Symbian3/SDK/Source/GUID-301E5FAA-A1C3-4FD7-9D84-DAA61C66981B.dita
changeset 13 48780e181b38
parent 8 ae94777fff8f
--- a/Symbian3/SDK/Source/GUID-301E5FAA-A1C3-4FD7-9D84-DAA61C66981B.dita	Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-301E5FAA-A1C3-4FD7-9D84-DAA61C66981B.dita	Tue Jul 20 12:00:49 2010 +0100
@@ -9,267 +9,261 @@
 -->
 <!DOCTYPE concept
   PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-301E5FAA-A1C3-4FD7-9D84-DAA61C66981B" xml:lang="en"><title>Symbian
-C++ Quick Start</title><shortdesc>This Quick Start is relevant if you want to create Symbian C++
-applications that run on Symbian devices - i.e. "on top" of the Symbian platform.
-Typically this will include: professional application and games developers,
-professional service companies, hobbyist developers and students. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>The tutorial shows you how to get the development tools (e.g. IDE) and
-set up your development environment. It then shows you how to create a skeleton
-application using Carbide.c++ and UI designer, and how to get it up and running
-on both the <xref href="http://developer.symbian.org/wiki/index.php/Symbian_Emulator" scope="external">Symbian Emulator</xref> and on the device; the whole process
-takes just a few minutes! </p>
+<concept id="GUID-301E5FAA-A1C3-4FD7-9D84-DAA61C66981B" xml:lang="en"><title>Symbian C++ Quick Start</title><shortdesc>This Quick Start is relevant if you want to create Symbian
+C++ applications that run on Symbian devices - i.e. "on top" of the
+Symbian platform. Typically this will include: professional application
+and games developers, professional service companies, hobbyist developers
+and students. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>The tutorial shows you how to get the development tools (e.g. IDE)
+and set up your development environment. It then shows you how to
+create a skeleton application using Carbide.c++ and UI designer, and
+how to get it up and running on both the <xref href="http://developer.symbian.org/wiki/index.php/Symbian_Emulator" scope="external">Symbian Emulator</xref> and on the device; the whole
+process takes just a few minutes! </p>
 <p>Comes with Code: <xref href="http://developer.symbian.org/wiki/index.php/File:HelloSymbianWorld_Example_Code.zip" scope="external">File: HelloSymbianWorld Example Code.zip</xref> </p>
-<section id="GUID-84D52EE3-58BD-4C55-B07C-52D08CEC42D8">       <title>  Set
-up the development environment</title>       <p>Assuming your computer meets
-the <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_developer_environment_system_requirements%3F" scope="external">System Requirements</xref> then setting up your PC for Symbian
-C++ development is as simple as downloading and installing (do so in this
-order): </p><ol>
-<li id="GUID-1ADD0E23-A910-4FE5-9CC7-3ABE186CDFFC"><p>Perl. See the <xref href="http://developer.symbian.org/wiki/index.php/Kits_Q%26As#How_do_I_install_Perl_on_my_C.2B.2B_development_PC.3F" scope="external">Kits Q&amp;As</xref> for notes on the recommended version.</p></li>
+<section id="GUID-84D52EE3-58BD-4C55-B07C-52D08CEC42D8">       <title>  Set up the development environment</title>       <p>Assuming your
+computer meets the <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_developer_environment_system_requirements%3F" scope="external">System Requirements</xref> then setting up your PC
+for Symbian C++ development is as simple as downloading and installing
+(do so in this order): </p><ol>
+<li id="GUID-1ADD0E23-A910-4FE5-9CC7-3ABE186CDFFC"><p>Perl. See the <xref href="http://developer.symbian.org/wiki/index.php/Kits_Q%26As#How_do_I_install_Perl_on_my_C.2B.2B_development_PC.3F" scope="external">Kits Q&amp;As</xref> for notes on the recommended
+version.</p></li>
 <li id="GUID-91F4D7FD-3E98-498A-9BAE-962466EEF83B"><p><xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=2&amp;cid=6&amp;iid=22" scope="external">Application Developer Toolkit (ADT)</xref>.</p></li>
 <li id="GUID-8630F1D8-E45B-4AF9-8F4E-D8906C71FCD3"><p><xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=3&amp;cid=7&amp;iid=26" scope="external">Software Developer Kit (SDK)</xref>  (full installation)
 .</p></li>
-</ol><p>For help installing the SDK please refer to the <xref href="http://developer.symbian.org/wiki/index.php/Symbian%5E1_SDK_Installation_Guide" scope="external">Symbian^1 SDK Installation Guide</xref>.</p><p>You can now
-create your first application using the Carbide.c++ project wizard, as the
-following sections will describe. </p>     </section>
-<section id="GUID-4B542973-8F52-41B5-884E-273BB222B783"><title>Starting Carbide.c++</title><p>The
-Carbide.c++ IDE is installed as part of the free <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=2&amp;cid=6&amp;iid=22" scope="external">Application Developer Toolkit (ADT)</xref> (step 2 in the
-section above). It is the only supported/official IDE for Symbian C++ development.
- </p><p>Carbide.c++ is launched from the Windows <b>Start</b> button: <b>All
-Programs | Symbian Foundation ADT v</b><i>&lt;ADTVersion&gt;</i> <b>| Carbide.c++
-| Carbide.++ v</b><i>&lt;CarbideVersion&gt;</i>.</p><p> On start, you will be
-prompted to select a workspace directory. The workspace directory contains
-any projects you’ve already created in the workspace and their common settings
-- such as code-formatting options (you can define multiple workspaces in order
-to separate completely different tasks). If this is the first time you've
-run Carbide.c++ the workspace will be empty.</p><note> Your Symbian projects
-must be on the drive where you installed your SDK. You must also ensure that
-the path name of the workspace does not contain non-alphanumeric characters
-or spaces. This is because the Symbian toolchain uses command line tools that
-cannot read special path names.</note><p>If you installed the SDK to drive <codeph>C:\</codeph>,
-an example of a correct workspace path is: <codeph>C:\Symbian\development\</codeph>. </p><fig id="GUID-8E6698A1-7410-40FA-A109-E92481EE5E9D">
-<image href="GUID-37042E73-123B-437B-8EC4-8FC6C3AD6D47_d0e4458_href.png" placement="inline"/>
-</fig><p>Once Carbide.c++ has started, close the <i>Welcome tab</i> (by clicking
-the cross shown circled in red below) to see the default workspace.</p><fig id="GUID-F379FA98-BCA3-47BB-851E-8E976A0B194F">
-<image href="GUID-329833DA-CB6E-4715-A8E6-AD838DD5A909_d0e4467_href.png" placement="inline"/>
+</ol><p>For help installing the SDK please refer to the <xref href="http://developer.symbian.org/wiki/index.php/Symbian%5E1_SDK_Installation_Guide" scope="external">Symbian^1 SDK Installation Guide</xref>.</p><p>You
+can now create your first application using the Carbide.c++ project
+wizard, as the following sections will describe. </p>     </section>
+<section id="GUID-4B542973-8F52-41B5-884E-273BB222B783"><title>Starting
+Carbide.c++</title><p>The Carbide.c++ IDE is installed as part of
+the free <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=2&amp;cid=6&amp;iid=22" scope="external">Application Developer Toolkit (ADT)</xref> (step
+2 in the section above). It is the only supported/official IDE for
+Symbian C++ development.  </p><p>Carbide.c++ is launched from the
+Windows <b>Start</b> button: <b>All Programs | Symbian Foundation
+ADT v</b><i>&lt;ADTVersion&gt;</i> <b>| Carbide.c++ | Carbide.++ v</b><i>&lt;CarbideVersion&gt;</i>.</p><p> On start, you will be prompted
+to select a workspace directory. The workspace directory contains
+any projects you’ve already created in the workspace and their common
+settings - such as code-formatting options (you can define multiple
+workspaces in order to separate completely different tasks). If this
+is the first time you've run Carbide.c++ the workspace will be empty.</p><note> Your Symbian projects must be on the drive where you installed
+your SDK. You must also ensure that the path name of the workspace
+does not contain non-alphanumeric characters or spaces. This is because
+the Symbian toolchain uses command line tools that cannot read special
+path names.</note><p>If you installed the SDK to drive <codeph>C:\</codeph>, an example of a correct workspace path is: <codeph>C:\Symbian\development\</codeph>. </p><fig id="GUID-8E6698A1-7410-40FA-A109-E92481EE5E9D">
+<image href="GUID-37042E73-123B-437B-8EC4-8FC6C3AD6D47_d0e4585_href.png" placement="inline"/>
+</fig><p>Once Carbide.c++ has started, close the <i>Welcome tab</i> (by clicking the cross shown circled in red below) to see the default
+workspace.</p><fig id="GUID-F379FA98-BCA3-47BB-851E-8E976A0B194F">
+<image href="GUID-329833DA-CB6E-4715-A8E6-AD838DD5A909_d0e4594_href.png" placement="inline"/>
 </fig></section>
 <section id="GUID-D06F438D-D17F-4EFD-9CD7-9444472B5676"><title>  Creating
-a Project</title><p>To launch the Carbide.c++ <i>Create New Project Wizard</i> select: <b>File
-| New | Symbian OS C++ Project</b>. </p><p>Choose the <b>GUI Application with
-UI Designer</b> application template (see S60 section). This template creates
-a runnable GUI application with the <i>UI Designer</i> tool enabled (the <i>UI
-Designer</i> allows views to be created "visually" by drag &amp; dropping
-standard UI components). </p><fig id="GUID-2859E9EC-2EAC-4E99-9993-8AC91944A952">
-<image href="GUID-5E7FB4BD-DF3B-4F97-8394-5E1A6FF8D11B_d0e4494_href.png" placement="inline"/>
-</fig><p>The <b>Next</b> page of the wizard is "<b>New Symbian OS C++ Project</b>".
-Define the project name - in this case "HelloWorld". Once again, make sure
-the project directory is on the same drive as the SDK and does not contain
-spaces or other special characters.  </p><fig id="GUID-969415CB-A861-4E36-A4A5-504C3580A3ED">
-<image href="GUID-57CC6419-2800-4E54-8DF6-36EC2617D2FD_d0e4506_href.png" placement="inline"/>
-</fig><p>The <b>Next</b> page of the wizard is "<b>Symbian OS SDKs</b>". Choose
-the SDK(s) you want to use for building the project from among those installed
-to your PC (You can add more SDKs to your project later on). This should include
-a <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F#Application_Development_SDK" scope="external">Symbian platform SDK</xref>. At time of writing the only
-C++ Application Development SDK is the Symbian^1 SDK (<b>Note</b>: this is
-a copy of the S60 5th Edition SDK v1.0).  </p><fig id="GUID-0275D0D6-5E8E-4795-A887-F0F21EE509D9">
-<image href="GUID-E544A944-5A65-40BD-A3B4-EF14E6132130_d0e4524_href.png" placement="inline"/>
-</fig><p>By default all build configurations will be selected:      </p><ul>
+a Project</title><p>To launch the Carbide.c++ <i>Create New Project
+Wizard</i> select: <b>File | New | Symbian OS C++ Project</b>. </p><p>Choose the <b>GUI Application with UI Designer</b> application
+template (see S60 section). This template creates a runnable GUI application
+with the <i>UI Designer</i> tool enabled (the <i>UI Designer</i> allows
+views to be created "visually" by drag &amp; dropping standard UI
+components). </p><fig id="GUID-2859E9EC-2EAC-4E99-9993-8AC91944A952">
+<image href="GUID-5E7FB4BD-DF3B-4F97-8394-5E1A6FF8D11B_d0e4621_href.png" placement="inline"/>
+</fig><p>The <b>Next</b> page of the wizard is "<b>New Symbian OS
+C++ Project</b>". Define the project name - in this case "HelloWorld".
+Once again, make sure the project directory is on the same drive as
+the SDK and does not contain spaces or other special characters.  </p><fig id="GUID-969415CB-A861-4E36-A4A5-504C3580A3ED">
+<image href="GUID-57CC6419-2800-4E54-8DF6-36EC2617D2FD_d0e4633_href.png" placement="inline"/>
+</fig><p>The <b>Next</b> page of the wizard is "<b>Symbian OS SDKs</b>". Choose the SDK(s) you want to use for building the project from
+among those installed to your PC (You can add more SDKs to your project
+later on). This should include a <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F#Application_Development_SDK" scope="external">Symbian platform SDK</xref>. At time of writing the
+only C++ Application Development SDK is the Symbian^1 SDK (<b>Note</b>: this is a copy of the S60 5th Edition SDK v1.0).  </p><fig id="GUID-0275D0D6-5E8E-4795-A887-F0F21EE509D9">
+<image href="GUID-E544A944-5A65-40BD-A3B4-EF14E6132130_d0e4651_href.png" placement="inline"/>
+</fig><p>By default all build configurations will be selected:   
+  </p><ul>
 <li><p><b>Emulator Debug (WINSCW)</b> builds binaries for the Windows-hosted
 emulator.</p></li>
-<li><p><b>Phone Debug | Release (GCCE)</b> builds binaries for the phone using
-the (free) GCCE compiler that was installed with the <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F#Application_Development_SDK" scope="external">SDK</xref>.  </p></li>
-<li><p><b>Phone Debug | Release (ARMV5)</b> builds binaries for the phone
-using the <xref href="http://developer.symbian.org/wiki/index.php/ARM_Real_View_Compilation_Tools_(RVCT)_Quick_Start" scope="external">ARM RealView Compiler (RVCT)</xref>. RVCT produces code that
-is a few percent smaller and faster than the current versions of GCCE supported
-for Symbian C++ development, but must be separately licensed from ARM. RVCT
-is primarily used by phone manufacturers to build binaries for device ROM.</p></li>
-</ul><p>Most developers should simply de-select the ARMV5 options above as
-shown (the Emulator is needed by all developers, and GCCE is sufficient for
-most third-party development).  </p><p>The <b>Next</b> page of the wizard
-sets the "<b>Application properties</b>".  </p><fig id="GUID-3BD8C48E-AFA5-4D34-9E66-9B374E514635">
-<image href="GUID-6CEE397C-78E3-40AE-8D39-3DC0980A932A_d0e4566_href.png" placement="inline"/>
-</fig><p>Keep the default values. The <b>Baseline SDK</b> defines the common
-compatibility level of your application. For example, if set to the <b>S60
-5th Edition SDK</b>, the UI designer doesn’t let you add elements that are
-only available in later S60 5th Edition, Feature Pack 1+ SDKs and devices.
- </p><p>The <b>Next</b> page of the wizard allows you to choose an S60 UI
-design. Keep the <b>Empty</b> user interface variant.  </p><p>The <b>Next</b> page
-of the wizard "<b>Container Name and Type</b>" has default values that are
-usually acceptable.  </p><note/><p>The <b>Finish</b> button is active
-in this page. The next page is optional but for the purposes of this tutorial
-you should click <b>Next</b>, rather than <b>Finish</b>.  </p><fig id="GUID-0F3EA856-F629-47BF-88ED-76F355EED12F">
-<image href="GUID-A331AA9C-ECEC-4497-B45A-7C08845DE0A4_d0e4606_href.png" placement="inline"/>
-</fig><p>Even though our application will only use one view, it’s usually
-better to check "Support View Switching", in order to make the application
-easier to extend later on.  </p><p>The <b>Next</b> page of the wizard "<b>Basic
-Settings</b>" can be used to customize the project with your name and a copyright
-notice for every human-readable file. It also allows you to specify the application
-unique identifier (<xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)" scope="external">UID</xref>).  </p><fig id="GUID-7D8B9AD4-F90C-4001-8449-DC282774B4E9">
-<image href="GUID-B2B34DFF-6EBE-424A-9480-C9F1CB6E2D56_d0e4623_href.png" placement="inline"/>
-</fig><p>The UID (actually the <xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)#What_are_SIDs.3F" scope="external">SID</xref>, but for the moment we can ignore the distinction)
-defines the private area in the file system in which the application can store
-its data. Among other things the UID can also be used to programmatically
-identify and/or <xref href="http://developer.symbian.org/wiki/index.php/How_to_programmatically_start_another_application" scope="external">start the application</xref>.  </p><p>Carbide.c++ generates
-a random UID value for you starting with ‘0xE’, which is the range of UIDs
-reserved for internal development and testing. If you want to release your
-application to the public, you need to get your own unique UID allocated by <xref href="http://www.symbiansigned.com/" scope="external">Symbian Signed</xref>.
- </p><p>As we do not intend to release our Hello World application to the
-public, we’ll simply continue to use the value Carbide.c++ assigned us from
-the development range (you can change the UID later on, although you must
-be careful to change every instance of it found within your project - see <xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)#How_do_I_change_the_UID_of_my_application.3F" scope="external">How to change your application's UID</xref>).  </p><p>Select <b>Finish</b> to
-close the wizard and create your application (there is no need to go to the <b>Next</b> (last)
-page of the wizard as the default values are always acceptable).  </p><p>That's
-it, your workspace should look similar to the screenshot below. </p><fig id="GUID-4E47F468-590F-4608-9608-D026956B6B23">
-<image href="GUID-967F99EC-0C6E-468F-BB2D-C175C7F69B67_d0e4655_href.png" placement="inline"/>
+<li><p><b>Phone Debug | Release (GCCE)</b> builds binaries for the
+phone using the (free) GCCE compiler that was installed with the <xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F#Application_Development_SDK" scope="external">SDK</xref>.  </p></li>
+<li><p><b>Phone Debug | Release (ARMV5)</b> builds binaries for the
+phone using the <xref href="http://developer.symbian.org/wiki/index.php/ARM_Real_View_Compilation_Tools_(RVCT)_Quick_Start" scope="external">ARM RealView Compiler (RVCT)</xref>. RVCT produces
+code that is a few percent smaller and faster than the current versions
+of GCCE supported for Symbian C++ development, but must be separately
+licensed from ARM. RVCT is primarily used by phone manufacturers to
+build binaries for device ROM.</p></li>
+</ul><p>Most developers should simply de-select the ARMV5 options
+above as shown (the Emulator is needed by all developers, and GCCE
+is sufficient for most third-party development).  </p><p>The <b>Next</b> page of the wizard sets the "<b>Application properties</b>".  </p><fig id="GUID-3BD8C48E-AFA5-4D34-9E66-9B374E514635">
+<image href="GUID-6CEE397C-78E3-40AE-8D39-3DC0980A932A_d0e4693_href.png" placement="inline"/>
+</fig><p>Keep the default values. The <b>Baseline SDK</b> defines
+the common compatibility level of your application. For example, if
+set to the <b>S60 5th Edition SDK</b>, the UI designer doesn’t let
+you add elements that are only available in later S60 5th Edition,
+Feature Pack 1+ SDKs and devices.  </p><p>The <b>Next</b> page of
+the wizard allows you to choose an S60 UI design. Keep the <b>Empty</b> user interface variant.  </p><p>The <b>Next</b> page of the wizard
+"<b>Container Name and Type</b>" has default values that are usually
+acceptable.  </p><note/><p>The <b>Finish</b> button is active
+in this page. The next page is optional but for the purposes of this
+tutorial you should click <b>Next</b>, rather than <b>Finish</b>.
+ </p><fig id="GUID-0F3EA856-F629-47BF-88ED-76F355EED12F">
+<image href="GUID-A331AA9C-ECEC-4497-B45A-7C08845DE0A4_d0e4733_href.png" placement="inline"/>
+</fig><p>Even though our application will only use one view, it’s
+usually better to check "Support View Switching", in order to make
+the application easier to extend later on.  </p><p>The <b>Next</b> page of the wizard "<b>Basic Settings</b>" can be used to customize
+the project with your name and a copyright notice for every human-readable
+file. It also allows you to specify the application unique identifier
+(<xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)" scope="external">UID</xref>).  </p><fig id="GUID-7D8B9AD4-F90C-4001-8449-DC282774B4E9">
+<image href="GUID-B2B34DFF-6EBE-424A-9480-C9F1CB6E2D56_d0e4750_href.png" placement="inline"/>
+</fig><p>The UID (actually the <xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)#What_are_SIDs.3F" scope="external">SID</xref>, but for the moment we can ignore the
+distinction) defines the private area in the file system in which
+the application can store its data. Among other things the UID can
+also be used to programmatically identify and/or <xref href="http://developer.symbian.org/wiki/index.php/How_to_programmatically_start_another_application" scope="external">start the application</xref>.  </p><p>Carbide.c++
+generates a random UID value for you starting with ‘0xE’, which is
+the range of UIDs reserved for internal development and testing. If
+you want to release your application to the public, you need to get
+your own unique UID allocated by <xref href="http://www.symbiansigned.com/" scope="external">Symbian Signed</xref>.  </p><p>As we do not intend to release our Hello World application
+to the public, we’ll simply continue to use the value Carbide.c++
+assigned us from the development range (you can change the UID later
+on, although you must be careful to change every instance of it found
+within your project - see <xref href="http://developer.symbian.org/wiki/index.php/UID_Q%26As_(Symbian_Signed)#How_do_I_change_the_UID_of_my_application.3F" scope="external">How to change your application's UID</xref>).  </p><p>Select <b>Finish</b> to close the wizard and create your application
+(there is no need to go to the <b>Next</b> (last) page of the wizard
+as the default values are always acceptable).  </p><p>That's it, your
+workspace should look similar to the screenshot below. </p><fig id="GUID-4E47F468-590F-4608-9608-D026956B6B23">
+<image href="GUID-967F99EC-0C6E-468F-BB2D-C175C7F69B67_d0e4782_href.png" placement="inline"/>
 </fig></section>
 <section id="GUID-E1F2D586-2546-4EB6-BDD3-518D03698D9B"><title>  Targeting
 the Emulator</title><p>Normally you'll start by building for the emulator;
-you can use the emulator for most of your development work (it is possible
-to access the Internet through the emulator, and even simulate GPS). </p><p/><p><b>Building
-for the Emulator</b></p><ul>
-<li><p>First set the active build configuration. You can do this by clicking
-the <b>Manage configurations for the current project</b> icon <image href="GUID-9F4C948B-7A6B-4E90-BBB7-A6CC6F4A6769_d0e4675_href.png" placement="inline">
-</image> in the toolbar or by selecting menu: <b>Project | Build Configurations
-| Set Active</b> and select <b>Emulator Debug</b>. </p></li>
+you can use the emulator for most of your development work (it is
+possible to access the Internet through the emulator, and even simulate
+GPS). </p><p/><p><b>Building for the Emulator</b></p><ul>
+<li><p>First set the active build configuration. You can do this by
+clicking the <b>Manage configurations for the current project</b> icon <image href="GUID-9F4C948B-7A6B-4E90-BBB7-A6CC6F4A6769_d0e4802_href.png" placement="inline"/> in the toolbar
+or by selecting menu: <b>Project | Build Configurations | Set Active</b> and select <b>Emulator Debug</b>. </p></li>
 </ul><fig id="GUID-ABBC9711-3A90-4EC3-9C7F-56D165816A4A">
-<image href="GUID-379D9401-04A2-4A32-A3BF-C6F127E8F074_d0e4687_href.png" placement="inline"/>
+<image href="GUID-379D9401-04A2-4A32-A3BF-C6F127E8F074_d0e4813_href.png" placement="inline"/>
 </fig><ul>
-<li><p>Then build the current configuration using the <b>Build</b> icon <image href="GUID-CBE1CE3A-5C8B-475D-9F5E-8ACD839EB7E6_d0e4697_href.png" placement="inline"/> in the toolbar or
-through the menu: <b>Project | Build Project</b> (You can also select a particular
-configuration to build from the Build icon selector).</p></li>
-</ul><p><i>Warning: If you get an error message similar to "WARNING: EPOCROOT
-does not specify an existing directory", you did not place your workspace/project
-on the same drive as the application development SDK (which is installed by
-default to C:\). Delete the project and start again. The diagram shows how
-this might appear in Carbide.c++:</i> </p><fig id="GUID-724EE45B-5DEF-40D5-8AA0-1D84C6DBD7A7">
-<image href="GUID-1319CEA4-56D7-45DF-9C22-45291017992E_d0e4709_href.png" placement="inline"/>
-</fig><p/><p><b>Running on the Emulator</b></p><p>If your application built
-successfully, click on the <b>Run</b> button <image href="GUID-B574CC84-342C-4613-A628-B32B7876D595_d0e4720_href.png" placement="inline">
-</image> (Ctrl + F11). Upon the first launch of your project, Carbide.c++
-will ask you which executable you want to launch: </p><fig id="GUID-66C413F8-7482-47FC-A37F-1BFC83A7550E">
-<image href="GUID-DCFF3240-F1CD-41FF-B832-990ADF101674_d0e4725_href.png" placement="inline"/>
+<li><p>Then build the current configuration using the <b>Build</b> icon <image href="GUID-CBE1CE3A-5C8B-475D-9F5E-8ACD839EB7E6_d0e4823_href.png" placement="inline"/> in the toolbar or through the menu: <b>Project | Build Project</b> (You can also select a particular configuration to build from the
+Build icon selector).</p></li>
+</ul><p><i>Warning: If you get an error message similar to "WARNING:
+EPOCROOT does not specify an existing directory", you did not place
+your workspace/project on the same drive as the application development
+SDK (which is installed by default to C:\). Delete the project and
+start again. The diagram shows how this might appear in Carbide.c++:</i> </p><fig id="GUID-724EE45B-5DEF-40D5-8AA0-1D84C6DBD7A7">
+<image href="GUID-1319CEA4-56D7-45DF-9C22-45291017992E_d0e4835_href.png" placement="inline"/>
+</fig><p/><p><b>Running on the Emulator</b></p><p>If your application
+built successfully, click on the <b>Run</b> button <image href="GUID-B574CC84-342C-4613-A628-B32B7876D595_d0e4846_href.png" placement="inline"/> (Ctrl +
+F11). Upon the first launch of your project, Carbide.c++ will ask
+you which executable you want to launch: </p><fig id="GUID-66C413F8-7482-47FC-A37F-1BFC83A7550E">
+<image href="GUID-DCFF3240-F1CD-41FF-B832-990ADF101674_d0e4850_href.png" placement="inline"/>
 </fig><ul>
 <li><p>If you choose <i>HelloWorld.exe</i>, the emulator will be launched
-and your application started automatically. The emulator will close once you
-exit your application. </p></li>
-<li><p>If you choose <i>Emulator</i> the emulator (epoc.exe) will be launched
-and you will need to navigate to the application and start it by clicking
-on the icon (just as you do when starting an application on a device). We’ll
-explain how to find the application shortly.</p></li>
-</ul><p>It may sound more difficult to choose the second method, but it has
-some advantages. You can leave the emulator running if you are only doing
-small edits in your source code – simply close your application in the emulator,
-recompile and restart your app through the emulator’s menu. You’ll also see
-any error messages that may be shown when you exit the application, because
-the emulator will not shut down instantly after you exit Hello World in the
-emulator. Those error messages are also visible in Carbide.c++’s console window.
- </p><p>When the emulator starts for the first time you might have to wait
-for several minutes before it is completely ready for use. Successive starts
-will be a lot faster, because Windows caches most of the emulator DLLs. </p><fig id="GUID-A0A0A882-BC03-401B-A701-8EBEBC6D7BCE">
-<image href="GUID-3FFF726B-D158-4EDF-B950-4B58467F210B_d0e4749_href.png" placement="inline"/>
-</fig><p><i>If you decide to launch the emulator and navigate to your application:</i> First,
-open the menu through the <b>S60</b> menu symbol on the bottom left of the
-screen. Your own application will be located at the bottom of the <b>Applications</b> folder;
-use your mouse to navigate in the emulator’s menus.  </p><p>When you launch
-your application, the main pane will be empty. As you can see, the example
-application the wizard has created already supports a full user interface
-and handles input from the left and right softkeys at the bottom of the screen. </p><fig id="GUID-B81BC36D-7EA2-4B2A-9610-4A7F12684802">
-<image href="GUID-E5962E2D-C2D1-40EC-96FB-79CA6D10417F_d0e4765_href.png" placement="inline"/>
-</fig><p/><p><b>Debugging on the Emulator</b></p><p>The Emulator is the
-default debug target - you simply click the Debug button <image href="GUID-4C6B9697-B69C-49D5-AD23-D7C0053BED3A_d0e4773_href.png" placement="inline">
-</image>.  </p><p>Debugging on the Emulator is not covered further in this
-tutorial. See <b>Carbide.c++ User Guide &gt; Debugging projects</b> for extensive
+and your application started automatically. The emulator will close
+once you exit your application. </p></li>
+<li><p>If you choose <i>Emulator</i> the emulator (epoc.exe) will
+be launched and you will need to navigate to the application and start
+it by clicking on the icon (just as you do when starting an application
+on a device). We’ll explain how to find the application shortly.</p></li>
+</ul><p>It may sound more difficult to choose the second method, but
+it has some advantages. You can leave the emulator running if you
+are only doing small edits in your source code – simply close your
+application in the emulator, recompile and restart your app through
+the emulator’s menu. You’ll also see any error messages that may be
+shown when you exit the application, because the emulator will not
+shut down instantly after you exit Hello World in the emulator. Those
+error messages are also visible in Carbide.c++’s console window.  </p><p>When the emulator starts for the first time you might have to
+wait for several minutes before it is completely ready for use. Successive
+starts will be a lot faster, because Windows caches most of the emulator
+DLLs. </p><fig id="GUID-A0A0A882-BC03-401B-A701-8EBEBC6D7BCE">
+<image href="GUID-3FFF726B-D158-4EDF-B950-4B58467F210B_d0e4874_href.png" placement="inline"/>
+</fig><p><i>If you decide to launch the emulator and navigate to your
+application:</i> First, open the menu through the <b>S60</b> menu
+symbol on the bottom left of the screen. Your own application will
+be located at the bottom of the <b>Applications</b> folder; use your
+mouse to navigate in the emulator’s menus.  </p><p>When you launch
+your application, the main pane will be empty. As you can see, the
+example application the wizard has created already supports a full
+user interface and handles input from the left and right softkeys
+at the bottom of the screen. </p><fig id="GUID-B81BC36D-7EA2-4B2A-9610-4A7F12684802">
+<image href="GUID-E5962E2D-C2D1-40EC-96FB-79CA6D10417F_d0e4890_href.png" placement="inline"/>
+</fig><p/><p><b>Debugging on the Emulator</b></p><p>The Emulator
+is the default debug target - you simply click the Debug button <image href="GUID-4C6B9697-B69C-49D5-AD23-D7C0053BED3A_d0e4898_href.png" placement="inline"/>.  </p><p>Debugging on the Emulator is not covered further in this tutorial.
+See <b>Carbide.c++ User Guide &gt; Debugging projects</b> for extensive
 information on debugging using Carbide.c++. </p></section>
-<section id="GUID-8ADA0364-18BF-4392-A448-3C5513B3C49B"><title>Targeting the
-Device</title><p>The emulator can be used for most of your development work.
-However, some situations still require a real device – for example, when you
-want to use the camera or the acceleration sensor.</p><p><i><b>Tip</b>: You
-should test your applications on the phone from time to time, even if it is
-fully supported by the emulator.</i></p><p>When you've finished development,
-you'll also want to build a release version; stripping out debug code and
-symbol information to make your binaries smaller and more efficient. </p><p/><p><b>Building
-for the Device</b></p><p>To tell the IDE that you want to build for the device,
-change the active build configuration to a phone-release configuration for
-GCCE (unless you have the <xref href="http://developer.symbian.org/wiki/index.php/ARM_Real_View_Compilation_Tools_(RVCT)_Quick_Start" scope="external">RVCT compiler</xref>). As before, use the <b>Manage configurations
-for current project</b> toolbar icon (<image href="GUID-9F4C948B-7A6B-4E90-BBB7-A6CC6F4A6769_d0e4806_href.png" placement="inline">
-</image>) to select the active-build configuration.  </p><fig id="GUID-0B5929C0-6DAC-4859-8B2A-BC3225507685">
-<image href="GUID-BD1DBD2B-A4C1-4769-B454-2A9B4D056446_d0e4811_href.png" placement="inline"/>
-</fig><p>Next, choose to build the current configuration using the toolbar <b>Build</b> icon <image href="GUID-CBE1CE3A-5C8B-475D-9F5E-8ACD839EB7E6_d0e4818_href.png" placement="inline"/>(or in the menu: <b>Project
-| Build Project</b>).  </p><p>This will automatically compile the project
-using the GCCE compiler and create an installation package – a file called <codeph>HelloWorld.sisx</codeph> in
-your project's <codeph>\HelloWorld\sis\</codeph> directory. You now need to
-transfer this file to your phone to install it. 	</p><p><i><b>Tip</b>: Use
-Carbide.c++ to find the file on your PC. Navigate to the file in the project
-view, then right-click on it and select <b>Show in Explorer</b>.</i>  </p><p>Don’t
-forget to switch back to the <b>Emulator Debug</b> build configuration when
-you continue development! </p><p/><p><b>Installing on the Device</b></p><p> 
-You can use the PC Suite that came with your phone to install the application
-on your device</p><ul>
+<section id="GUID-8ADA0364-18BF-4392-A448-3C5513B3C49B"><title>Targeting
+the Device</title><p>The emulator can be used for most of your development
+work. However, some situations still require a real device – for example,
+when you want to use the camera or the acceleration sensor.</p><p><i><b>Tip</b>: You should test your applications on the phone from
+time to time, even if it is fully supported by the emulator.</i></p><p>When you've finished development, you'll also want to build a
+release version; stripping out debug code and symbol information to
+make your binaries smaller and more efficient. </p><p/><p><b>Building
+for the Device</b></p><p>To tell the IDE that you want to build for
+the device, change the active build configuration to a phone-release
+configuration for GCCE (unless you have the <xref href="http://developer.symbian.org/wiki/index.php/ARM_Real_View_Compilation_Tools_(RVCT)_Quick_Start" scope="external">RVCT compiler</xref>). As before, use the <b>Manage
+configurations for current project</b> toolbar icon (<image href="GUID-9F4C948B-7A6B-4E90-BBB7-A6CC6F4A6769_d0e4930_href.png" placement="inline"/>) to select
+the active-build configuration.  </p><fig id="GUID-0B5929C0-6DAC-4859-8B2A-BC3225507685">
+<image href="GUID-BD1DBD2B-A4C1-4769-B454-2A9B4D056446_d0e4934_href.png" placement="inline"/>
+</fig><p>Next, choose to build the current configuration using the
+toolbar <b>Build</b> icon <image href="GUID-CBE1CE3A-5C8B-475D-9F5E-8ACD839EB7E6_d0e4941_href.png" placement="inline"/>(or in the
+menu: <b>Project | Build Project</b>).  </p><p>This will automatically
+compile the project using the GCCE compiler and create an installation
+package – a file called <codeph>HelloWorld.sisx</codeph> in your project's <codeph>\HelloWorld\sis\</codeph> directory. You now need to transfer this
+file to your phone to install it. 	</p><p><i><b>Tip</b>: Use Carbide.c++
+to find the file on your PC. Navigate to the file in the project view,
+then right-click on it and select <b>Show in Explorer</b>.</i>  </p><p>Don’t forget to switch back to the <b>Emulator Debug</b> build
+configuration when you continue development! </p><p/><p><b>Installing
+on the Device</b></p><p>  You can use the PC Suite that came with
+your phone to install the application on your device</p><ul>
 <li><p>Ensure that the PC Suite is installed and running</p></li>
-<li><p>Connect your device to the PC via Bluetooth or USB and add the phone
-to the known devices in the PC Suite (if necessary).</p></li>
-<li><p>Double-click the <codeph>.sisx</codeph> file in Windows Explorer or
-the Project Explorer window of Carbide.c++.</p></li>
-</ul><p>If the PC Suite is not installed on your PC, you can send the file
-to the phone via Bluetooth or IrDA (if available):      </p><ul>
+<li><p>Connect your device to the PC via Bluetooth or USB and add
+the phone to the known devices in the PC Suite (if necessary).</p></li>
+<li><p>Double-click the <codeph>.sisx</codeph> file in Windows Explorer
+or the Project Explorer window of Carbide.c++.</p></li>
+</ul><p>If the PC Suite is not installed on your PC, you can send
+the file to the phone via Bluetooth or IrDA (if available):      </p><ul>
 <li><p>Locate the <codeph>.sisx</codeph> file in Windows Explorer</p></li>
 <li><p>Right-click on it and select <b>Send to | Bluetooth device</b>.</p></li>
-</ul><p>You will be prompted to install the application when you open the
-message. 	</p><p/><p><i><b>Warning</b>: If you get a </i><keyword>Certificate
-Error</keyword> <i>message when you try to install the application, then your
-phone has been configured to prevent installation of self-signed sis files.
-To change this behavior, go to <b>Settings - Application manager - Installation
-settings - Software installation</b> and change the setting from <b>Signed
-Only</b> to <b>All</b>. For other errors received upon installation, consult
-the <xref href="http://developer.symbian.org/wiki/index.php/Getting_Started_with_Debugging_on_the_Device.dita">installation
-error troubleshooting guide</xref>.</i></p><p/><p><b>Debugging on the Device</b></p><p> 
-Debugging on a production phone is covered in the topic: <xref href="http://developer.symbian.org/wiki/index.php/Getting_Started_with_Debugging_on_the_Device" scope="external">Getting Started with Debugging on the Device</xref>. </p></section>
-<section id="GUID-832FBA52-70D7-47B8-AA09-76CD10F75B15"><title>Building on
-the Command Line</title><p>It is also possible to build your applications
-using the command-line based Symbian toolchain. If you've never done so before
-you will first need to set up the environment using the tool provided:  </p><ul>
-<li><p>Select the windows start button and select: <b>Start | All Programs
-| Symbian Foundation ADT v1.0 | Carbide.c++ | Configure environment for WINSCW
-command line</b></p></li>
-</ul><p>   Open a command prompt in your project's /group/ folder (where the
-bld.inf project file is located) and do:  </p><codeblock xml:space="preserve">bldmake bldfiles 
-abld build</codeblock><p>  The command <codeph>bldmake bldfiles</codeph> creates
-a batch file <codeph>abld.bat</codeph> based on the component-definition file
-(<codeph>bld.inf</codeph>) and the project-definition file(s) (<codeph>.mmp</codeph>).
-The <codeph>abld build</codeph> command uses the batch file to build <i>all</i> the
-default targets (i.e. for gcce and Emulator).  </p><p>You can build just one
-target using  </p><p><codeblock xml:space="preserve">abld build &lt;target&gt;</codeblock></p><p>For
-example, "<codeph>abld build winscw udeb</codeph>" builds just the emulator
-debug variant.  </p><p>You can start the emulator by selecting its executable
-in your file system (it will be located at <codeph>SDK DIRECTORY\epoc32\release\winscw\udeb\epoc.exe</codeph>).
- </p><p>An overview of the commands and the generated outputs is shown below.
+</ul><p>You will be prompted to install the application when you open
+the message. 	</p><p/><p><i><b>Warning</b>: If you get a </i><keyword>Certificate Error</keyword> <i>message when you try to install the
+application, then your phone has been configured to prevent installation
+of self-signed sis files. To change this behavior, go to <b>Settings
+- Application manager - Installation settings - Software installation</b> and change the setting from <b>Signed Only</b> to <b>All</b>. For
+other errors received upon installation, consult the <xref href="http://developer.symbian.org/wiki/index.php/Getting_Started_with_Debugging_on_the_Device" scope="external">installation error troubleshooting guide</xref>.</i></p><p/><p><b>Debugging on the Device</b></p><p>  Debugging on
+a production phone is covered in the topic: <xref href="http://developer.symbian.org/wiki/index.php/Getting_Started_with_Debugging_on_the_Device" scope="external">Getting Started with Debugging on the Device</xref>. </p></section>
+<section id="GUID-832FBA52-70D7-47B8-AA09-76CD10F75B15"><title>Building
+on the Command Line</title><p>It is also possible to build your applications
+using the command-line based Symbian toolchain. If you've never done
+so before you will first need to set up the environment using the
+tool provided:  </p><ul>
+<li><p>Select the windows start button and select: <b>Start | All
+Programs | Symbian Foundation ADT v1.0 | Carbide.c++ | Configure environment
+for WINSCW command line</b></p></li>
+</ul><p>   Open a command prompt in your project's /group/ folder
+(where the bld.inf project file is located) and do:  </p><codeblock xml:space="preserve">bldmake bldfiles 
+abld build</codeblock><p>  The command <codeph>bldmake bldfiles</codeph> creates a batch file <codeph>abld.bat</codeph> based on the component-definition
+file (<codeph>bld.inf</codeph>) and the project-definition file(s)
+(<codeph>.mmp</codeph>). The <codeph>abld build</codeph> command uses
+the batch file to build <i>all</i> the default targets (i.e. for gcce
+and Emulator).  </p><p>You can build just one target using  </p><p><codeblock xml:space="preserve">abld build &lt;target&gt;</codeblock></p><p>For example,
+"<codeph>abld build winscw udeb</codeph>" builds just the emulator
+debug variant.  </p><p>You can start the emulator by selecting its
+executable in your file system (it will be located at <codeph>SDK
+DIRECTORY\epoc32\release\winscw\udeb\epoc.exe</codeph>).  </p><p>An
+overview of the commands and the generated outputs is shown below.
 There is also extensive documentation on the build process in the <xref href="http://developer.symbian.org/main/documentation/reference/s%5E3/doc_source/ToolsAndUtilities96/BuildTools/HowtoBuildProcess.guide.html" scope="external">Symbian Developer Library: Symbian OS build process</xref>.</p><fig id="GUID-C3027C70-8C7A-4C0A-BE2F-C257EA462D73">
-<image href="GUID-358412B8-8B98-419F-99E6-28A01ED99B79_d0e4980_href.png" placement="inline"/>
+<image href="GUID-358412B8-8B98-419F-99E6-28A01ED99B79_d0e5103_href.png" placement="inline"/>
 </fig></section>
-<section id="GUID-1E8CC146-B76A-476D-BF65-DFBB6B31D183"><title>Troubleshooting</title><p> 
-For the vast majority of users the preceding instructions can be followed
-through without issue. If however you have any build issues, then please follow
-the following instructions to check that your <xref href="http://developer.symbian.org/wiki/index.php/How_do_I_test_that_my_development_environment_is_set_up_correctly%3F.dita">environment is set up correctly</xref> and <xref href="http://developer.symbian.org/wiki/index.php/Development_Environment_Troubleshooting_Guide" scope="external">troubleshoot</xref> any problems that may arise.</p></section>
-<section id="GUID-A303EA17-F198-42A2-B41C-5C43B4D88B9E"><title>Summary</title><p>In
-this tutorial you set up your development environment, learned how to create
-a skeleton application using Carbide.c++ <i>UI Designer</i>, and how to get
-it up and running on both the Symbian platform emulator and on the device.
- </p><p>In <xref href="GUID-0C814ED6-3F64-4E0E-9C47-654AEDADBA90.dita">Going Beyond
-Hello: A Tutorial for Symbian C++ Applications</xref> we will extend the basic
-skeleton to create a small paint application, along the way learning more
-about the application frameworks (e.g. defining menus, how to handle touch-screen
-events, drawing to the screen etc.).</p></section>
-<section id="GUID-478AF935-A7FB-4F58-A1F4-E17FE57DDF72"><title>Related Info</title><p> 
-Further reading: </p><ul>
-<li><p><xref href="GUID-0C814ED6-3F64-4E0E-9C47-654AEDADBA90.dita">Going Beyond
-Hello: A Tutorial for Symbian C++ Applications</xref> provides a step by step
-guide to creating your first "real application", covering the key elements
-of the application framework. </p></li>
-<li><p><xref href="http://developer.symbian.org/wiki/index.php/Fundamentals_of_Symbian_C%2B%2B" scope="external">Fundamentals of Symbian C++</xref> provides all the essential
-information you need to understand Symbian C++.</p></li>
+<section id="GUID-1E8CC146-B76A-476D-BF65-DFBB6B31D183"><title>Troubleshooting</title><p>  For the vast majority of users the preceding instructions can
+be followed through without issue. If however you have any build issues,
+then please follow the following instructions to check that your <xref href="http://developer.symbian.org/wiki/index.php/How_do_I_test_that_my_development_environment_is_set_up_correctly%3F" scope="external">environment is set up correctly</xref> and <xref href="http://developer.symbian.org/wiki/index.php/Development_Environment_Troubleshooting_Guide" scope="external">troubleshoot</xref> any problems that may arise.</p></section>
+<section id="GUID-A303EA17-F198-42A2-B41C-5C43B4D88B9E"><title>Summary</title><p>In this tutorial you set up your development environment, learned
+how to create a skeleton application using Carbide.c++ <i>UI Designer</i>, and how to get it up and running on both the Symbian platform emulator
+and on the device.  </p><p>In <xref href="GUID-0C814ED6-3F64-4E0E-9C47-654AEDADBA90.dita">Going Beyond Hello:
+A Tutorial for Symbian C++ Applications</xref> we will extend the
+basic skeleton to create a small paint application, along the way
+learning more about the application frameworks (e.g. defining menus,
+how to handle touch-screen events, drawing to the screen etc.).</p></section>
+<section id="GUID-478AF935-A7FB-4F58-A1F4-E17FE57DDF72"><title>Related
+Info</title><p>  Further reading: </p><ul>
+<li><p><xref href="GUID-0C814ED6-3F64-4E0E-9C47-654AEDADBA90.dita">Going
+Beyond Hello: A Tutorial for Symbian C++ Applications</xref> provides
+a step by step guide to creating your first "real application", covering
+the key elements of the application framework. </p></li>
+<li><p><xref href="http://developer.symbian.org/wiki/index.php/Fundamentals_of_Symbian_C%2B%2B" scope="external">Fundamentals of Symbian C++</xref> provides all the
+essential information you need to understand Symbian C++.</p></li>
 </ul><p>About the Kits:</p><ul>
-<li><p><xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F.dita">What
-are the Kits?</xref> explains the <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=2&amp;cid=6&amp;iid=22" scope="external">ADT</xref> and <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=3&amp;cid=7&amp;iid=26" scope="external">SDK</xref>.</p></li>
+<li><p><xref href="http://developer.symbian.org/wiki/index.php/What_are_the_Kits%3F" scope="external">What are the Kits?</xref> explains the <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=2&amp;cid=6&amp;iid=22" scope="external">ADT</xref> and <xref href="http://developer.symbian.org/main/tools_and_kits/downloads/download.php?id=3&amp;cid=7&amp;iid=26" scope="external">SDK</xref>.</p></li>
 <li><p><xref href="http://developer.symbian.org/wiki/index.php/Kits_Q%26As" scope="external">Kits Q&amp;As</xref>.</p></li>
 <li><p><xref href="http://developer.symbian.org/wiki/index.php/Getting_Started_with_Debugging_on_the_Device" scope="external">Getting Started with Debugging on the Device</xref>.</p></li>
 <li><p><xref href="http://developer.symbian.org/wiki/index.php/Symbian%5E1_SDK_Release_Notes" scope="external">Symbian^1 SDK Release Notes</xref>.</p></li>