Symbian3/SDK/Source/GUID-B8C3E562-EE45-47F2-BC00-F6C10ADD3026.dita
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Symbian3/SDK/Source/GUID-B8C3E562-EE45-47F2-BC00-F6C10ADD3026.dita	Thu Jan 21 18:18:20 2010 +0000
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+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-B8C3E562-EE45-47F2-BC00-F6C10ADD3026" xml:lang="en"><title>Definitions</title><prolog><metadata><keywords/></metadata></prolog><conbody><table id="GUID-4D35808B-97EE-4D2F-87FC-17480BFAC0FC">
+<tgroup cols="2"><colspec colname="col1"/><colspec colname="col2"/>
+<tbody>
+<row>
+<entry>Area registry based feedback</entry>
+<entry>Feedback is triggered by centralized registry, which is hosted by the
+feedback system. When some area with defined feedback is touched, the feedback
+is triggered by the system before any application even receives the pointer
+event. <p/>For this kind of feedback it is on application’s responsibility
+to add, update and remove areas to the registry according to application state.<p/> Area
+registry’s main purpose is to minimize the feedback latency by processing
+the pointer event faster than what would be possible from a normal GUI application.</entry>
+</row>
+<row>
+<entry>Direct feedback</entry>
+<entry>Feedback is triggered directly from the application, which receives
+the pointer event.</entry>
+</row>
+<row>
+<entry>Feedback latency</entry>
+<entry>The time that it takes from the moment when user touches the screen,
+until feedback is generated. This includes all the processing in touch driver
+and window server, as well as the time that it takes for actually starting
+the feedback.</entry>
+</row>
+<row>
+<entry>Logical feedback type</entry>
+<entry>Defines the nature of the feedback effect (e.g. “basic” or “sensitive”),
+but does not tell which type of physical feedback effect (vibrator pulse,
+sound effect etc.) is produced. Logical feedback type is decided by the UI
+component or application, which is using Tactile Feedback Client API for producing
+feedback. </entry>
+</row>
+</tbody>
+</tgroup>
+</table></conbody></concept>
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