Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
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<!DOCTYPE concept
PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-72E1F91B-173B-5F45-B9FF-42FD5F45438C" xml:lang="en"><title>How
to pop and destroy</title><shortdesc>This document describes how to pop and destroy objects on the cleanup
stack.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
<p>In general, it is recommended that any objects which are accessed only
through an automatic pointer are pushed onto the cleanup stack immediately,
before being used, and only popped before they must be destroyed.</p>
<p>You can use the single function <codeph>CleanupStack::PopAndDestroy()</codeph> to
both pop the object from the cleanup stack and destroy it. This operation
is the usual thing to do when an object on the cleanup stack has been finished
with.</p>
<codeblock id="GUID-0ED3A351-8346-5C1F-9945-FEFC975472A2" xml:space="preserve">void doExampleL()
{
// allocate and leave if could not
CExample* myExample = new (ELeave) CExample;
// this cannot leave - no protection needed
myExample->iInt = 5;
// do something that might leave, protected by cleanup stack
CleanupStack::PushL(myExample); // push pointer to stack
myExample->DoSomethingL()); // something that might leave
// pop from cleanup stack, and destroy, in one operation
CleanupStack::PopAndDestroy();
}</codeblock>
<section id="GUID-FAEA7437-EAB9-4599-B0A3-F1CC195A5F55"><title>Note</title> <ul>
<li id="GUID-602FC7DD-F172-5C09-A55F-18B3E0B7A0A6"><p><codeph>Pop()</codeph> on
its own is nevertheless useful: it is safe to pop an object from the cleanup
stack when you are sure that it will either be destroyed, or a reference stored
to it, before any operations are performed on it which might leave. This way,
an object can never be orphaned (which is our aim). In the former case, you
get pop-and-destroy all in one, which it is worthwhile for the system to provide.
In the latter case, you need to store a pointer. This is what happens, for
instance, in two-phase construction.</p> </li>
</ul> </section>
</conbody></concept>