Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita
changeset 13 48780e181b38
parent 11 5072524fcc79
--- a/Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita	Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita	Tue Jul 20 12:00:49 2010 +0100
@@ -1,113 +1,91 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--Arbortext, Inc., 1988-2008, v.4002-->
-<!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
- "concept.dtd">
-<concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en">
-<title>Support for Multiple Pointers in the Emulator Overview</title>
-<shortdesc>This topic provides an overview of support for multiple
-pointers in the emulator. Two mice are used to provide two independent
-pointer positions. The emulator responds to the mice’s individual
-button-clicks, moves, and mouse wheel scrolls as if two human fingers
-are moving, touching or hovering over the screen.</shortdesc>
-<prolog>
-<metadata><keywords></keywords></metadata>
-</prolog>
-<conbody>
-<p>The emulator can be extended to support more than two mice or other
-pointer devices.</p>
-<p><b>Variant</b>: <xref
-href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref
->. <b>Target audience</b>: Application developers. </p>
-<p>The following figure shows two Windows pointers on the emulator
-screen, each representing a mouse device. The ordinal integer (starting
-from 0) beside each pointer is the unique device identifier. The position
-of each mouse on the screen is represented by the X and Y coordinates.
-The pressure (a positive value) and proximity (a negative value) information
-captured by the mouse wheel is represented by the Z coordinate. Notice
-that the status bar shows the identifier and the dynamic X, Y and
-Z values of each pointer.</p>
-<fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
-<title>Two pointers are displayed in the emulator</title>
-<image
-href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e194049_href.png"
-placement="inline"></image></fig>
-<p>The delivery of pointer events from the emulator driver to the
-Window Server is the same when there are multiple pointers as in the
-single pointer environment. This means the raw events for a mouse
-move, button click and mouse wheel movement are delivered to the Window
-Server as usual. Each mouse has a unique device identifier, which
-makes it possible to ascertain which mouse the events relate to. The
-raw events for each individual mouse include the following: </p>
-<ul>
-<li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse
-move or a mouse wheel movement event.</p></li>
-<li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the
-left mouse button is pressed down.</p></li>
-<li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left
-mouse button is released.</p></li>
-<li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that
-the proximity of a mouse is out of range. This means that the Z coordinate
-value of the mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph
->.</p></li>
-</ul>
-<section
-id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-10-1-12-1-1-7-1-6-1-6-1-9-1-9-1-8-1-5-1-3-7"
->       <title>Pressure and proximity emulation</title><p>The Z coordinate
-value is used to represent the pressure and proximity to the screen.
-In the emulator, the Z value is captured and tuned by the mouse wheel
-movement.</p><ul>
-<li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p
-></li>
-<li><p>Z > 0 indicates pressure.</p></li>
-</ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita"
->Advanced Pointer Overview</xref> for more information about pressure
-and proximity.</p><p>The mouse wheel combines the features of a wheel
-and a mouse button. The wheel has discrete, evenly spaced notches.
-Rotating the wheel backwards or forwards has the effect of changing
-the pressure or proximity.</p><ul>
-<li><p>When the mouse wheel is rotated, a device-specific message
-is sent to the emulator window that has focus as each notch is encountered.</p
-></li>
-<li><p>The Z coordinate is initiated as 0. Then when the wheel is
-moved forward, the Z value enters the pressure range and increases
-by one pressure step. When the wheel is moved backward, the Z value
-enters the proximity range and decreases by one proximity step.</p
-><p>The pressure or proximity step can be customized in the <filepath
->epoc.ini</filepath> file. See <xref
-href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling Multiple
-Pointers in the Emulator Tutorial</xref> for more information.</p
-></li>
-<li><p>When the Z value is in the pressure range (Z > 0), moving the
-wheel forward by one notch increases Z by one pressure step. Moving
-the wheel backward by one notch decreases Z by one pressure step,
-until Z returns to 0.</p></li>
-<li><p>When the Z value is in the proximity range (Z &lt; 0), moving
-the wheel backward by one notch decreases Z by one proximity step.
-Moving the wheel forward by one notch increases Z by one proximity
-step, until Z returns to 0. </p></li>
-<li><p>There are limits to the values of the Z coordinate. This means
-that the Symbian emulator does not allow Z to exceed the upper boundary <xref
-href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"
-><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a positive
-value) and lower boundary <xref
-href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"
-><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a negative
-value).  If Z is at the lower boundary, when the mouse wheel is moved
-backward next time, Z does not change. A new <codeph>Out of Range</codeph
-> pointer event is generated and sent to the Window Server. Similarly
-when Z is at the upper boundary, Z does not change when the mouse
-wheel is moved forward.</p></li>
-<li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph
-> or <codeph>TRawEvent::EButton1Up</codeph>) is generated, Z is reset
-to 0.</p></li>
-</ul>     </section>
-</conbody>
-<related-links>
-<link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext
->Advanced Pointers</linktext></link>
-<link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext
->Enabling Multiple Pointers <?Pub Caret?>in the Emulator Tutorial</linktext>
-</link>
-</related-links>
-</concept>
-<?Pub *0000006176?>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en"><title>Support for Multiple Pointers in the Emulator Overview</title><shortdesc>This topic provides an overview of support for multiple
+pointers in the emulator. Two mice are used to provide two independent
+pointer positions. The emulator responds to the mice’s individual
+button-clicks, moves, and mouse wheel scrolls as if two human fingers
+are moving, touching or hovering over the screen.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>The emulator can be extended to support more than two mice or other
+pointer devices.</p>
+<p><b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref>. <b>Target audience</b>: Application developers. </p>
+<p>The following figure shows two Windows pointers on the emulator
+screen, each representing a mouse device. The ordinal integer (starting
+from 0) beside each pointer is the unique device identifier. The position
+of each mouse on the screen is represented by the X and Y coordinates.
+The pressure (a positive value) and proximity (a negative value) information
+captured by the mouse wheel is represented by the Z coordinate. Notice
+that the status bar shows the identifier and the dynamic X, Y and
+Z values of each pointer.</p>
+<fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
+<title>Two pointers are displayed in the emulator</title>
+<image href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e199059_href.png" placement="inline"/>
+</fig>
+<p>The delivery of pointer events from the emulator driver to the
+Window Server is the same when there are multiple pointers as in the
+single pointer environment. This means the raw events for a mouse
+move, button click and mouse wheel movement are delivered to the Window
+Server as usual. Each mouse has a unique device identifier, which
+makes it possible to ascertain which mouse the events relate to. The
+raw events for each individual mouse include the following: </p>
+<ul>
+<li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse
+move or a mouse wheel movement event.</p></li>
+<li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the
+left mouse button is pressed down.</p></li>
+<li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left
+mouse button is released.</p></li>
+<li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that
+the proximity of a mouse is out of range. This means that the Z coordinate
+value of the mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph>.</p></li>
+</ul>
+<section id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-10-1-14-1-1-7-1-6-1-6-1-9-1-9-1-8-1-5-1-3-7">       <title>Pressure and proximity emulation</title><p>The Z coordinate value
+is used to represent the pressure and proximity to the screen. In
+the emulator, the Z value is captured and tuned by the mouse wheel
+movement.</p><ul>
+<li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p></li>
+<li><p>Z &gt; 0 indicates pressure.</p></li>
+</ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita">Advanced Pointer Overview</xref> for more information about pressure
+and proximity.</p><p>The mouse wheel combines the features of a wheel
+and a mouse button. The wheel has discrete, evenly spaced notches.
+Rotating the wheel backwards or forwards has the effect of changing
+the pressure or proximity.</p><ul>
+<li><p>When the mouse wheel is rotated, a device-specific message
+is sent to the emulator window that has focus as each notch is encountered.</p></li>
+<li><p>The Z coordinate is initiated as 0. Then when the wheel is
+moved forward, the Z value enters the pressure range and increases
+by one pressure step. When the wheel is moved backward, the Z value
+enters the proximity range and decreases by one proximity step.</p><p>The pressure or proximity step can be customized in the <filepath>epoc.ini</filepath> file. See <xref href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling Multiple
+Pointers in the Emulator Tutorial</xref> for more information.</p></li>
+<li><p>When the Z value is in the pressure range (Z &gt; 0), moving the
+wheel forward by one notch increases Z by one pressure step. Moving
+the wheel backward by one notch decreases Z by one pressure step,
+until Z returns to 0.</p></li>
+<li><p>When the Z value is in the proximity range (Z &lt; 0), moving
+the wheel backward by one notch decreases Z by one proximity step.
+Moving the wheel forward by one notch increases Z by one proximity
+step, until Z returns to 0. </p></li>
+<li><p>There are limits to the values of the Z coordinate. This means
+that the Symbian emulator does not allow Z to exceed the upper boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a positive value) and lower
+boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a negative
+value).  If Z is at the lower boundary, when the mouse wheel is moved
+backward next time, Z does not change. A new <codeph>Out of Range</codeph> pointer event is generated and sent to the Window Server. Similarly
+when Z is at the upper boundary, Z does not change when the mouse
+wheel is moved forward.</p></li>
+<li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph> or <codeph>TRawEvent::EButton1Up</codeph>) is generated, Z is reset
+to 0.</p></li>
+</ul>     </section>
+</conbody><related-links>
+<link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext>Advanced
+Pointers</linktext></link>
+<link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext>Enabling
+Multiple Pointers in the Emulator Tutorial</linktext></link>
+</related-links></concept>
\ No newline at end of file