Symbian3/PDK/Source/GUID-3CA039D8-A74D-4C9E-B4F5-6E153C7F65A1.dita
changeset 5 f345bda72bc4
parent 3 46218c8b8afa
--- a/Symbian3/PDK/Source/GUID-3CA039D8-A74D-4C9E-B4F5-6E153C7F65A1.dita	Tue Mar 30 11:42:04 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-3CA039D8-A74D-4C9E-B4F5-6E153C7F65A1.dita	Tue Mar 30 11:56:28 2010 +0100
@@ -1,33 +1,33 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
-<!-- This component and the accompanying materials are made available under the terms of the License 
-"Eclipse Public License v1.0" which accompanies this distribution, 
-and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
-<!-- Initial Contributors:
-    Nokia Corporation - initial contribution.
-Contributors: 
--->
-<!DOCTYPE concept
-  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
-<concept id="GUID-3CA039D8-A74D-4C9E-B4F5-6E153C7F65A1" xml:lang="en"><title>Finger
-vs. stylus </title><prolog><metadata><keywords/></metadata></prolog><conbody>
-<section> <p>Consider the use cases of the application when deciding whether
-to use finger or stylus control, or possibly hardware keys. Eliminate the
-need to switch from using a finger or stylus on the touch screen, to using
-any of the hardware keys. Design should enable completing a task with the
-same interaction method as it was started with.</p><note>If your application
-is intended to be used with the stylus, rather than a finger, try to present
-this clearly to the users from the top level. It can be frustrating to start
-using an application with finger touch, then switching to stylus, for example,
-if the components on screen suddenly get smaller. </note><p>Decide whether
-the application is to be used with a single hand, or two hands. Make sure
-users are able to use at least the most important functions with only one
-hand, even though the application is designed to be used mainly with two hands.
- With touch screen devices, this means that the users should be able to perform
-most basic actions with their thumb.</p> <p>Applications that require the
-use of both hands include:</p><ul>
-<li><p>Applications that require the use of stylus</p></li>
-<li><p>Applications that are intended for landscape mode</p></li>
-<li><p>Applications that require data input </p></li>
-</ul> </section>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies) All rights reserved. -->
+<!-- This component and the accompanying materials are made available under the terms of the License 
+"Eclipse Public License v1.0" which accompanies this distribution, 
+and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
+<!-- Initial Contributors:
+    Nokia Corporation - initial contribution.
+Contributors: 
+-->
+<!DOCTYPE concept
+  PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
+<concept id="GUID-3CA039D8-A74D-4C9E-B4F5-6E153C7F65A1" xml:lang="en"><title>Finger
+vs. stylus </title><prolog><metadata><keywords/></metadata></prolog><conbody>
+<section> <p>Consider the use cases of the application when deciding whether
+to use finger or stylus control, or possibly hardware keys. Eliminate the
+need to switch from using a finger or stylus on the touch screen, to using
+any of the hardware keys. Design should enable completing a task with the
+same interaction method as it was started with.</p><note>If your application
+is intended to be used with the stylus, rather than a finger, try to present
+this clearly to the users from the top level. It can be frustrating to start
+using an application with finger touch, then switching to stylus, for example,
+if the components on screen suddenly get smaller. </note><p>Decide whether
+the application is to be used with a single hand, or two hands. Make sure
+users are able to use at least the most important functions with only one
+hand, even though the application is designed to be used mainly with two hands.
+ With touch screen devices, this means that the users should be able to perform
+most basic actions with their thumb.</p> <p>Applications that require the
+use of both hands include:</p><ul>
+<li><p>Applications that require the use of stylus</p></li>
+<li><p>Applications that are intended for landscape mode</p></li>
+<li><p>Applications that require data input </p></li>
+</ul> </section>
 </conbody></concept>
\ No newline at end of file