Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/_anim___app_view_8cpp_source.html
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 13 Aug 2010 16:47:46 +0100
changeset 14 578be2adaf3e
parent 6 43e37759235e
permissions -rw-r--r--
Week 32 contribution of PDK documentation content. See release notes for details. Fixes bug Bug 3582

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>TB9.2 Example Applications: examples/AppFramework/AnimExample/Anim_AppView.cpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.6.2 -->
<h1>examples/AppFramework/AnimExample/Anim_AppView.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of &quot;Eclipse Public License v1.0&quot;</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL &quot;http://www.eclipse.org/legal/epl-v10.html&quot;.</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;AnimExample.h&quot;</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 CAnimationAppView::CAnimationAppView()
<a name="l00019"></a>00019         {
<a name="l00020"></a>00020         }
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>* CAnimationAppView::NewL(<span class="keyword">const</span> TRect&amp; aRect)
<a name="l00023"></a>00023         {
<a name="l00024"></a>00024         <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>* <span class="keyword">self</span> = <span class="keyword">new</span>(ELeave) <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>();
<a name="l00025"></a>00025         CleanupStack::PushL(<span class="keyword">self</span>);
<a name="l00026"></a>00026         <span class="keyword">self</span>-&gt;ConstructL(aRect);
<a name="l00027"></a>00027         CleanupStack::Pop();
<a name="l00028"></a>00028         <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00029"></a>00029         }
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 CAnimationAppView::~CAnimationAppView()
<a name="l00032"></a>00032         {
<a name="l00033"></a>00033         <span class="keyword">delete</span> iAnimTestText;
<a name="l00034"></a>00034         <span class="keyword">delete</span> iSpriteAnim;
<a name="l00035"></a>00035         <span class="keyword">delete</span> iBasicAnim;
<a name="l00036"></a>00036         
<a name="l00037"></a>00037         <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00038"></a>00038                 {
<a name="l00039"></a>00039                 iSpriteAnimMover-&gt;Cancel();     
<a name="l00040"></a>00040                 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00041"></a>00041                 }
<a name="l00042"></a>00042                         
<a name="l00043"></a>00043         <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00044"></a>00044                 {
<a name="l00045"></a>00045                 iBasicAnimMover-&gt;Cancel();      
<a name="l00046"></a>00046                 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00047"></a>00047                 }               
<a name="l00048"></a>00048         }
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="comment">// Standard initialisation for a window-owning control.</span>
<a name="l00051"></a>00051 <span class="keywordtype">void</span> CAnimationAppView::ConstructL( <span class="keyword">const</span> TRect&amp; aRect )
<a name="l00052"></a>00052     {
<a name="l00053"></a>00053     
<a name="l00054"></a>00054         <span class="comment">// Fetch the text from the resource file.</span>
<a name="l00055"></a>00055         iAnimTestText = iEikonEnv-&gt;AllocReadResourceL( R_EXAMPLE_TEXT_BASICANIM );
<a name="l00056"></a>00056         
<a name="l00057"></a>00057         <span class="comment">// The control is window-owning.</span>
<a name="l00058"></a>00058         CreateWindowL();
<a name="l00059"></a>00059    
<a name="l00060"></a>00060         <span class="comment">// Extent of the control.</span>
<a name="l00061"></a>00061         SetRect(aRect);
<a name="l00062"></a>00062    
<a name="l00063"></a>00063         <span class="comment">// The control is ready to draw, so notify the UI framework.</span>
<a name="l00064"></a>00064         ActivateL();
<a name="l00065"></a>00065         }
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 <span class="keywordtype">void</span> CAnimationAppView::ProduceSpriteAnimL()
<a name="l00069"></a>00069         {
<a name="l00070"></a>00070         
<a name="l00071"></a>00071         <span class="comment">// Simple sprite animation</span>
<a name="l00072"></a>00072         CICLAnimationDataProvider* spriteDataProvider = <span class="keyword">new</span> (ELeave)CICLAnimationDataProvider;
<a name="l00073"></a>00073         CleanupStack::PushL( spriteDataProvider );
<a name="l00074"></a>00074         spriteDataProvider-&gt;SetFileL( iEikonEnv-&gt;FsSession(), KAnimExStopWatch() );
<a name="l00075"></a>00075         CleanupStack::Pop( spriteDataProvider );
<a name="l00076"></a>00076         
<a name="l00077"></a>00077         iSpriteAnim = CSpriteAnimation::NewL( spriteDataProvider,TPoint(KAnimExSpritePositionX, KAnimExSpritePositionY), iEikonEnv-&gt;WsSession(), Window() );
<a name="l00078"></a>00078         
<a name="l00079"></a>00079         TAnimationConfig config;
<a name="l00080"></a>00080         config.iFlags = TAnimationConfig::ELoop;
<a name="l00081"></a>00081         config.iData = -1;
<a name="l00082"></a>00082         
<a name="l00083"></a>00083         iSpriteAnim-&gt;Start( config );
<a name="l00084"></a>00084         }
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 <span class="keywordtype">void</span> CAnimationAppView::ProduceBasicAnimL()
<a name="l00087"></a>00087         {
<a name="l00088"></a>00088 
<a name="l00089"></a>00089         TAnimationConfig config;
<a name="l00090"></a>00090         config.iFlags = TAnimationConfig::ELoop;
<a name="l00091"></a>00091         config.iData = -1;
<a name="l00092"></a>00092 
<a name="l00093"></a>00093         <span class="comment">// The basic animation. Drawn in ::Draw()</span>
<a name="l00094"></a>00094         CICLAnimationDataProvider* basicDataProvider = <span class="keyword">new</span> (ELeave)CICLAnimationDataProvider;
<a name="l00095"></a>00095         CleanupStack::PushL( basicDataProvider );
<a name="l00096"></a>00096         basicDataProvider-&gt;SetFileL( iEikonEnv-&gt;FsSession(), KAnimExStopWatch() );
<a name="l00097"></a>00097 
<a name="l00098"></a>00098         CleanupStack::Pop( basicDataProvider );
<a name="l00099"></a>00099         
<a name="l00100"></a>00100         iBasicAnim = CBasicAnimation::NewL( basicDataProvider,TPoint( KAnimExBasicPositionX, KAnimExBasicPositionY ), iEikonEnv-&gt;WsSession(), Window() );
<a name="l00101"></a>00101                 
<a name="l00102"></a>00102         iBasicAnim-&gt;Start( config );    
<a name="l00103"></a>00103         }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105 <span class="keywordtype">void</span> CAnimationAppView::MoveAnimsL()
<a name="l00106"></a>00106         {
<a name="l00107"></a>00107         
<a name="l00108"></a>00108         <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00109"></a>00109                 {
<a name="l00110"></a>00110                 iSpriteAnimMover-&gt;Cancel();     
<a name="l00111"></a>00111                 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00112"></a>00112                 iSpriteAnimMover = NULL;        
<a name="l00113"></a>00113                 }
<a name="l00114"></a>00114                         
<a name="l00115"></a>00115         iSpriteAnimMover = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_sprite_anim_mover.html">CSpriteAnimMover</a>( EPriorityNormal, KspriteInterval, iSpriteAnim );
<a name="l00116"></a>00116         
<a name="l00117"></a>00117 
<a name="l00118"></a>00118         <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00119"></a>00119                 {
<a name="l00120"></a>00120                 iBasicAnimMover-&gt;Cancel();      
<a name="l00121"></a>00121                 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00122"></a>00122                 iBasicAnimMover = NULL; 
<a name="l00123"></a>00123                 }
<a name="l00124"></a>00124                         
<a name="l00125"></a>00125         iBasicAnimMover = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_basic_anim_mover.html">CBasicAnimMover</a>( EPriorityNormal, KBasicInterval, iBasicAnim );
<a name="l00126"></a>00126 
<a name="l00127"></a>00127         }
<a name="l00128"></a>00128 
<a name="l00129"></a>00129 <span class="keywordtype">void</span> CAnimationAppView::DoSpriteAnimOperationL( TAnimOperation aOperation )
<a name="l00130"></a>00130         {
<a name="l00131"></a>00131         
<a name="l00132"></a>00132         <span class="keywordflow">if</span>( !iSpriteAnim )
<a name="l00133"></a>00133                 {       
<a name="l00134"></a>00134                 iEikonEnv-&gt;InfoMsg( _L(<span class="stringliteral">&quot;Not Initialised&quot;</span>) );
<a name="l00135"></a>00135                 <span class="keywordflow">return</span>;
<a name="l00136"></a>00136                 }
<a name="l00137"></a>00137                 
<a name="l00138"></a>00138                 <span class="keywordflow">switch</span>( aOperation )
<a name="l00139"></a>00139                 {
<a name="l00140"></a>00140                 
<a name="l00141"></a>00141                 <span class="keywordflow">case</span> EAnimPause:
<a name="l00142"></a>00142                         iSpriteAnim-&gt;Pause();
<a name="l00143"></a>00143                         <span class="keywordflow">break</span>;
<a name="l00144"></a>00144                 
<a name="l00145"></a>00145                 <span class="keywordflow">case</span> EAnimResume:
<a name="l00146"></a>00146                         iSpriteAnim-&gt;Resume();
<a name="l00147"></a>00147                         <span class="keywordflow">break</span>;
<a name="l00148"></a>00148         
<a name="l00149"></a>00149                 <span class="keywordflow">case</span> EAnimStop: 
<a name="l00150"></a>00150                         iSpriteAnim-&gt;Stop();
<a name="l00151"></a>00151                         <span class="keywordflow">break</span>;
<a name="l00152"></a>00152                 
<a name="l00153"></a>00153                 <span class="keywordflow">default</span>:
<a name="l00154"></a>00154                         <span class="keywordflow">break</span>;
<a name="l00155"></a>00155                         
<a name="l00156"></a>00156                 }
<a name="l00157"></a>00157                 
<a name="l00158"></a>00158         }
<a name="l00159"></a>00159         
<a name="l00160"></a>00160         
<a name="l00161"></a>00161 <span class="keywordtype">void</span> CAnimationAppView::DoBasicAnimOperationL( TAnimOperation aOperation )
<a name="l00162"></a>00162         {
<a name="l00163"></a>00163         
<a name="l00164"></a>00164         <span class="keywordflow">if</span>( !iBasicAnim )
<a name="l00165"></a>00165                 {       
<a name="l00166"></a>00166                 iEikonEnv-&gt;InfoMsg( _L(<span class="stringliteral">&quot;Not Initialised&quot;</span>) );
<a name="l00167"></a>00167                 <span class="keywordflow">return</span>;
<a name="l00168"></a>00168                 }
<a name="l00169"></a>00169                 
<a name="l00170"></a>00170                 <span class="keywordflow">switch</span>( aOperation )
<a name="l00171"></a>00171                 {
<a name="l00172"></a>00172                 <span class="keywordflow">case</span> EAnimPause:
<a name="l00173"></a>00173                         iBasicAnim-&gt;Pause();
<a name="l00174"></a>00174                         <span class="keywordflow">break</span>;
<a name="l00175"></a>00175                 
<a name="l00176"></a>00176                 <span class="keywordflow">case</span> EAnimResume:
<a name="l00177"></a>00177                         iBasicAnim-&gt;Resume();
<a name="l00178"></a>00178                         <span class="keywordflow">break</span>;
<a name="l00179"></a>00179                 
<a name="l00180"></a>00180                 <span class="keywordflow">case</span> EAnimStop: 
<a name="l00181"></a>00181                         iBasicAnim-&gt;Stop();
<a name="l00182"></a>00182                         <span class="keywordflow">break</span>;
<a name="l00183"></a>00183                 
<a name="l00184"></a>00184                 <span class="keywordflow">default</span>:
<a name="l00185"></a>00185                         <span class="keywordflow">break</span>;  
<a name="l00186"></a>00186                 }
<a name="l00187"></a>00187                 
<a name="l00188"></a>00188         }
<a name="l00189"></a>00189 
<a name="l00190"></a>00190 
<a name="l00191"></a>00191  <span class="comment">// Delete the current anims and movers, if instantiated. </span>
<a name="l00192"></a>00192  <span class="comment">// Redraw the window after deleting a CBasicAnimation and call Invalidate()</span>
<a name="l00193"></a>00193            
<a name="l00194"></a>00194 <span class="keywordtype">void</span> CAnimationAppView::ResetSpriteAnimAndMover()
<a name="l00195"></a>00195         {
<a name="l00196"></a>00196         
<a name="l00197"></a>00197         <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00198"></a>00198                 {
<a name="l00199"></a>00199                 iSpriteAnimMover-&gt;Cancel();     
<a name="l00200"></a>00200                 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00201"></a>00201                 iSpriteAnimMover = NULL;        
<a name="l00202"></a>00202                 }
<a name="l00203"></a>00203                         
<a name="l00204"></a>00204         <span class="keywordflow">if</span>( iSpriteAnim )
<a name="l00205"></a>00205                 {
<a name="l00206"></a>00206                 iSpriteAnim-&gt;Stop();
<a name="l00207"></a>00207                 <span class="keyword">delete</span> iSpriteAnim;     
<a name="l00208"></a>00208                 iSpriteAnim = NULL;
<a name="l00209"></a>00209                 }
<a name="l00210"></a>00210         }
<a name="l00211"></a>00211         
<a name="l00212"></a>00212 <span class="keywordtype">void</span> CAnimationAppView::ResetBasicAnimAndMover()
<a name="l00213"></a>00213         {
<a name="l00214"></a>00214         <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00215"></a>00215                 {
<a name="l00216"></a>00216                 iBasicAnimMover-&gt;Cancel();      
<a name="l00217"></a>00217                 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00218"></a>00218                 iBasicAnimMover = NULL; 
<a name="l00219"></a>00219                 }
<a name="l00220"></a>00220                                         
<a name="l00221"></a>00221         <span class="keywordflow">if</span>( iBasicAnim )
<a name="l00222"></a>00222                 {
<a name="l00223"></a>00223                 iBasicAnim-&gt;Stop();
<a name="l00224"></a>00224                 <span class="keyword">delete</span> iBasicAnim;      
<a name="l00225"></a>00225                 iBasicAnim = NULL;
<a name="l00226"></a>00226                 
<a name="l00227"></a>00227                 Window().Invalidate();
<a name="l00228"></a>00228                 }
<a name="l00229"></a>00229                 
<a name="l00230"></a>00230         }
<a name="l00231"></a>00231         
<a name="l00232"></a>00232     
<a name="l00233"></a>00233 <span class="comment">// Draw the view</span>
<a name="l00234"></a>00234 <span class="keywordtype">void</span> CAnimationAppView::Draw(<span class="keyword">const</span> TRect&amp; <span class="comment">/*aRect*/</span>)<span class="keyword"> const</span>
<a name="l00235"></a>00235 <span class="keyword">        </span>{
<a name="l00236"></a>00236         
<a name="l00237"></a>00237         <span class="comment">// Window graphics context</span>
<a name="l00238"></a>00238         CWindowGc&amp; gc = SystemGc();
<a name="l00239"></a>00239         
<a name="l00240"></a>00240         <span class="comment">// Area in which we shall draw</span>
<a name="l00241"></a>00241         TRect drawRect = Rect();
<a name="l00242"></a>00242         
<a name="l00243"></a>00243         <span class="comment">// Font used for drawing text</span>
<a name="l00244"></a>00244         <span class="keyword">const</span> CFont*  fontUsed;
<a name="l00245"></a>00245         
<a name="l00246"></a>00246         <span class="comment">// Clear the screen</span>
<a name="l00247"></a>00247         gc.Clear();
<a name="l00248"></a>00248         
<a name="l00249"></a>00249         <span class="comment">// Use the title font supplied by the UI</span>
<a name="l00250"></a>00250         fontUsed = iEikonEnv-&gt;TitleFont();
<a name="l00251"></a>00251         gc.UseFont( fontUsed );
<a name="l00252"></a>00252 
<a name="l00253"></a>00253         <span class="comment">// Draw the text in the rectangle       </span>
<a name="l00254"></a>00254         TInt   baselineOffset=( drawRect.Height() - fontUsed-&gt;HeightInPixels() ); 
<a name="l00255"></a>00255         gc.DrawText( *iAnimTestText,drawRect,0 + fontUsed-&gt;HeightInPixels(),CGraphicsContext::ECenter, 0 );
<a name="l00256"></a>00256         
<a name="l00257"></a>00257         gc.DrawText(  KAnimExBasicLabel, drawRect, baselineOffset - KBasicOffset, CGraphicsContext::ECenter, 0 );
<a name="l00258"></a>00258         
<a name="l00259"></a>00259 
<a name="l00260"></a>00260         <span class="comment">// CBasicAnimations need to be drawn by us.</span>
<a name="l00261"></a>00261         <span class="keywordflow">if</span>( iBasicAnim )
<a name="l00262"></a>00262                 {
<a name="l00263"></a>00263                 iBasicAnim-&gt;Draw( gc ); 
<a name="l00264"></a>00264                 }
<a name="l00265"></a>00265 
<a name="l00266"></a>00266         gc.DrawText( KAnimExSpriteLabel, drawRect, baselineOffset - KSpriteOffset, CGraphicsContext::ELeft, 0 );        
<a name="l00267"></a>00267         
<a name="l00268"></a>00268         <span class="comment">// Discard the font.</span>
<a name="l00269"></a>00269         gc.DiscardFont();
<a name="l00270"></a>00270         }
<a name="l00271"></a>00271         
<a name="l00272"></a>00272 
<a name="l00273"></a>00273 
<a name="l00274"></a>00274 
</pre></div></div>
<hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
</body>
</html>