Symbian3/SDK/Source/GUID-BB39DE14-B314-59CB-A8EC-BBD2A5C1BCD9.dita
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+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-BB39DE14-B314-59CB-A8EC-BBD2A5C1BCD9" xml:lang="en"><title>GUI App: Porting
+an Engine for Use in a Symbian Application</title><shortdesc>This section describes the steps to port an engine for use in a
+Symbian 		application.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>The application uses the FreeBSD <codeph>cksum</codeph> utility as its
+		  engine. The checksum example is an application with a user interface and
+an 		  engine written in C.</p>
+<p>The first stage in porting this program is to split the project into 	
+  the engine (GUIAppEng) and the application (GUIApp).</p>
+<section id="SECTION_1B097EC0E8EC43BE82B88BE0D04DC5F8"><title>The engine</title> <p>The
+engine is written in C. At its core is the <codeph>crc()</codeph> 			 function.
+This function accepts a file descriptor and returns the checksum and 			 the
+file size.</p> <p>The engine's project specification file (<filepath>GUIAppEng.mmp</filepath>)
+			 is as follows:</p><codeblock xml:space="preserve">TARGET		GUIAppEng.dll
+TARGETTYPE	dll
+UID             0x1000008d 0x01000a02
+VENDORID 0x70000001
+SOURCEPATH	.
+SOURCE		crc.c
+SYSTEMINCLUDE	\epoc32\include\libc \epoc32\include
+LIBRARY		estlib.lib euser.lib 
+
+#if defined(WINS)
+    deffile GuiAppEngWINS.def
+#else if defined(ARM)
+    deffile GuiAppEngARM.def
+#endif
+nostrictdef</codeblock> <p> 			 The output file is <filepath>GUIAppEng.dll</filepath>,
+whose import library 			 will be included by the UI.  		  </p>  		  <p> 	
+	 The first UID specified (<codeph>0x1000008d</codeph>) is the standard UID
+			 for an interface DLL. The second UID (<codeph>0x01100a02</codeph>) is
+unique to the 			 <filepath>GUIApp</filepath> project.  		  </p>  		  <p> 
+		 Splitting the project into engine and UI means that the definition of 
+		 <codeph>crc()</codeph> in <filepath>crc.c</filepath> must be marked <codeph>EXPORT_C</codeph> 
+		 because this function will be exported from the engine's DLL.  		  </p> 
+		  <p> 			 For more information on DLLs, see <xref href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita">DLLs</xref>.
+ 		  </p>  </section>
+<section id="GUID-52000200-5CFD-4FE1-B80E-0A5F4C7E050D"> <title>Porting checksum - the GUI app</title> <p> 			 The implementation
+of checksum (<filepath>GUIApp.app</filepath>) limits the 			 user to the selection
+of a single file at a time and uses the default algorithm 			 <codeph>crc()</codeph>,
+defined in <filepath>crc.c</filepath>, to produce a 32-bit value.  		  </p> 
+		  <p> 			 The user interface provides two main menu commands; <codeph>Calculate
+			 checksum</codeph> (invokes a file selection dialog) and <codeph>View 
+		 checksums</codeph>. When a file is selected and <codeph>OK</codeph> is
+pressed, the 			 selected file name is retrieved and opened as shown in the
+following code:  		  </p>  		  <codeblock xml:space="preserve">const TUint16* fn = iFileName-&gt;PtrZ();
+int fd = wopen( ( const wchar_t* )fn, O_RDONLY, 0 ); </codeblock>  		  <p> 
+		 This code fragment is taken from 			 <filepath>examples\stdlib\GUIApp.cpp.</filepath> 
+		  </p>  		  <p> 			 <codeph>open()</codeph> returns a file descriptor which
+the engine's 			 <codeph>crc()</codeph> function uses to identify the file.
+The checksum is 			 calculated (unless an error occurred in attempting to
+open or read the file), 			 and is displayed. The file is closed.  		  </p> 
+		  <p> 			 The file name and checksum are appended to an array, the contents
+of 			 which may be viewed by selecting <codeph>View checksums</codeph>. 
+		  </p> </section>
+<section id="SECTION_7A8BA355A42C45C3A14EDF1756AB1126"> 		  <title>Linking
+to STDLIB - The project specification</title> 		  <p> 			 The application
+program includes several STDLIB header files, located 			 in <filepath>\epoc32\include\libc\</filepath>.
+At link time, the program includes 			 <filepath>estlib.lib</filepath> and
+the engine DLL's <filepath>.lib</filepath> 			 (<filepath>GUIAppEng.lib</filepath>).
+Unlike the previous examples, this application 			 does not link to <filepath>ecrt0.lib</filepath>.
+In this application there is no 			 <codeph>main()</codeph> and the Symbian
+platform provides its own 			 <codeph>E32Main()</codeph>.  		  </p>  		  <p> 
+		 For information on Symbian applications, their project specification, 
+		 and resource files, see <xref href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita">How
+to build GUI applications</xref>.  		  </p>  		</section>
+<section id="GUID-39A0C47A-38DC-4487-981D-D8BBC50D6DCF"> 		<title>Some potential issues</title> <ul id="UL_632D231449CE4474996ACD148CB9754D">
+<li> <p><b>Removing writeable static</b></p>         <p> 			 The PETRAN stage
+of building may report a message similar to the 			 following:  		  </p> 
+		  <codeblock xml:space="preserve">WARNING: Dll 'SLSUMENG[0x01000a02].DLL' has initialised data.</codeblock> 
+		  <p> 			 This warning, which is not reported when building for the Emulator,
+			 indicates that the DLL contains non-const static data. This is not allowed
+in 			 ARM builds. If it is not obvious where the problem occurs, the associated
+			 <filepath>.map</filepath> file 			 (<filepath>epoc32\release\&lt;target&gt;\urel\&lt;dllname&gt;.map</filepath>)
+contains 			 information which can help to track down the source file involved.
+A search for 			 <codeph>from *(.bss)</codeph> (to find uninitialised data)
+or <codeph>from 			 *(.data)</codeph> (to find initialised data) in <filepath>GUIAPPEng.map</filepath> will
+			 reveal the file in which the problem occurs, and the names of the offending
+			 variables, although static variables will not be named.  		  </p>  </li>
+<li id="LI_BAD062FD16EC4CC8A11F13D0ACEE8378"><p><b>Include file clashes</b></p> <p> 
+		 In C++ source files which use STDLIB routines, the Symbian platform 		
+ C++ include files must be included before any of the STDLIB files. Failure
+to 			 do this will result in the following warning:  		  </p>  		  <codeblock xml:space="preserve">'NULL' : macro redefinition"</codeblock>  </li>
+<li> <p><b>Mixing C and C++</b></p> <p> 			 C and C++ have different views
+about the names of functions. If you 			 refer to a C function from C++, ensure
+that its prototype is declared as 			 <codeph>extern "C"</codeph>. If there
+are several such function declarations, it 			 may be more convenient to enclose
+them within the following:  		  </p>  		  <codeblock xml:space="preserve">#ifdef __cplusplus
+extern "C" 
+    {
+    #endif
+    ...
+    #ifdef __cplusplus
+    }
+#endif</codeblock>  		  <p> 			 See for example <filepath>examples\stdlib\GUIApp\extern.h</filepath>.
+ 		  </p>  </li>
+<li id="LI_68EE8B3B25594B48864D5183BA8155AB"> <p><b>Stack usage</b></p> <p> 
+		 Some programs produce the following error:  		  </p>  		  <codeblock xml:space="preserve">unresolved external symbol __chkstk</codeblock> 
+		  <p> 			 unless the amount of stack they use is reduced. Symbian threads
+have 			 only 8k stack by default.  		  </p>  </li>
+<li> <p><b>Resource cleanup</b></p> <p> 			The Symbian platform
+has a requirement that all resources which were 			 allocated by an application
+must be cleaned up by the time the program 			 terminates. On the Emulator,
+in debug builds, failure to do this will cause a 			 panic from the <codeph>__UHEAP_MARKEND</codeph> macro.
+ 		  </p>  		  <p> 			 Because the data allocated in the thread-local storage
+for STDLIB's 			 DLL (the <codeph>_reent</codeph> structure) is not automatically
+cleaned up when 			 the environment is destroyed, it must be cleaned up by
+the user of STDLIB.  		  </p>  		  <p> 			 The function to achieve this is <codeph>CloseSTDLIB()</codeph>.
+To use 			 this function, file <filepath>epoc32\include\libc\sys\reent.h</filepath> must
+be 			 included in the project. Call <codeph>CloseSTDLIB()</codeph> after
+the point at 			 which it is known that code in STDLIB's DLL will no longer
+be called and its 			 thread-local storage no longer needed.  		  </p>  	
+  <p> 			 For example, see the destructor for <codeph>CExampleDocument</codeph> in
+			 <filepath>examples\stdlib\GUIApp\GUIApp.cpp</filepath>.  		  </p>   </li>
+</ul>  		   		</section>
+</conbody><related-links>
+<link href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita"><linktext>DLLs</linktext>
+</link>
+<link href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita"><linktext>How to build
+GUI applications</linktext></link>
+</related-links></concept>
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