for holding an image
    28 or part of a scene. The <b>UI surface</b> is a special surface onto which
    28 or part of a scene. The <b>UI surface</b> is a special surface onto which
    29 the Window Server renders all of the UI content. It is created automatically
    29 the Window Server renders all of the UI content. It is created automatically