Symbian3/SDK/Source/GUID-0D093C3D-4D85-455E-B685-064A9B25B1FE.dita
changeset 8 ae94777fff8f
parent 7 51a74ef9ed63
--- a/Symbian3/SDK/Source/GUID-0D093C3D-4D85-455E-B685-064A9B25B1FE.dita	Wed Mar 31 11:11:55 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-0D093C3D-4D85-455E-B685-064A9B25B1FE.dita	Fri Jun 11 12:39:03 2010 +0100
@@ -1,107 +1,107 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-0D093C3D-4D85-455E-B685-064A9B25B1FE" xml:lang="en"><title>Touch
-UI user experience</title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>In general, the touch UI in the Symbian platform devices emulates the functionality
-of the Arrow and Selection keys, but there are many deviations to this general
-principle. Touch interaction design is a success if mobile device users choose
-to use the stylus or finger even if all the same tasks can be performed using
-the hardware keys. All Symbian platform common components are touch-enabled,
-allowing full use with a finger.</p>
-<p>The touch UI is designed to enable full task flow with touch, without the
-need to switch to hardware keys. Thus, the design ensures that users can complete
-a task with the chosen interaction method (keys or touch) from start to finish.
-However, the touch UI offers some usability benefits compared to keyboard
-use.</p>
-<p>The following guidelines must be followed while designing applications
-for touch use:</p>
-<ul>
-<li><p>Design decisions must be based on the real-time use cases.</p></li>
-<li><p>Enable touch functionality only for obvious functions to make sure
-that users can find them.</p></li>
-<li><p>Keep in mind that not every item on the screen has to have a functionality
-attached to it and that the functionality should not be too surprising or
-radical.</p></li>
-<li><p>Keep in mind that theme design alone is not sufficient as means of
-indicating touch functionality; where one theme may indicate touch, another
-may not.</p></li>
-</ul>
-<p>In touch interaction, touch refers to pressing the finger or stylus against
-the touch screen, tap corresponds to touch and release, while touch and drag
-means touching and moving the finger or stylus along the screen. Basic touch
-interaction is achieved through a short tap and long tap. In the short tap,
-users place down and lift up a finger on the same item within a short period
-of time. A long tap performs some specific actions (described in more detail
-in <xref href="GUID-C11AF871-56C8-4EA4-A1E0-E2B23372EF84.dita">Touch down and hold</xref>)
-when users hold down the finger on a component for a set amount of time. The
-following table lists the actions that take place on various finger movements. </p>
-<note><p>The touch and drag functionality is not supported by Symbian platform
-as an integrated part of the style, but it is supported in some selected applications
-such as moving items in the <xref href="GUID-86AADA3E-B77C-45CC-B523-785B75BAA5AA.dita">Menu</xref>.</p></note>
-<table id="GUID-1A7C0B14-3A0D-4CC1-B6C4-377AC4615E2F"><title>Touch events</title>
-<tgroup cols="2"><colspec colname="col1" colwidth="0.47*"/><colspec colname="col2" colwidth="1.53*"/>
-<thead>
-<row>
-<entry>Touch type</entry>
-<entry>Description</entry>
-</row>
-</thead>
-<tbody>
-<row>
-<entry><p>Touch</p></entry>
-<entry><p>The following actions take place on touch: </p><ul>
-<li><p>The component or control under the finger takes active focus. </p></li>
-<li><p>The button under the finger changes its appearance to the pressed down
-status. </p></li>
-<li><p>Scrolling is activated if the finger is on a scrollbar.</p></li>
-</ul></entry>
-</row>
-<row>
-<entry><p>Tap</p></entry>
-<entry><p>The following actions take place on a tap (touch and release): </p><ul>
-<li><p>The menu command under the finger is activated. </p></li>
-<li><p>The button that was pressed down is released and the corresponding
-function is performed (unless it is a latching button as in a toolbar).</p></li>
-</ul></entry>
-</row>
-<row>
-<entry><p>Touch and cancel</p></entry>
-<entry><p>Users can cancel any action on the objects on which they place the
-finger by dragging the finger outside the object area before lifting it. If
-the users drag the finger back onto the object before they lift it, the action
-is performed.</p></entry>
-</row>
-<row>
-<entry><p>Touch and drag</p></entry>
-<entry><p>Users can place the finger on the screen and move it on the screen
-without lifting it. This kind of dragging can be used to: </p><ul>
-<li><p>Scroll lists and grids. </p></li>
-<li><p>Select multiple objects in lists (see <xref href="GUID-D9F25AAD-18A1-43AC-B59B-82396DAA68F9.dita">Touch
-based multiple selection</xref>). </p></li>
-<li><p>Browse menu items. When the finger moves on a menu item, the item is
-focused and opens possible submenu panes. Lifting the finger performs the
-focused menu command. </p></li>
-<li><p>Highlight text in appropriate editor fields (<i>paint</i> it). </p></li>
-<li><p>Perform application-specific functions, such as drawing lines or dragging
-selections.</p></li>
-</ul></entry>
-</row>
-</tbody>
-</tgroup>
-</table>
-<section id="GUID-48D98CA8-47ED-4E6D-8A43-388D8A0293E5"><title>Using
-touch events in C++ applications</title><p>For information on how to receive
-touch events using <xref href="GUID-29486886-CB54-4A83-AD6D-70F971A86DFC.dita">application
-and UI frameworks</xref> , see <xref href="GUID-EF7FF39E-929F-4767-B475-5D582D37BB32.dita">Window
-server events</xref> and <xref href="GUID-4D2AA522-82AB-4D1E-9F1E-5C6A35DEF195.dita">Pointer
-events</xref>.</p></section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-0D093C3D-4D85-455E-B685-064A9B25B1FE" xml:lang="en"><title>Touch
+UI user experience</title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>In general, the touch UI in the Symbian platform devices emulates the functionality
+of the Arrow and Selection keys, but there are many deviations to this general
+principle. Touch interaction design is a success if mobile device users choose
+to use the stylus or finger even if all the same tasks can be performed using
+the hardware keys. All Symbian platform common components are touch-enabled,
+allowing full use with a finger.</p>
+<p>The touch UI is designed to enable full task flow with touch, without the
+need to switch to hardware keys. Thus, the design ensures that users can complete
+a task with the chosen interaction method (keys or touch) from start to finish.
+However, the touch UI offers some usability benefits compared to keyboard
+use.</p>
+<p>The following guidelines must be followed while designing applications
+for touch use:</p>
+<ul>
+<li><p>Design decisions must be based on the real-time use cases.</p></li>
+<li><p>Enable touch functionality only for obvious functions to make sure
+that users can find them.</p></li>
+<li><p>Keep in mind that not every item on the screen has to have a functionality
+attached to it and that the functionality should not be too surprising or
+radical.</p></li>
+<li><p>Keep in mind that theme design alone is not sufficient as means of
+indicating touch functionality; where one theme may indicate touch, another
+may not.</p></li>
+</ul>
+<p>In touch interaction, touch refers to pressing the finger or stylus against
+the touch screen, tap corresponds to touch and release, while touch and drag
+means touching and moving the finger or stylus along the screen. Basic touch
+interaction is achieved through a short tap and long tap. In the short tap,
+users place down and lift up a finger on the same item within a short period
+of time. A long tap performs some specific actions (described in more detail
+in <xref href="GUID-C11AF871-56C8-4EA4-A1E0-E2B23372EF84.dita">Touch down and hold</xref>)
+when users hold down the finger on a component for a set amount of time. The
+following table lists the actions that take place on various finger movements. </p>
+<note><p>The touch and drag functionality is not supported by Symbian platform
+as an integrated part of the style, but it is supported in some selected applications
+such as moving items in the <xref href="GUID-86AADA3E-B77C-45CC-B523-785B75BAA5AA.dita">Menu</xref>.</p></note>
+<table id="GUID-1A7C0B14-3A0D-4CC1-B6C4-377AC4615E2F"><title>Touch events</title>
+<tgroup cols="2"><colspec colname="col1" colwidth="0.47*"/><colspec colname="col2" colwidth="1.53*"/>
+<thead>
+<row>
+<entry>Touch type</entry>
+<entry>Description</entry>
+</row>
+</thead>
+<tbody>
+<row>
+<entry><p>Touch</p></entry>
+<entry><p>The following actions take place on touch: </p><ul>
+<li><p>The component or control under the finger takes active focus. </p></li>
+<li><p>The button under the finger changes its appearance to the pressed down
+status. </p></li>
+<li><p>Scrolling is activated if the finger is on a scrollbar.</p></li>
+</ul></entry>
+</row>
+<row>
+<entry><p>Tap</p></entry>
+<entry><p>The following actions take place on a tap (touch and release): </p><ul>
+<li><p>The menu command under the finger is activated. </p></li>
+<li><p>The button that was pressed down is released and the corresponding
+function is performed (unless it is a latching button as in a toolbar).</p></li>
+</ul></entry>
+</row>
+<row>
+<entry><p>Touch and cancel</p></entry>
+<entry><p>Users can cancel any action on the objects on which they place the
+finger by dragging the finger outside the object area before lifting it. If
+the users drag the finger back onto the object before they lift it, the action
+is performed.</p></entry>
+</row>
+<row>
+<entry><p>Touch and drag</p></entry>
+<entry><p>Users can place the finger on the screen and move it on the screen
+without lifting it. This kind of dragging can be used to: </p><ul>
+<li><p>Scroll lists and grids. </p></li>
+<li><p>Select multiple objects in lists (see <xref href="GUID-D9F25AAD-18A1-43AC-B59B-82396DAA68F9.dita">Touch
+based multiple selection</xref>). </p></li>
+<li><p>Browse menu items. When the finger moves on a menu item, the item is
+focused and opens possible submenu panes. Lifting the finger performs the
+focused menu command. </p></li>
+<li><p>Highlight text in appropriate editor fields (<i>paint</i> it). </p></li>
+<li><p>Perform application-specific functions, such as drawing lines or dragging
+selections.</p></li>
+</ul></entry>
+</row>
+</tbody>
+</tgroup>
+</table>
+<section id="GUID-48D98CA8-47ED-4E6D-8A43-388D8A0293E5"><title>Using
+touch events in applications</title><p>For information on how
+to receive touch events using <xref href="GUID-29486886-CB54-4A83-AD6D-70F971A86DFC.dita">application
+and UI frameworks</xref> , see <xref href="GUID-EF7FF39E-929F-4767-B475-5D582D37BB32.dita">Window
+server events</xref> and <xref href="GUID-4D2AA522-82AB-4D1E-9F1E-5C6A35DEF195.dita">Pointer
+events</xref>.</p></section>
 </conbody></concept>
\ No newline at end of file