Symbian3/PDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita
changeset 11 5072524fcc79
parent 9 59758314f811
child 12 80ef3a206772
--- a/Symbian3/PDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita	Wed Jun 16 10:24:13 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita	Fri Jul 02 12:51:36 2010 +0100
@@ -1,58 +1,76 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD" xml:lang="en"><title>Enabling
-Multi-Touch in the Emulator Tutorial</title><shortdesc>This topic describes how to configure the Symbian emulator to enable
-a multi-touch environment. </shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p><b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref>. <b>Target
-audience</b>: Application developers. </p>
-<p>This topic builds on <xref href="GUID-9126A296-0301-4077-A183-3D703F77C548.dita">Multi-Touch
-Support in the Emulator Overview</xref>.</p>
-<section id="GUID-4F4F8E71-517D-4C5D-96A4-BB17CD49FD4C">       <title>Configuring
-the emulator</title> <p>Make sure that two or more mice are plugged in and
-detected on the Windows PC on which the emulator will run.  The number of
-detected mice can be from two up to the maximum number defined in the HAL <codeph>HALData::EPointerMaxPointers</codeph> attribute. </p><ol>
-<li id="GUID-63F317A2-E4EA-48BD-8F2B-40B54BF35EC6"><p>Add the following lines
-to the <filepath>\epoc32\data\epoc.ini</filepath> file. These lines enable
-ScreenPlay and multi-touch.</p><codeblock xml:space="preserve">SYMBIAN_BASE_USE_GCE ON
-EnableMultiTouch ON</codeblock></li>
-<li id="GUID-CA823DAB-C8C4-4E09-8491-0C0BCD57BAE4"><p>Specify the <codeph>MultiTouchProximityStep</codeph> and <codeph>MultiTouchPressureStep</codeph> values in the <filepath>\epoc32\data\epoc.ini</filepath> file to define
-the proximity and pressure steps.</p><codeblock xml:space="preserve">MultiTouchProximityStep 10
-MultiTouchPressureStep 200
-</codeblock><p>If the above two options are not defined in the <filepath>epoc.ini</filepath> file,
-the default proximity and pressure steps are taken from the following HAL
-attributes.</p><codeblock xml:space="preserve">HALData::EPointer3DProximityStep
-HALData::EPointer3DPressureStep</codeblock></li>
-</ol><p><b>Result</b>: Launch the emulator to verify that the mice are detected
-and displayed inside the application window area. When you move a mouse or
-scroll the mouse wheel, its X, Y and Z values are reflected in the status
-bar.</p>     </section>
-<section id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-12-1-14-1-1-9-1-6-1-6-1-9-1-9-1-8-1-6-1-3-4">       <title>Enabling
-and disabling multi-touch</title><p>Multi-touch is only required by UI applications.
-Therefore, multi-touch is enabled inside the orange rectangular area shown
-on the following diagram. Inside the area two Windows pointers are displayed.
-The one numbered zero is the system pointer and the other is used only for
-multi-touch purposes. The first mouse to report events to the emulator is
-automatically taken as the primary mouse, which owns the Windows system pointer.</p><fig id="GUID-C62E31A2-65F8-4976-A3A9-058BFE3D30D3">
-<title>Multi-touch area</title>
-<image href="GUID-FD0593E7-A36C-4656-A85A-9D62DFBCC42F_d0e241381_href.png" placement="inline"/>
-</fig><p><b>System pointer</b>. Once the system pointer moves outside multi-touch
-area, multi-touch is temporarily disabled and standard emulator pointer behavior
-is resumed. This means that only one Windows system pointer is displayed and
-it is controlled by both mice.</p>     <p><b>Non-system pointer</b>. If the
-non-system pointer moves out of the multi-touch area, the pointer just disappears
-from the screen. Disabling multi-touch is then not necessary because the system
-pointer behaves normally inside the multi-touch area. Moving the non-system
-pointer back into the area makes it reappear on the screen.</p>     </section>
-</conbody><related-links>
-<link href="GUID-9126A296-0301-4077-A183-3D703F77C548.dita"><linktext>Multi-Touch
-Support in the Emulator Overview</linktext></link>
-</related-links></concept>
\ No newline at end of file
+<?xml version="1.0" encoding="UTF-8"?>
+<!--Arbortext, Inc., 1988-2008, v.4002-->
+<!DOCTYPE concept PUBLIC "-//OASIS//DTD DITA Concept//EN"
+ "concept.dtd">
+<concept id="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD" xml:lang="en">
+<title>Enabling Multi<?Pub Caret?>ple Pointers in the Emulator Tutorial</title>
+<shortdesc>This topic describes how to configure the Symbian emulator
+to enable a multiple pointer environment. </shortdesc>
+<prolog>
+<metadata><keywords></keywords></metadata>
+</prolog>
+<conbody>
+<p><b>Variant</b>: <xref
+href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref
+>. <b>Target audience</b>: Application developers. </p>
+<p>This topic builds on <xref
+href="GUID-9126A296-0301-4077-A183-3D703F77C548.dita">Support for
+Multiple Pointers in the Emulator Overview</xref>.</p>
+<section id="GUID-4F4F8E71-517D-4C5D-96A4-BB17CD49FD4C">       <title
+>Configuring the emulator</title> <p>Make sure that two or more mice
+are plugged in and detected on the Windows PC on which the emulator
+will run.  The number of detected mice can be from two up to the maximum
+number defined in the HAL <codeph>HALData::EPointerMaxPointers</codeph
+> attribute. </p><ol>
+<li id="GUID-63F317A2-E4EA-48BD-8F2B-40B54BF35EC6"><p>Add the following
+lines to the <filepath>\epoc32\data\epoc.ini</filepath> file. These
+lines enable ScreenPlay and multiple pointers.</p><codeblock
+xml:space="preserve">SYMBIAN_BASE_USE_GCE ON
+EnableMultiTouch ON</codeblock></li>
+<li id="GUID-CA823DAB-C8C4-4E09-8491-0C0BCD57BAE4"><p>Specify the <codeph
+>MultiTouchProximityStep</codeph> and <codeph>MultiTouchPressureStep</codeph
+> values in the <filepath>\epoc32\data\epoc.ini</filepath> file to
+define the proximity and pressure steps.</p><codeblock
+xml:space="preserve">MultiTouchProximityStep 10
+MultiTouchPressureStep 200
+</codeblock><p>If the above two options are not defined in the <filepath
+>epoc.ini</filepath> file, the default proximity and pressure steps
+are taken from the following HAL attributes.</p><codeblock
+xml:space="preserve">HALData::EPointer3DProximityStep
+HALData::EPointer3DPressureStep</codeblock></li>
+</ol><p><b>Result</b>: Launch the emulator to verify that the mice
+are detected and displayed inside the application window area. When
+you move a mouse or scroll the mouse wheel, its X, Y and Z values
+are reflected in the status bar.</p>     </section>
+<section
+id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-12-1-14-1-1-9-1-6-1-6-1-9-1-9-1-8-1-6-1-3-4"
+>       <title>Enabling and disabling multiple pointers</title><p
+>Multiple pointers are only required by UI applications. Therefore,
+they are enabled inside the orange rectangular area shown on the following
+diagram. Inside the area two Windows pointers are displayed. The one
+numbered zero is the system pointer and the other is used only for
+emulating touch with two fingers. The first mouse to report events
+to the emulator is automatically taken as the primary mouse, which
+owns the Windows system pointer.</p><fig
+id="GUID-C62E31A2-65F8-4976-A3A9-058BFE3D30D3">
+<title>Multiple pointer area</title>
+<image
+href="GUID-FD0593E7-A36C-4656-A85A-9D62DFBCC42F_d0e241381_href.png"
+placement="inline"></image></fig><p><b>System pointer</b>. Once the
+system pointer moves outside the multiple pointer area, multiple pointers
+are temporarily disabled and standard emulator pointer behavior is
+resumed. This means that only one Windows system pointer is displayed
+and it is controlled by both mice.</p>     <p><b>Non-system pointer</b
+>. If the non-system pointer moves out of the multiple pointer area,
+the pointer just disappears from the screen. Disabling multiple pointers
+is then not necessary because the system pointer behaves normally
+inside the multiple pointer area. Moving the non-system pointer back
+into the area makes it reappear on the screen.</p>     </section>
+</conbody>
+<related-links>
+<link href="GUID-9126A296-0301-4077-A183-3D703F77C548.dita"><linktext
+>Support for Multiple Pointers in the Emulator Overview</linktext>
+</link>
+</related-links>
+</concept>
+<?Pub *0000004067?>