--- a/Symbian3/PDK/Source/GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF.dita Wed Jun 16 10:24:13 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF.dita Fri Jul 02 12:51:36 2010 +0100
@@ -1,253 +1,285 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License
-"Eclipse Public License v1.0" which accompanies this distribution,
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
- Nokia Corporation - initial contribution.
-Contributors:
--->
-<!DOCTYPE concept
- PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF" xml:lang="en"><title>Tactile
-feedback</title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>There are two cases where vibration or audio of the device is used as an
-output method:</p>
-<ul>
-<li><p>As a <i>tacticon</i> to inform users through physical feedback, that
-an important event is occurring in the device. For example, when a new message
-arrives or a warning note is displayed.</p></li>
-<li><p>As <i>tactile feedback</i> to indicate to the user that an interaction
-event has been made. For example, users receive tactile feedback when they
-press a button on the touch screen.</p></li>
-</ul>
-<p>As with sounds, tactile feedback must be used carefully so as not to desensitize
-the user to the vibration; the attention grabbing quality remains and functions
-so long as the feedback is not too frequent.</p>
-<p>Tactile feedback is enabled for all the Symbian platform UI components.
-Tactile feedback can be disabled for the common UI components in an application.
-However, this is acceptable only if tactile feedback causes interference with
-other device functions.</p>
-<p>The user can choose the level of tactile feedback and turn tacticons ON
-and OFF.</p>
-<p>The following table lists the tactile feedback effects:</p>
-<p><table id="GUID-4969AEA7-3BE4-4644-8232-1FA26D49010B"><title>Tactile feedback
-effects</title>
-<tgroup cols="2"><colspec colname="col1" colwidth="0.40*"/><colspec colname="col2" colwidth="1.60*"/>
-<thead>
-<row>
-<entry valign="top"><p>Effects</p></entry>
-<entry valign="top"><p>Description</p></entry>
-</row>
-</thead>
-<tbody>
-<row>
-<entry><p><b>Sensitive button</b></p></entry>
-<entry><p>Provides single pulse effect on repeated key presses with buttons.
-It is also possible with other similar components.</p></entry>
-</row>
-<row>
-<entry><p><b>Basic button</b></p></entry>
-<entry><p>Provides stronger single pulse effect to buttons. It is also possible
-with other similar components.</p></entry>
-</row>
-<row>
-<entry><p><b>Sensitive list</b></p></entry>
-<entry><p>Provides single pulse effect to lists and grids. Effect is used
-with move (drag and flick) when new item appears on the screen.</p></entry>
-</row>
-<row>
-<entry><p><b>Basic list</b></p></entry>
-<entry><p>Provides stronger single pulse effect to lists and grids. Effect
-is used with touch down and release when tap makes an action. </p><p>In hierarchical
-list, collapsing/expanding item provides basic list effect with touch down
-and release.</p></entry>
-</row>
-<row>
-<entry><p><b>Bounce effect</b></p></entry>
-<entry><p>Provides pulse effect when list returns to its normal state after
-boundary effect.</p></entry>
-</row>
-<row>
-<entry><p><b>Sensitive slider</b></p></entry>
-<entry><p>Provides pulse effect with scrollbar and slider thumbs. Effect is
-provided with touch down and release in thumb area.</p></entry>
-</row>
-<row>
-<entry><p><b>Smooth slider</b></p></entry>
-<entry><p>Provides continuous smooth feedback when dragging scrollbar or slider
-thumb. This can also be increasing or decreasing depending of the slider type.</p></entry>
-</row>
-<row>
-<entry><p><b>Hold slider</b></p></entry>
-<entry><p>Provides sensitive pulse effect when touch down and hold on the
-slider or scrollbar area. Slider thumb starts moving step by step towards
-the touch point. Every step gives one sensitive pulse. If slider thumb moves
-directly to the touch point, then basic slider effect is provided.</p></entry>
-</row>
-<row>
-<entry><p><b>Pop-up</b></p></entry>
-<entry><p>Provides sensitive pulse effect when pop-up is opened or closed.
-If the theme animations are ON, then pop-up effect is used with opening event
-after increasing long touch effect. In this scenario, there is no pop-up effect
-. <note> All pop-ups do not have theme animation.</note></p></entry>
-</row>
-<row>
-<entry><p><b>Pop-up close</b></p></entry>
-<entry><p>Provides decreasing smooth feedback a pop-up and when theme animations
-are ON.</p></entry>
-</row>
-<row>
-<entry><p><b>Increasing long touch</b></p></entry>
-<entry><p>Provides increasing smooth feedback. This can be used with either
-long tap animation or pop-up opening theme effects. If the theme effects are
-ON and long tap opens a pop-up, then feedback is provided only with long tap.
-This is followed by pop-up.</p></entry>
-</row>
-<row>
-<entry><p><b>Basic tab</b></p></entry>
-<entry><p>Provides strong pulse effect with touch down event in tab area.</p></entry>
-</row>
-<row>
-<entry><p><b>Smooth flick</b></p></entry>
-<entry><p>Provides smooth feedback with drag when horizontal movement is possible.</p></entry>
-</row>
-<row>
-<entry><p><b>Sensitive flick</b></p></entry>
-<entry><p>Provides sensitive pulse effect with touch release when horizontal
-movement is possible.</p></entry>
-</row>
-<row>
-<entry><p><b>Sensitive edit</b></p></entry>
-<entry><p>Provides sensitive pulse effect in editors with touch down and release.</p></entry>
-</row>
-<row>
-<entry><p><b>Text edit</b></p></entry>
-<entry><p>Provides pulse effect when painting the text. Effect is provided
-with every character while painting the text.</p></entry>
-</row>
-<row>
-<entry><p><b>Blank edit</b></p></entry>
-<entry><p>Provides pulse effect when painting blank character. By default,
-it is none.</p></entry>
-</row>
-<row>
-<entry><p><b>Line edit</b></p></entry>
-<entry><p>Provides pulse effect when painting a line.</p></entry>
-</row>
-<row>
-<entry><p><b>Empty line</b></p></entry>
-<entry><p>Provides pulse effect when painting an empty line. By default, it
-is none.</p></entry>
-</row>
-<row>
-<entry><p><b>Check box</b></p></entry>
-<entry><p>Provides pulse effect when marking/unmarking a check box.</p></entry>
-</row>
-<row>
-<entry><p><b>Multi-touch recognition</b></p></entry>
-<entry><p>Provides double pulse (sensitive + sensitive) effect when multi-touch
-is recognized (generally, when second finger is touched down).</p></entry>
-</row>
-<row>
-<entry><p><b>Smooth pinch</b></p></entry>
-<entry><p>Provides smooth continuous feedback while moving fingers in multi-touch
-pinch situation.</p></entry>
-</row>
-<row>
-<entry><p><b>Smooth rotate</b></p></entry>
-<entry><p>Provides smooth continuous feedback while moving fingers in multi-touch
-rotate situation.</p></entry>
-</row>
-</tbody>
-</tgroup>
-</table></p>
-<section id="GUID-1EB54408-100B-4E4F-8D56-E13C26CA3B96"><title>Haptics concept</title><p>The different senses associated
-to the skin are called cutaneous senses. These senses are temperature, pressure
-(touch itself), pain, tickle, itch and vibration senses. We can characterize
-touch as passive or active. Passive touch means the sense of touch itself,
-whereas active touch means the touch action.</p><p>To communicate through
-the sense of touch, we have to stimulate some of the cutaneous senses or the
-movement sense. The stimulation of the cutaneous senses or one of them by
-a product is called tactile stimulation. Respectively, the stimulation of
-the movement sense by a product is called haptic stimulation or just haptics.
-Haptics is also used as general term for all issues related to sense of touch,
-both human and machine.</p><p>Haptic feedback, often referred to as "Haptics",
-is the use of the sense of touch in a user interface design to provide information
-to an end user. In mobile phones, this generally means the use of vibrations
-from the device's vibration alarm to denote that a touch screen button has
-been pressed. In this particular example, the phone would vibrate slightly
-in response to the user's activation of an on-screen control, making up for
-the lack of a normal tactile response that the user would experience when
-pressing a physical button.</p></section>
-<section id="GUID-B9A35CA3-B830-4D97-9B0A-E22DC4A3CDA1"><title>Characteristics
-of haptics related APIs</title><p>You can use the following APIs to create
-haptic effects:</p><ul>
-<li><p><xref href="GUID-8661A7E0-F19A-41F8-9062-FBFAE70CF658.dita">Tactile Feedback
-Client API</xref></p><ul>
-<li><p>Available from S60 5th Edition onwards.</p></li>
-<li><p>It can be used on all S60 5th Edition or later mobile devices. However,
-the feedback is played only on touch enabled layouts.</p></li>
-<li><p>Provides simple functions for triggering various predefined tactile
-feedback (vibration or audio) effects.</p></li>
-<li><p>Enables a consistent user experience in all applications of the mobile
-device (an application gives a logical feedback type as an input and the actual
-physical effect depends on the mobile device configuration and end user settings).</p></li>
-<li><p>When the area feedback is used, latency is low for the feedback triggering
-(a tactile feedback can already be triggered at the window server level prior
-to the corresponding pointer event being delivered to the visible application).</p></li>
-<li><p>Direct feedback can be easily integrated into <xref href="GUID-B06F99BD-F032-3B87-AB26-5DD6EBE8C160.dita#GUID-B06F99BD-F032-3B87-AB26-5DD6EBE8C160/GUID-5CF90E7A-4A91-36FF-BB3F-CF7CF687DED2"><apiname>CCoeControl::HandlePointerEventL()</apiname></xref>. </p></li>
-<li><p>An application can select the logical tactile feedback from certain
-types. The produced effect may be different on various mobile devices.</p></li>
-</ul></li>
-<li><p><xref href="jar:GUID-558A5A9B-811E-4A87-B3DD-AE734C9AA966.jar!/public_specs/GuidesA/Haptics_API_Specification/Haptics_API_Specification.html" format="application/java-archive">Haptics
-API</xref></p><ul>
-<li><p>Available from S60 5th Edition, FP2 onwards.</p></li>
-<li><p>It can be used in touch and hybrid mobile devices.</p></li>
-<li><p>Provides an interface for accessing Haptics player that can control
-different actuator types.</p></li>
-<li><p>Enables producing of complex vibrator effects, such as an explosion
-or machine gun effect in a game, bass boost for a music player, advanced ringing
-tone vibration, and so on.</p></li>
-<li><p>Enables simultaneous playing of different kinds of basis effects and
-modifying them when played. </p></li>
-<li><p>Allows the design of complex effects (using a separate PC application)
-that can be loaded on Haptics player for playing.</p></li>
-<li><p>It may require a special license key for third-party applications
-(to be set at runtime) to enable the Haptics player functionality.</p></li>
-</ul></li>
-<li><p><xref href="GUID-D53A00E4-CF37-5F11-8D15-C5ECCCE64597.dita">Vibra API</xref></p><ul>
-<li><p>Available from S60 3.0 onwards.</p></li>
-<li><p>It can be used for running device vibrator with given intensity for
-a given period of time.</p></li>
-<li><p>It can be used by a privileged client application to play pulse effects,
-which have a very short duration (as the ones used for tactile feedback).</p></li>
-</ul></li>
-</ul></section>
-<section id="GUID-428F693C-1CA8-4588-9A7D-C4265D2AED91"><title>When to use
-Tactile Feedback Client API, Haptics API, and Vibra API</title><p><ul>
-<li><p>Tactile Feedback Client API for providing tactile feedback in custom
-controls (grids, lists, and so on), which will comply with the style of Core
-UI components to ensure a uniform user experience among applications.</p></li>
-<li><p>Haptics API on touch and hybrid mobile devices for producing complex
-vibration feedback, which cannot be achieved with Tactile Framework (games,
-simulations, demos, and so on).</p></li>
-<li><p>Vibra API for producing haptic effects such as ringing tone vibration
-in those mobile devices where Haptics API is not available or functional.</p></li>
-</ul></p></section>
-<section id="GUID-8334E102-8F04-4726-9CD2-1D8004A417E1"><title>Using
-tactile feedback in applications</title><p>The API to use for tactile feedback
-is the <xref href="GUID-8661A7E0-F19A-41F8-9062-FBFAE70CF658.dita">Tactile feedback
-client API</xref>.</p><p>The Symbian platform includes a tactile feedback
-interface to add, modify and remove feedback areas in the registry. There
-is also an option to trigger direct feedback and bypass the registry. <xref href="GUID-766333D1-8D66-3B81-9B5D-8C4245F78298.dita#GUID-766333D1-8D66-3B81-9B5D-8C4245F78298/GUID-962B6543-9A59-3E72-893D-F775FEC54ACB"><apiname>MTouchFeedback::Instance()</apiname></xref> is
-used for acquiring a pointer to a touch feedback instance. When touch feedback
-is activated, the mobile device users get a slight vibration when the control
-with the feedback interface is touched. </p><note><p>Tactile feedback can
-be set and disabled in a client application or a mobile device in some scenarios,
-for example, during phone calls.</p></note><p>Client applications cannot determine
-the actual physical feedback that is generated. It depends on device configuration
-and current settings. In current devices, the user changeable settings include
-vibration and audio feedback intensity level.</p><p>For more information,
-see <xref href="GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B.dita">Feedback</xref>.</p></section>
-</conbody></concept>
\ No newline at end of file
+<?xml version="1.0" encoding="UTF-8"?>
+<!--Arbortext, Inc., 1988-2008, v.4002-->
+<!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
+ "concept.dtd">
+<concept id="GUID-581A8E4B-12BE-41C0-A20E-3087A80FEECF" xml:lang="en">
+<title>Tactile feedback</title>
+<prolog>
+<metadata><keywords></keywords></metadata>
+</prolog>
+<conbody>
+<p>There are two cases where vibration or audio of the device is used
+as an output method:</p>
+<ul>
+<li><p>As a <i>tacticon</i> to inform users through physical feedback,
+that an important event is occurring in the device. For example, when
+a new message arrives or a warning note is displayed.</p></li>
+<li><p>As <i>tactile feedback</i> to indicate to the user that an
+interaction event has been made. For example, users receive tactile
+feedback when they press a button on the touch screen.</p></li>
+</ul>
+<p>As with sounds, tactile feedback must be used carefully so as not
+to desensitize the user to the vibration; the attention grabbing quality
+remains and functions so long as the feedback is not too frequent.</p>
+<p>Tactile feedback is enabled for all the Symbian platform UI components.
+Tactile feedback can be disabled for the common UI components in an
+application. However, this is acceptable only if tactile feedback
+causes interference with other device functions.</p>
+<p>The user can choose the level of tactile feedback and turn tacticons
+ON and OFF.</p>
+<p>The following table lists the tactile feedback effects:</p>
+<p><table id="GUID-4969AEA7-3BE4-4644-8232-1FA26D49010B">
+<title>Tactile feedback effects</title>
+<tgroup cols="2"><colspec colname="col1" colwidth="0.40*"/><colspec
+colname="col2" colwidth="1.60*"/>
+<thead>
+<row>
+<entry valign="top"><p>Effects</p></entry>
+<entry valign="top"><p>Description</p></entry>
+</row>
+</thead>
+<tbody>
+<row>
+<entry><p><b>Sensitive button</b></p></entry>
+<entry><p>Provides single pulse effect on repeated key presses with
+buttons. It is also possible with other similar components.</p></entry>
+</row>
+<row>
+<entry><p><b>Basic button</b></p></entry>
+<entry><p>Provides stronger single pulse effect to buttons. It is
+also possible with other similar components.</p></entry>
+</row>
+<row>
+<entry><p><b>Sensitive list</b></p></entry>
+<entry><p>Provides single pulse effect to lists and grids. Effect
+is used with move (drag and flick) when new item appears on the screen.</p
+></entry>
+</row>
+<row>
+<entry><p><b>Basic list</b></p></entry>
+<entry><p>Provides stronger single pulse effect to lists and grids.
+Effect is used with touch down and release when tap makes an action. </p
+><p>In hierarchical list, collapsing/expanding item provides basic
+list effect with touch down and release.</p></entry>
+</row>
+<row>
+<entry><p><b>Bounce effect</b></p></entry>
+<entry><p>Provides pulse effect when list returns to its normal state
+after boundary effect.</p></entry>
+</row>
+<row>
+<entry><p><b>Sensitive slider</b></p></entry>
+<entry><p>Provides pulse effect with scrollbar and slider thumbs.
+Effect is provided with touch down and release in thumb area.</p></entry>
+</row>
+<row>
+<entry><p><b>Smooth slider</b></p></entry>
+<entry><p>Provides continuous smooth feedback when dragging scrollbar
+or slider thumb. This can also be increasing or decreasing depending
+of the slider type.</p></entry>
+</row>
+<row>
+<entry><p><b>Hold slider</b></p></entry>
+<entry><p>Provides sensitive pulse effect when touch down and hold
+on the slider or scrollbar area. Slider thumb starts moving step by
+step towards the touch point. Every step gives one sensitive pulse.
+If slider thumb moves directly to the touch point, then basic slider
+effect is provided.</p></entry>
+</row>
+<row>
+<entry><p><b>Pop-up</b></p></entry>
+<entry><p>Provides sensitive pulse effect when pop-up is opened or
+closed. If the theme animations are ON, then pop-up effect is used
+with opening event after increasing long touch effect. In this scenario,
+there is no pop-up effect . <note> All pop-ups do not have theme animation.</note
+></p></entry>
+</row>
+<row>
+<entry><p><b>Pop-up close</b></p></entry>
+<entry><p>Provides decreasing smooth feedback a pop-up and when theme
+animations are ON.</p></entry>
+</row>
+<row>
+<entry><p><b>Increasing long touch</b></p></entry>
+<entry><p>Provides increasing smooth feedback. This can be used with
+either long tap animation or pop-up opening theme effects. If the
+theme effects are ON and long tap opens a pop-up, then feedback is
+provided only with long tap. This is followed by pop-up.</p></entry>
+</row>
+<row>
+<entry><p><b>Basic tab</b></p></entry>
+<entry><p>Provides strong pulse effect with touch down event in tab
+area.</p></entry>
+</row>
+<row>
+<entry><p><b>Smooth flick</b></p></entry>
+<entry><p>Provides smooth feedback with drag when horizontal movement
+is possible.</p></entry>
+</row>
+<row>
+<entry><p><b>Sensitive flick</b></p></entry>
+<entry><p>Provides sensitive pulse effect with touch release when
+horizontal movement is possible.</p></entry>
+</row>
+<row>
+<entry><p><b>Sensitive edit</b></p></entry>
+<entry><p>Provides sensitive pulse effect in editors with touch down
+and release.</p></entry>
+</row>
+<row>
+<entry><p><b>Text edit</b></p></entry>
+<entry><p>Provides pulse effect when painting the text. Effect is
+provided with every character while painting the text.</p></entry>
+</row>
+<row>
+<entry><p><b>Blank edit</b></p></entry>
+<entry><p>Provides pulse effect when painting blank character. By
+default, it is none.</p></entry>
+</row>
+<row>
+<entry><p><b>Line edit</b></p></entry>
+<entry><p>Provides pulse effect when painting a line.</p></entry>
+</row>
+<row>
+<entry><p><b>Em<?Pub Caret?>pty line</b></p></entry>
+<entry><p>Provides pulse effect when painting an empty line. By default,
+it is none.</p></entry>
+</row>
+<row>
+<entry><p><b>Check box</b></p></entry>
+<entry><p>Provides pulse effect when marking/unmarking a check box.</p
+></entry>
+</row>
+<row>
+<entry><p><b>Multiple touch recognition</b></p></entry>
+<entry><p>Provides double pulse (sensitive + sensitive) effect when
+multiple touch is recognized (generally, when second finger is touched
+down).</p></entry>
+</row>
+<row>
+<entry><p><b>Smooth pinch</b></p></entry>
+<entry><p>Provides smooth continuous feedback while moving fingers
+in multiple touch pinch situation.</p></entry>
+</row>
+<row>
+<entry><p><b>Smooth rotate</b></p></entry>
+<entry><p>Provides smooth continuous feedback while moving fingers
+in multiple touch rotate situation.</p></entry>
+</row>
+</tbody>
+</tgroup>
+</table></p>
+<section id="GUID-1EB54408-100B-4E4F-8D56-E13C26CA3B96"><title>Haptics
+concept</title><p>The different senses associated to the skin are
+called cutaneous senses. These senses are temperature, pressure (touch
+itself), pain, tickle, itch and vibration senses. We can characterize
+touch as passive or active. Passive touch means the sense of touch
+itself, whereas active touch means the touch action.</p><p>To communicate
+through the sense of touch, we have to stimulate some of the cutaneous
+senses or the movement sense. The stimulation of the cutaneous senses
+or one of them by a product is called tactile stimulation. Respectively,
+the stimulation of the movement sense by a product is called haptic
+stimulation or just haptics. Haptics is also used as general term
+for all issues related to sense of touch, both human and machine.</p
+><p>Haptic feedback, often referred to as "Haptics", is the use of
+the sense of touch in a user interface design to provide information
+to an end user. In mobile phones, this generally means the use of
+vibrations from the device's vibration alarm to denote that a touch
+screen button has been pressed. In this particular example, the phone
+would vibrate slightly in response to the user's activation of an
+on-screen control, making up for the lack of a normal tactile response
+that the user would experience when pressing a physical button.</p
+></section>
+<section id="GUID-B9A35CA3-B830-4D97-9B0A-E22DC4A3CDA1"><title>Characteristics
+of haptics related APIs</title><p>You can use the following APIs
+to create haptic effects:</p><ul>
+<li><p><xref href="GUID-8661A7E0-F19A-41F8-9062-FBFAE70CF658.dita"
+>Tactile Feedback Client API</xref></p><ul>
+<li><p>Available from S60 5th Edition onwards.</p></li>
+<li><p>It can be used on all S60 5th Edition or later mobile devices.
+However, the feedback is played only on touch enabled layouts.</p
+></li>
+<li><p>Provides simple functions for triggering various predefined
+tactile feedback (vibration or audio) effects.</p></li>
+<li><p>Enables a consistent user experience in all applications of
+the mobile device (an application gives a logical feedback type as
+an input and the actual physical effect depends on the mobile device
+configuration and end user settings).</p></li>
+<li><p>When the area feedback is used, latency is low for the feedback
+triggering (a tactile feedback can already be triggered at the window
+server level prior to the corresponding pointer event being delivered
+to the visible application).</p></li>
+<li><p>Direct feedback can be easily integrated into <xref
+href="GUID-B06F99BD-F032-3B87-AB26-5DD6EBE8C160.dita#GUID-B06F99BD-F032-3B87-AB26-5DD6EBE8C160/GUID-5CF90E7A-4A91-36FF-BB3F-CF7CF687DED2"
+><apiname>CCoeControl::HandlePointerEventL()</apiname></xref>. </p
+></li>
+<li><p>An application can select the logical tactile feedback from
+certain types. The produced effect may be different on various mobile
+devices.</p></li>
+</ul></li>
+<li><p><xref format="application/java-archive"
+href="jar:GUID-558A5A9B-811E-4A87-B3DD-AE734C9AA966.jar!/public_specs/GuidesA/Haptics_API_Specification/Haptics_API_Specification.html"
+>Haptics API</xref></p><ul>
+<li><p>Available from S60 5th Edition, FP2 onwards.</p></li>
+<li><p>It can be used in touch and hybrid mobile devices.</p></li>
+<li><p>Provides an interface for accessing Haptics player that can
+control different actuator types.</p></li>
+<li><p>Enables producing of complex vibrator effects, such as an explosion
+or machine gun effect in a game, bass boost for a music player, advanced
+ringing tone vibration, and so on.</p></li>
+<li><p>Enables simultaneous playing of different kinds of basis effects
+and modifying them when played. </p></li>
+<li><p>Allows the design of complex effects (using a separate PC application)
+that can be loaded on Haptics player for playing.</p></li>
+<li><p>It may require a special license key for third-party applications
+(to be set at runtime) to enable the Haptics player functionality.</p
+></li>
+</ul></li>
+<li><p><xref href="GUID-D53A00E4-CF37-5F11-8D15-C5ECCCE64597.dita"
+>Vibra API</xref></p><ul>
+<li><p>Available from S60 3.0 onwards.</p></li>
+<li><p>It can be used for running device vibrator with given intensity
+for a given period of time.</p></li>
+<li><p>It can be used by a privileged client application to play pulse
+effects, which have a very short duration (as the ones used for tactile
+feedback).</p></li>
+</ul></li>
+</ul></section>
+<section id="GUID-428F693C-1CA8-4588-9A7D-C4265D2AED91"><title>When
+to use Tactile Feedback Client API, Haptics API, and Vibra API</title
+><p><ul>
+<li><p>Tactile Feedback Client API for providing tactile feedback
+in custom controls (grids, lists, and so on), which will comply with
+the style of Core UI components to ensure a uniform user experience
+among applications.</p></li>
+<li><p>Haptics API on touch and hybrid mobile devices for producing
+complex vibration feedback, which cannot be achieved with Tactile
+Framework (games, simulations, demos, and so on).</p></li>
+<li><p>Vibra API for producing haptic effects such as ringing tone
+vibration in those mobile devices where Haptics API is not available
+or functional.</p></li>
+</ul></p></section>
+<section id="GUID-8334E102-8F04-4726-9CD2-1D8004A417E1"><title>Using
+tactile feedback in applications</title><p>The API to use for tactile
+feedback is the <xref
+href="GUID-8661A7E0-F19A-41F8-9062-FBFAE70CF658.dita">Tactile feedback
+client API</xref>.</p><p>The Symbian platform includes a tactile feedback
+interface to add, modify and remove feedback areas in the registry.
+There is also an option to trigger direct feedback and bypass the
+registry. <xref
+href="GUID-766333D1-8D66-3B81-9B5D-8C4245F78298.dita#GUID-766333D1-8D66-3B81-9B5D-8C4245F78298/GUID-962B6543-9A59-3E72-893D-F775FEC54ACB"
+><apiname>MTouchFeedback::Instance()</apiname></xref> is used for
+acquiring a pointer to a touch feedback instance. When touch feedback
+is activated, the mobile device users get a slight vibration when
+the control with the feedback interface is touched. </p><note><p>Tactile
+feedback can be set and disabled in a client application or a mobile
+device in some scenarios, for example, during phone calls.</p></note
+><p>Client applications cannot determine the actual physical feedback
+that is generated. It depends on device configuration and current
+settings. In current devices, the user changeable settings include
+vibration and audio feedback intensity level.</p><p>For more information,
+see <xref href="GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B.dita">Feedback</xref
+>.</p></section>
+</conbody>
+</concept>
+<?Pub *0000013046?>