Symbian3/SDK/Source/GUID-F64E6551-670E-5E12-8103-DE504D3EC94F.dita
changeset 13 48780e181b38
parent 8 ae94777fff8f
--- a/Symbian3/SDK/Source/GUID-F64E6551-670E-5E12-8103-DE504D3EC94F.dita	Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-F64E6551-670E-5E12-8103-DE504D3EC94F.dita	Tue Jul 20 12:00:49 2010 +0100
@@ -20,7 +20,7 @@
 in other packages. </p>
 <fig id="GUID-060B8747-36A8-5F2A-BE82-0F637381673A">
 <title>The Symbian Foundation non-ScreenPlay graphics architecture </title>
-<image href="GUID-1EC68F99-C383-5D3A-BAE9-52AF530F8445_d0e184889_href.png" placement="inline"/>
+<image href="GUID-1EC68F99-C383-5D3A-BAE9-52AF530F8445_d0e189886_href.png" placement="inline"/>
 </fig>
 <p>The software model is as follows: </p>
 <ul>
@@ -48,7 +48,7 @@
 <p>The following diagram shows the rendering stack in the non-ScreenPlay variant. </p>
 <fig id="GUID-4A245007-BE0A-5DD6-A3D5-CAD9A16E0540">
 <title>The rendering stack in the non-ScreenPlay variant</title>
-<image href="GUID-A51AB0B8-A13D-52D0-BEF8-435F76B30941_d0e184934_href.png" placement="inline"/>
+<image href="GUID-A51AB0B8-A13D-52D0-BEF8-435F76B30941_d0e189931_href.png" placement="inline"/>
 </fig>
 
 <p>Although DSA provides a solution for applications that require high frame
@@ -59,7 +59,7 @@
 in this type of use case. </p>
 <fig id="GUID-0EAF51D1-173E-52E2-8E28-C5FB7F6F9BD0">
 <title> Example non-uniform memory, non-ScreenPlay hardware model </title>
-<image href="GUID-AB35BA46-87DB-59F0-9342-75550AD338B7_d0e184946_href.png" placement="inline"/>
+<image href="GUID-AB35BA46-87DB-59F0-9342-75550AD338B7_d0e189943_href.png" placement="inline"/>
 </fig>
 </conbody><related-links>
 <link href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita"><linktext>The ScreenPlay