Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita
changeset 8 ae94777fff8f
parent 7 51a74ef9ed63
child 11 5072524fcc79
--- a/Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita	Wed Mar 31 11:11:55 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-9126A296-0301-4077-A183-3D703F77C548.dita	Fri Jun 11 12:39:03 2010 +0100
@@ -1,90 +1,90 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en"><title>Multi-Touch
-Support in the Emulator Overview</title><shortdesc>This topic provides an overview of multi-touch support in the emulator.
-Two mice are used to provide two independent pointer positions. The emulator
-responds to the mice’s individual button-clicks, moves, and mouse wheel scrolls
-as if two human fingers are moving, touching or hovering over the screen.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
-<p>The emulator can be extended to support more than two mice or other pointer
-devices.</p>
-<p><b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref>. <b>Target
-audience</b>: Application developers. </p>
-<p>The following figure shows two Windows pointers on the emulator screen,
-each representing a mouse device. The ordinal integer (starting from 0) beside
-each pointer is the unique device identifier. The position of each mouse on
-the screen is represented by the X and Y coordinates. The pressure (a positive
-value) and proximity (a negative value) information captured by the mouse
-wheel is represented by the Z coordinate. Notice that the status bar shows
-the identifier and the dynamic X, Y and Z values of each pointer.</p>
-<fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
-<title>Two pointers are displayed in the emulator</title>
-<image href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e199057_href.png" placement="inline"/>
-</fig>
-<p>The delivery of pointer events from the emulator driver to the Window Server
-is the same in the multi-touch environment as in the single pointer environment.
-This means the raw events for a mouse move, button click and mouse wheel movement
-are delivered to the Window Server as usual. Each mouse has a unique device
-identifier, which makes it possible to ascertain which mouse the events relate
-to. The raw events for each individual mouse include the following: </p>
-<ul>
-<li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse move or
-a mouse wheel movement event.</p></li>
-<li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the left mouse
-button is pressed down.</p></li>
-<li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left mouse
-button is released.</p></li>
-<li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that the proximity
-of a mouse is out of range. This means that the Z coordinate value of the
-mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph>.</p></li>
-</ul>
-<section id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-8-1-12-1-1-7-1-5-1-6-1-8-1-9-1-8-1-5-1-3-7">       <title>Pressure
-and proximity emulation</title><p>The Z coordinate value is used to represent
-the pressure and proximity to the screen. In the emulator, the Z value is
-captured and tuned by the mouse wheel movement.</p><ul>
-<li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p></li>
-<li><p>Z &gt; 0 indicates pressure.</p></li>
-</ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita">Advanced
-Pointer Overview</xref> for more information about pressure and proximity.</p><p>The
-mouse wheel combines the features of a wheel and a mouse button. The wheel
-has discrete, evenly spaced notches. Rotating the wheel backwards or forwards
-has the effect of changing the pressure or proximity.</p><ul>
-<li><p>When the mouse wheel is rotated, a device-specific message is sent
-to the emulator window that has focus as each notch is encountered.</p></li>
-<li><p>The Z coordinate is initiated as 0. Then when the wheel is moved forward,
-the Z value enters the pressure range and increases by one pressure step.
-When the wheel is moved backward, the Z value enters the proximity range and
-decreases by one proximity step.</p><p>The pressure or proximity step can
-be customized in the <filepath>epoc.ini</filepath> file. See <xref href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling
-Multi-Touch in the Emulator Tutorial</xref> for more information.</p></li>
-<li><p>When the Z value is in the pressure range (Z &gt; 0), moving the wheel
-forward by one notch increases Z by one pressure step. Moving the wheel backward
-by one notch decreases Z by one pressure step, until Z returns to 0.</p></li>
-<li><p>When the Z value is in the proximity range (Z &lt; 0), moving the wheel
-backward by one notch decreases Z by one proximity step. Moving the wheel
-forward by one notch increases Z by one proximity step, until Z returns to
-0. </p></li>
-<li><p>There are limits to the values of the Z coordinate. This
-means that the Symbian emulator does not allow Z to exceed the upper boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a
-positive value) and lower boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a
-negative value).  If Z is at the lower boundary, when the mouse wheel is moved
-backward next time, Z does not change. A new <codeph>Out of Range</codeph> pointer
-event is generated and sent to the Window Server. Similarly when Z is at the
-upper boundary, Z does not change when the mouse wheel is moved forward.</p></li>
-<li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph> or <codeph>TRawEvent::EButton1Up</codeph>)
-is generated, Z is reset to 0.</p></li>
-</ul>     </section>
-</conbody><related-links>
-<link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext>Advanced
-Pointers</linktext></link>
-<link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext>Enabling
-Multi-Touch in the Emulator Tutorial</linktext></link>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-9126A296-0301-4077-A183-3D703F77C548" xml:lang="en"><title>Multi-Touch
+Support in the Emulator Overview</title><shortdesc>This topic provides an overview of multi-touch support in the emulator.
+Two mice are used to provide two independent pointer positions. The emulator
+responds to the mice’s individual button-clicks, moves, and mouse wheel scrolls
+as if two human fingers are moving, touching or hovering over the screen.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
+<p>The emulator can be extended to support more than two mice or other pointer
+devices.</p>
+<p><b>Variant</b>: <xref href="GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita">ScreenPlay</xref>. <b>Target
+audience</b>: Application developers. </p>
+<p>The following figure shows two Windows pointers on the emulator screen,
+each representing a mouse device. The ordinal integer (starting from 0) beside
+each pointer is the unique device identifier. The position of each mouse on
+the screen is represented by the X and Y coordinates. The pressure (a positive
+value) and proximity (a negative value) information captured by the mouse
+wheel is represented by the Z coordinate. Notice that the status bar shows
+the identifier and the dynamic X, Y and Z values of each pointer.</p>
+<fig id="GUID-03428614-06B1-4821-A284-C3B6DB8E053C">
+<title>Two pointers are displayed in the emulator</title>
+<image href="GUID-3E80A006-F8D8-45C5-9773-7CC239AE86D9_d0e194049_href.png" placement="inline"/>
+</fig>
+<p>The delivery of pointer events from the emulator driver to the Window Server
+is the same in the multi-touch environment as in the single pointer environment.
+This means the raw events for a mouse move, button click and mouse wheel movement
+are delivered to the Window Server as usual. Each mouse has a unique device
+identifier, which makes it possible to ascertain which mouse the events relate
+to. The raw events for each individual mouse include the following: </p>
+<ul>
+<li><p><codeph>TRawEvent::EPointerMove</codeph> indicates a mouse move or
+a mouse wheel movement event.</p></li>
+<li><p><codeph>TRawEvent::EButton1Down</codeph> indicates that the left mouse
+button is pressed down.</p></li>
+<li><p><codeph>TRawEvent::EButton1Up</codeph> indicates that the left mouse
+button is released.</p></li>
+<li><p><codeph>TRawEvent::EPointerOutOfRange</codeph> indicates that the proximity
+of a mouse is out of range. This means that the Z coordinate value of the
+mouse has reached <codeph>HALData::EPointer3DMaxProximity</codeph>.</p></li>
+</ul>
+<section id="GUID-44C3561D-92A1-421E-9AD3-0D8648919C46-GENID-1-10-1-12-1-1-7-1-6-1-6-1-9-1-9-1-8-1-5-1-3-7">       <title>Pressure
+and proximity emulation</title><p>The Z coordinate value is used to represent
+the pressure and proximity to the screen. In the emulator, the Z value is
+captured and tuned by the mouse wheel movement.</p><ul>
+<li><p>Z &lt; 0 indicates the proximity of the device from the screen.</p></li>
+<li><p>Z &gt; 0 indicates pressure.</p></li>
+</ul><p>See <xref href="GUID-9C269F45-F160-5A4B-ABF8-896D2A538E3B.dita">Advanced
+Pointer Overview</xref> for more information about pressure and proximity.</p><p>The
+mouse wheel combines the features of a wheel and a mouse button. The wheel
+has discrete, evenly spaced notches. Rotating the wheel backwards or forwards
+has the effect of changing the pressure or proximity.</p><ul>
+<li><p>When the mouse wheel is rotated, a device-specific message is sent
+to the emulator window that has focus as each notch is encountered.</p></li>
+<li><p>The Z coordinate is initiated as 0. Then when the wheel is moved forward,
+the Z value enters the pressure range and increases by one pressure step.
+When the wheel is moved backward, the Z value enters the proximity range and
+decreases by one proximity step.</p><p>The pressure or proximity step can
+be customized in the <filepath>epoc.ini</filepath> file. See <xref href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita">Enabling
+Multi-Touch in the Emulator Tutorial</xref> for more information.</p></li>
+<li><p>When the Z value is in the pressure range (Z &gt; 0), moving the wheel
+forward by one notch increases Z by one pressure step. Moving the wheel backward
+by one notch decreases Z by one pressure step, until Z returns to 0.</p></li>
+<li><p>When the Z value is in the proximity range (Z &lt; 0), moving the wheel
+backward by one notch decreases Z by one proximity step. Moving the wheel
+forward by one notch increases Z by one proximity step, until Z returns to
+0. </p></li>
+<li><p>There are limits to the values of the Z coordinate. This
+means that the Symbian emulator does not allow Z to exceed the upper boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-BF464EF0-D685-3B12-9E13-65A86BAED610"><apiname>HALData::EPointer3DMaxPressure</apiname></xref> (a
+positive value) and lower boundary <xref href="GUID-8BE90160-2C60-3582-82C8-4A108C7C0317.dita#GUID-8BE90160-2C60-3582-82C8-4A108C7C0317/GUID-7FCDA198-1E26-3BC9-A5A1-C4AF67016615"><apiname>HALData::EPointer3DMaxProximity</apiname></xref> (a
+negative value).  If Z is at the lower boundary, when the mouse wheel is moved
+backward next time, Z does not change. A new <codeph>Out of Range</codeph> pointer
+event is generated and sent to the Window Server. Similarly when Z is at the
+upper boundary, Z does not change when the mouse wheel is moved forward.</p></li>
+<li><p>When the mouse button down or up event (<codeph>TRawEvent::EButton1Down</codeph> or <codeph>TRawEvent::EButton1Up</codeph>)
+is generated, Z is reset to 0.</p></li>
+</ul>     </section>
+</conbody><related-links>
+<link href="GUID-A12A66ED-2C8F-5CE6-8F3E-332B045A35B4.dita"><linktext>Advanced
+Pointers</linktext></link>
+<link href="GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita"><linktext>Enabling
+Multi-Touch in the Emulator Tutorial</linktext></link>
 </related-links></concept>
\ No newline at end of file