Symbian3/SDK/Source/GUID-9FDF961E-D6CA-599C-8D1C-605ECA50F504.dita
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     1 <?xml version="1.0" encoding="utf-8"?>
       
     2 <!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
       
     3 <!-- This component and the accompanying materials are made available under the terms of the License 
       
     4 "Eclipse Public License v1.0" which accompanies this distribution, 
       
     5 and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
       
     6 <!-- Initial Contributors:
       
     7     Nokia Corporation - initial contribution.
       
     8 Contributors: 
       
     9 -->
       
    10 <!DOCTYPE concept
       
    11   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
       
    12 <concept id="GUID-9FDF961E-D6CA-599C-8D1C-605ECA50F504" xml:lang="en"><title>PtBuffer:
       
    13 the pointer move buffer</title><prolog><metadata><keywords/></metadata></prolog><conbody>
       
    14 <section><title>Description</title> <p>This example implements simple freehand
       
    15 drawing. The example illustrates the use of <codeph>RWindowBase</codeph>'s
       
    16 pointer move buffer functions: <codeph>AllocPointerMoveBuffer()</codeph>, <codeph>EnablePointerMoveBuffer()</codeph>, <codeph>RetrievePointerMoveBuffer()</codeph> and <codeph>DisablePointerMoveBuffer()</codeph>. </p> </section>
       
    17 <section id="GUID-D0C987E2-987E-551D-BF3A-8AA324FEFD9E"><title>Download</title> <p>Click
       
    18 on the following link to download the example: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/zips/guid-4b2e9231-4444-4174-a111-eb16f9ab4ab5.zip" scope="external">PtBuffer.zip</xref></p><p>Click: <xref href="guid-6013a680-57f9-415b-8851-c4fa63356636/guid-4b2e9231-4444-4174-a111-eb16f9ab4ab5.html" scope="peer">browse</xref> to view the example code. </p> </section>
       
    19 <section><title>Class Summary</title><p><xref href="GUID-1460DD8F-9AA1-3B99-8FFD-F309959CCA34.dita"><apiname>RWindowBase</apiname></xref></p></section>
       
    20 <section><title>Running on the emulator</title> <p>Hold down the <userinput>shift</userinput> key
       
    21 and drag the mouse (with left mouse button down) for freehand drawing. </p> </section>
       
    22 <section><title>Running on the target phone</title> <p>Hold down the <userinput>shift</userinput> key
       
    23 and draw using the pointer device. </p> </section>
       
    24 </conbody></concept>