Symbian3/SDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita
changeset 8 ae94777fff8f
parent 7 51a74ef9ed63
child 13 48780e181b38
--- a/Symbian3/SDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita	Wed Mar 31 11:11:55 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita	Fri Jun 11 12:39:03 2010 +0100
@@ -1,56 +1,56 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416" xml:lang="en"><title>Text
-input</title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>There are several finger-optimized text input methods available for touch-enabled
-devices. The available methods depend on the orientation of the device. The
-following methods are available in the portrait orientation:</p>
-<ul>
-<li><p>Virtual ITU-T keyboard with text prediction</p></li>
-<li><p>Handwriting recognition (HWR) for some language variants. Not available
-for Latin languages.</p></li>
-</ul>
-<p>The following methods are available in the landscape orientation:</p>
-<ul>
-<li><p>Virtual QWERTY opened in full screen with input preview</p></li>
-<li><p>Handwriting recognition</p></li>
-</ul>
-<p>The input methods that are available to mobile device users depend on the
-product. Users can select the suitable input method for each situation from
-the input methods that are included in the product. The device recalls the
-last used method and offers it the next time when the user wants to input
-something.</p>
-<fig id="GUID-0A84FE47-C9D6-48AF-A4A5-F643342733F9">
-<title>Virtual ITU-T keypad</title>
-<image href="GUID-F7A17E65-CB2D-41D3-9404-1A7D7F55FABC_d0e75876_href.png" placement="inline"/>
-</fig>
-<fig id="GUID-A294F7A7-79E4-41E3-8456-9554FA23A3B4">
-<title>Virtual QWERTY keyboard</title>
-<image href="GUID-47AA7F26-FF3F-4FEE-BBB4-F4E8A8E0E335_d0e75884_href.png" placement="inline"/>
-</fig>
-<p>The virtual QWERTY keyboard displays a keyboard that has a collection of
-basic keyboard functions (Shift, Caps lock, punctuation marks, and so on)
-and a text field where the user can see the given input without having to
-follow it from the editor field. The handwriting recognition allows user to
-write characters on the screen with a finger.</p>
-<p>If touch input has been launched from an editor, pressing any hardware
-character key closes the touch input. This also applies to hybrid devices
-having both a hardware and virtual keyboard. Activating the hardware keyboard
-character key closes the virtual keyboard. Touch input never starts up automatically
-(that is, a change of view does not launch it), but the user has to launch
-it by tapping the editing field. Moving the focus onto an editing field with
-the hardware keys does not launch touch input.</p>
-<section id="GUID-122BA229-0C5D-47C7-ABDE-4C6279B79FFD"><title>Using
-touch-based text input in C++ applications</title><p>AVKON editor components
-support touch-based text input.</p><p>The API to use for providing touch-based
-text input is the <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html" scope="peer">Editors API</xref>. For implementation information, see <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html#Editors_API_Specification.topic3" scope="peer">Using the Editors API</xref>.</p></section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416" xml:lang="en"><title>Text
+input</title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>There are several finger-optimized text input methods available for touch-enabled
+devices. The available methods depend on the orientation of the device. The
+following methods are available in the portrait orientation:</p>
+<ul>
+<li><p>Virtual ITU-T keyboard with text prediction</p></li>
+<li><p>Handwriting recognition (HWR) for some language variants. Not available
+for Latin languages.</p></li>
+</ul>
+<p>The following methods are available in the landscape orientation:</p>
+<ul>
+<li><p>Virtual QWERTY opened in full screen with input preview</p></li>
+<li><p>Handwriting recognition</p></li>
+</ul>
+<p>The input methods that are available to mobile device users depend on the
+product. Users can select the suitable input method for each situation from
+the input methods that are included in the product. The device recalls the
+last used method and offers it the next time when the user wants to input
+something.</p>
+<fig id="GUID-0A84FE47-C9D6-48AF-A4A5-F643342733F9">
+<title>Virtual ITU-T keypad</title>
+<image href="GUID-F7A17E65-CB2D-41D3-9404-1A7D7F55FABC_d0e70843_href.png" placement="inline"/>
+</fig>
+<fig id="GUID-A294F7A7-79E4-41E3-8456-9554FA23A3B4">
+<title>Virtual QWERTY keyboard</title>
+<image href="GUID-47AA7F26-FF3F-4FEE-BBB4-F4E8A8E0E335_d0e70851_href.png" placement="inline"/>
+</fig>
+<p>The virtual QWERTY keyboard displays a keyboard that has a collection of
+basic keyboard functions (Shift, Caps lock, punctuation marks, and so on)
+and a text field where the user can see the given input without having to
+follow it from the editor field. The handwriting recognition allows user to
+write characters on the screen with a finger.</p>
+<p>If touch input has been launched from an editor, pressing any hardware
+character key closes the touch input. This also applies to hybrid devices
+having both a hardware and virtual keyboard. Activating the hardware keyboard
+character key closes the virtual keyboard. Touch input never starts up automatically
+(that is, a change of view does not launch it), but the user has to launch
+it by tapping the editing field. Moving the focus onto an editing field with
+the hardware keys does not launch touch input.</p>
+<section id="GUID-122BA229-0C5D-47C7-ABDE-4C6279B79FFD"><title>Using
+touch-based text input in applications</title><p>AVKON editor
+components support touch-based text input.</p><p>The API to use for providing
+touch-based text input is the <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html" scope="peer">Editors API</xref>. For implementation information, see <xref format="html" href="specs/guides/Editors_API_Specification/Editors_API_Specification.html#Editors_API_Specification.topic3" scope="peer">Using the Editors API</xref>.</p></section>
 </conbody></concept>
\ No newline at end of file