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<h1>examples/AppFramework/AnimExample/Anim_AppView.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include "AnimExample.h"</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 CAnimationAppView::CAnimationAppView()
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 }
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>* CAnimationAppView::NewL(<span class="keyword">const</span> TRect& aRect)
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>* <span class="keyword">self</span> = <span class="keyword">new</span>(ELeave) <a class="code" href="class_c_animation_app_view.html">CAnimationAppView</a>();
<a name="l00025"></a>00025 CleanupStack::PushL(<span class="keyword">self</span>);
<a name="l00026"></a>00026 <span class="keyword">self</span>->ConstructL(aRect);
<a name="l00027"></a>00027 CleanupStack::Pop();
<a name="l00028"></a>00028 <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00029"></a>00029 }
<a name="l00030"></a>00030
<a name="l00031"></a>00031 CAnimationAppView::~CAnimationAppView()
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="keyword">delete</span> iAnimTestText;
<a name="l00034"></a>00034 <span class="keyword">delete</span> iSpriteAnim;
<a name="l00035"></a>00035 <span class="keyword">delete</span> iBasicAnim;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 iSpriteAnimMover->Cancel();
<a name="l00040"></a>00040 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00041"></a>00041 }
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 iBasicAnimMover->Cancel();
<a name="l00046"></a>00046 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00047"></a>00047 }
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="comment">// Standard initialisation for a window-owning control.</span>
<a name="l00051"></a>00051 <span class="keywordtype">void</span> CAnimationAppView::ConstructL( <span class="keyword">const</span> TRect& aRect )
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="comment">// Fetch the text from the resource file.</span>
<a name="l00055"></a>00055 iAnimTestText = iEikonEnv->AllocReadResourceL( R_EXAMPLE_TEXT_BASICANIM );
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="comment">// The control is window-owning.</span>
<a name="l00058"></a>00058 CreateWindowL();
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="comment">// Extent of the control.</span>
<a name="l00061"></a>00061 SetRect(aRect);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="comment">// The control is ready to draw, so notify the UI framework.</span>
<a name="l00064"></a>00064 ActivateL();
<a name="l00065"></a>00065 }
<a name="l00066"></a>00066
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keywordtype">void</span> CAnimationAppView::ProduceSpriteAnimL()
<a name="l00069"></a>00069 {
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="comment">// Simple sprite animation</span>
<a name="l00072"></a>00072 CICLAnimationDataProvider* spriteDataProvider = <span class="keyword">new</span> (ELeave)CICLAnimationDataProvider;
<a name="l00073"></a>00073 CleanupStack::PushL( spriteDataProvider );
<a name="l00074"></a>00074 spriteDataProvider->SetFileL( iEikonEnv->FsSession(), KAnimExStopWatch() );
<a name="l00075"></a>00075 CleanupStack::Pop( spriteDataProvider );
<a name="l00076"></a>00076
<a name="l00077"></a>00077 iSpriteAnim = CSpriteAnimation::NewL( spriteDataProvider,TPoint(KAnimExSpritePositionX, KAnimExSpritePositionY), iEikonEnv->WsSession(), Window() );
<a name="l00078"></a>00078
<a name="l00079"></a>00079 TAnimationConfig config;
<a name="l00080"></a>00080 config.iFlags = TAnimationConfig::ELoop;
<a name="l00081"></a>00081 config.iData = -1;
<a name="l00082"></a>00082
<a name="l00083"></a>00083 iSpriteAnim->Start( config );
<a name="l00084"></a>00084 }
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keywordtype">void</span> CAnimationAppView::ProduceBasicAnimL()
<a name="l00087"></a>00087 {
<a name="l00088"></a>00088
<a name="l00089"></a>00089 TAnimationConfig config;
<a name="l00090"></a>00090 config.iFlags = TAnimationConfig::ELoop;
<a name="l00091"></a>00091 config.iData = -1;
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="comment">// The basic animation. Drawn in ::Draw()</span>
<a name="l00094"></a>00094 CICLAnimationDataProvider* basicDataProvider = <span class="keyword">new</span> (ELeave)CICLAnimationDataProvider;
<a name="l00095"></a>00095 CleanupStack::PushL( basicDataProvider );
<a name="l00096"></a>00096 basicDataProvider->SetFileL( iEikonEnv->FsSession(), KAnimExStopWatch() );
<a name="l00097"></a>00097
<a name="l00098"></a>00098 CleanupStack::Pop( basicDataProvider );
<a name="l00099"></a>00099
<a name="l00100"></a>00100 iBasicAnim = CBasicAnimation::NewL( basicDataProvider,TPoint( KAnimExBasicPositionX, KAnimExBasicPositionY ), iEikonEnv->WsSession(), Window() );
<a name="l00101"></a>00101
<a name="l00102"></a>00102 iBasicAnim->Start( config );
<a name="l00103"></a>00103 }
<a name="l00104"></a>00104
<a name="l00105"></a>00105 <span class="keywordtype">void</span> CAnimationAppView::MoveAnimsL()
<a name="l00106"></a>00106 {
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00109"></a>00109 {
<a name="l00110"></a>00110 iSpriteAnimMover->Cancel();
<a name="l00111"></a>00111 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00112"></a>00112 iSpriteAnimMover = NULL;
<a name="l00113"></a>00113 }
<a name="l00114"></a>00114
<a name="l00115"></a>00115 iSpriteAnimMover = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_sprite_anim_mover.html">CSpriteAnimMover</a>( EPriorityNormal, KspriteInterval, iSpriteAnim );
<a name="l00116"></a>00116
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00119"></a>00119 {
<a name="l00120"></a>00120 iBasicAnimMover->Cancel();
<a name="l00121"></a>00121 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00122"></a>00122 iBasicAnimMover = NULL;
<a name="l00123"></a>00123 }
<a name="l00124"></a>00124
<a name="l00125"></a>00125 iBasicAnimMover = <span class="keyword">new</span> (ELeave) <a class="code" href="class_c_basic_anim_mover.html">CBasicAnimMover</a>( EPriorityNormal, KBasicInterval, iBasicAnim );
<a name="l00126"></a>00126
<a name="l00127"></a>00127 }
<a name="l00128"></a>00128
<a name="l00129"></a>00129 <span class="keywordtype">void</span> CAnimationAppView::DoSpriteAnimOperationL( TAnimOperation aOperation )
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131
<a name="l00132"></a>00132 <span class="keywordflow">if</span>( !iSpriteAnim )
<a name="l00133"></a>00133 {
<a name="l00134"></a>00134 iEikonEnv->InfoMsg( _L(<span class="stringliteral">"Not Initialised"</span>) );
<a name="l00135"></a>00135 <span class="keywordflow">return</span>;
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <span class="keywordflow">switch</span>( aOperation )
<a name="l00139"></a>00139 {
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="keywordflow">case</span> EAnimPause:
<a name="l00142"></a>00142 iSpriteAnim->Pause();
<a name="l00143"></a>00143 <span class="keywordflow">break</span>;
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keywordflow">case</span> EAnimResume:
<a name="l00146"></a>00146 iSpriteAnim->Resume();
<a name="l00147"></a>00147 <span class="keywordflow">break</span>;
<a name="l00148"></a>00148
<a name="l00149"></a>00149 <span class="keywordflow">case</span> EAnimStop:
<a name="l00150"></a>00150 iSpriteAnim->Stop();
<a name="l00151"></a>00151 <span class="keywordflow">break</span>;
<a name="l00152"></a>00152
<a name="l00153"></a>00153 <span class="keywordflow">default</span>:
<a name="l00154"></a>00154 <span class="keywordflow">break</span>;
<a name="l00155"></a>00155
<a name="l00156"></a>00156 }
<a name="l00157"></a>00157
<a name="l00158"></a>00158 }
<a name="l00159"></a>00159
<a name="l00160"></a>00160
<a name="l00161"></a>00161 <span class="keywordtype">void</span> CAnimationAppView::DoBasicAnimOperationL( TAnimOperation aOperation )
<a name="l00162"></a>00162 {
<a name="l00163"></a>00163
<a name="l00164"></a>00164 <span class="keywordflow">if</span>( !iBasicAnim )
<a name="l00165"></a>00165 {
<a name="l00166"></a>00166 iEikonEnv->InfoMsg( _L(<span class="stringliteral">"Not Initialised"</span>) );
<a name="l00167"></a>00167 <span class="keywordflow">return</span>;
<a name="l00168"></a>00168 }
<a name="l00169"></a>00169
<a name="l00170"></a>00170 <span class="keywordflow">switch</span>( aOperation )
<a name="l00171"></a>00171 {
<a name="l00172"></a>00172 <span class="keywordflow">case</span> EAnimPause:
<a name="l00173"></a>00173 iBasicAnim->Pause();
<a name="l00174"></a>00174 <span class="keywordflow">break</span>;
<a name="l00175"></a>00175
<a name="l00176"></a>00176 <span class="keywordflow">case</span> EAnimResume:
<a name="l00177"></a>00177 iBasicAnim->Resume();
<a name="l00178"></a>00178 <span class="keywordflow">break</span>;
<a name="l00179"></a>00179
<a name="l00180"></a>00180 <span class="keywordflow">case</span> EAnimStop:
<a name="l00181"></a>00181 iBasicAnim->Stop();
<a name="l00182"></a>00182 <span class="keywordflow">break</span>;
<a name="l00183"></a>00183
<a name="l00184"></a>00184 <span class="keywordflow">default</span>:
<a name="l00185"></a>00185 <span class="keywordflow">break</span>;
<a name="l00186"></a>00186 }
<a name="l00187"></a>00187
<a name="l00188"></a>00188 }
<a name="l00189"></a>00189
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="comment">// Delete the current anims and movers, if instantiated. </span>
<a name="l00192"></a>00192 <span class="comment">// Redraw the window after deleting a CBasicAnimation and call Invalidate()</span>
<a name="l00193"></a>00193
<a name="l00194"></a>00194 <span class="keywordtype">void</span> CAnimationAppView::ResetSpriteAnimAndMover()
<a name="l00195"></a>00195 {
<a name="l00196"></a>00196
<a name="l00197"></a>00197 <span class="keywordflow">if</span>( iSpriteAnimMover )
<a name="l00198"></a>00198 {
<a name="l00199"></a>00199 iSpriteAnimMover->Cancel();
<a name="l00200"></a>00200 <span class="keyword">delete</span> iSpriteAnimMover;
<a name="l00201"></a>00201 iSpriteAnimMover = NULL;
<a name="l00202"></a>00202 }
<a name="l00203"></a>00203
<a name="l00204"></a>00204 <span class="keywordflow">if</span>( iSpriteAnim )
<a name="l00205"></a>00205 {
<a name="l00206"></a>00206 iSpriteAnim->Stop();
<a name="l00207"></a>00207 <span class="keyword">delete</span> iSpriteAnim;
<a name="l00208"></a>00208 iSpriteAnim = NULL;
<a name="l00209"></a>00209 }
<a name="l00210"></a>00210 }
<a name="l00211"></a>00211
<a name="l00212"></a>00212 <span class="keywordtype">void</span> CAnimationAppView::ResetBasicAnimAndMover()
<a name="l00213"></a>00213 {
<a name="l00214"></a>00214 <span class="keywordflow">if</span>( iBasicAnimMover )
<a name="l00215"></a>00215 {
<a name="l00216"></a>00216 iBasicAnimMover->Cancel();
<a name="l00217"></a>00217 <span class="keyword">delete</span> iBasicAnimMover;
<a name="l00218"></a>00218 iBasicAnimMover = NULL;
<a name="l00219"></a>00219 }
<a name="l00220"></a>00220
<a name="l00221"></a>00221 <span class="keywordflow">if</span>( iBasicAnim )
<a name="l00222"></a>00222 {
<a name="l00223"></a>00223 iBasicAnim->Stop();
<a name="l00224"></a>00224 <span class="keyword">delete</span> iBasicAnim;
<a name="l00225"></a>00225 iBasicAnim = NULL;
<a name="l00226"></a>00226
<a name="l00227"></a>00227 Window().Invalidate();
<a name="l00228"></a>00228 }
<a name="l00229"></a>00229
<a name="l00230"></a>00230 }
<a name="l00231"></a>00231
<a name="l00232"></a>00232
<a name="l00233"></a>00233 <span class="comment">// Draw the view</span>
<a name="l00234"></a>00234 <span class="keywordtype">void</span> CAnimationAppView::Draw(<span class="keyword">const</span> TRect& <span class="comment">/*aRect*/</span>)<span class="keyword"> const</span>
<a name="l00235"></a>00235 <span class="keyword"> </span>{
<a name="l00236"></a>00236
<a name="l00237"></a>00237 <span class="comment">// Window graphics context</span>
<a name="l00238"></a>00238 CWindowGc& gc = SystemGc();
<a name="l00239"></a>00239
<a name="l00240"></a>00240 <span class="comment">// Area in which we shall draw</span>
<a name="l00241"></a>00241 TRect drawRect = Rect();
<a name="l00242"></a>00242
<a name="l00243"></a>00243 <span class="comment">// Font used for drawing text</span>
<a name="l00244"></a>00244 <span class="keyword">const</span> CFont* fontUsed;
<a name="l00245"></a>00245
<a name="l00246"></a>00246 <span class="comment">// Clear the screen</span>
<a name="l00247"></a>00247 gc.Clear();
<a name="l00248"></a>00248
<a name="l00249"></a>00249 <span class="comment">// Use the title font supplied by the UI</span>
<a name="l00250"></a>00250 fontUsed = iEikonEnv->TitleFont();
<a name="l00251"></a>00251 gc.UseFont( fontUsed );
<a name="l00252"></a>00252
<a name="l00253"></a>00253 <span class="comment">// Draw the text in the rectangle </span>
<a name="l00254"></a>00254 TInt baselineOffset=( drawRect.Height() - fontUsed->HeightInPixels() );
<a name="l00255"></a>00255 gc.DrawText( *iAnimTestText,drawRect,0 + fontUsed->HeightInPixels(),CGraphicsContext::ECenter, 0 );
<a name="l00256"></a>00256
<a name="l00257"></a>00257 gc.DrawText( KAnimExBasicLabel, drawRect, baselineOffset - KBasicOffset, CGraphicsContext::ECenter, 0 );
<a name="l00258"></a>00258
<a name="l00259"></a>00259
<a name="l00260"></a>00260 <span class="comment">// CBasicAnimations need to be drawn by us.</span>
<a name="l00261"></a>00261 <span class="keywordflow">if</span>( iBasicAnim )
<a name="l00262"></a>00262 {
<a name="l00263"></a>00263 iBasicAnim->Draw( gc );
<a name="l00264"></a>00264 }
<a name="l00265"></a>00265
<a name="l00266"></a>00266 gc.DrawText( KAnimExSpriteLabel, drawRect, baselineOffset - KSpriteOffset, CGraphicsContext::ELeft, 0 );
<a name="l00267"></a>00267
<a name="l00268"></a>00268 <span class="comment">// Discard the font.</span>
<a name="l00269"></a>00269 gc.DiscardFont();
<a name="l00270"></a>00270 }
<a name="l00271"></a>00271
<a name="l00272"></a>00272
<a name="l00273"></a>00273
<a name="l00274"></a>00274
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