Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/_bitmap_sprite_8cpp_source.html
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 13 Aug 2010 16:47:46 +0100
changeset 14 578be2adaf3e
parent 6 43e37759235e
permissions -rw-r--r--
Week 32 contribution of PDK documentation content. See release notes for details. Fixes bug Bug 3582

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>TB9.2 Example Applications: examples/Graphics/WS/BitmapSprite/BitmapSprite.cpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.6.2 -->
<h1>examples/Graphics/WS/BitmapSprite/BitmapSprite.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of &quot;Eclipse Public License v1.0&quot;</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL &quot;http://www.eclipse.org/legal/epl-v10.html&quot;.</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">// This file contains implementations of derived class </span>
<a name="l00015"></a>00015 <span class="comment">// functions for client and windows.</span>
<a name="l00016"></a>00016 <span class="comment">// PROJECT: BitmapSprite</span>
<a name="l00017"></a>00017 <span class="comment">// CREATE A SPRITE USING BITMAPS LOADED FROM FILE</span>
<a name="l00018"></a>00018 <span class="comment">// PROJECT OVERVIEW</span>
<a name="l00019"></a>00019 <span class="comment">// Creates a sprite using bitmaps loaded from file.</span>
<a name="l00020"></a>00020 <span class="comment">// A hatched background has been drawn on the window to illustrate</span>
<a name="l00021"></a>00021 <span class="comment">// the fact that the sprite does not overlay a rectangular area, like </span>
<a name="l00022"></a>00022 <span class="comment">// window, but only the area specified by the bitmap mask.</span>
<a name="l00023"></a>00023 <span class="comment">// The animation of the sprite does not cause a redraw event for the </span>
<a name="l00024"></a>00024 <span class="comment">// window beneath it.</span>
<a name="l00025"></a>00025 <span class="comment">// The sprite can be moved around the screen using the arrow keys.</span>
<a name="l00026"></a>00026 <span class="comment">// Functions introduced in this project include:</span>
<a name="l00027"></a>00027 <span class="comment">// RWsSprite::Construct()</span>
<a name="l00028"></a>00028 <span class="comment">// RWsSpriteBase::AppendMember()</span>
<a name="l00029"></a>00029 <span class="comment">// RWsSpriteBase::Activate()</span>
<a name="l00030"></a>00030 <span class="comment">// RWsSpriteBase::Close()</span>
<a name="l00031"></a>00031 <span class="comment">// STRUCTURE</span>
<a name="l00032"></a>00032 <span class="comment">// To create a sprite, an application must set up sprite members to</span>
<a name="l00033"></a>00033 <span class="comment">// contain bitmaps, and add the sprite members to the sprite. The </span>
<a name="l00034"></a>00034 <span class="comment">// bitmaps can either be read in from files, or created using </span>
<a name="l00035"></a>00035 <span class="comment">// off-screen bitmaps which can be drawn to via a graphics context</span>
<a name="l00036"></a>00036 <span class="comment">// in a similar way to a window. This example project uses the former</span>
<a name="l00037"></a>00037 <span class="comment">// method. </span>
<a name="l00038"></a>00038 <span class="comment">//</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;eikenv.h&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;w32std.h&gt;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;Base.h&quot;</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;BitmapSprite.h&quot;</span>
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="preprocessor">#include &lt;bitmapsprite.mbg&gt;</span>
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 CSprite::CSprite(CWsClient *aClient) : iClient(aClient), iSpritePos(80, 75)
<a name="l00048"></a>00048         {
<a name="l00049"></a>00049         }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 CSprite::~CSprite()
<a name="l00052"></a>00052         {
<a name="l00053"></a>00053         <span class="keywordflow">for</span> (TInt i=0; i&lt;8; i++)
<a name="l00054"></a>00054                 {
<a name="l00055"></a>00055                 <span class="keyword">delete</span> iSpriteMember[i].iBitmap;
<a name="l00056"></a>00056                 <span class="keyword">delete</span> iSpriteMember[i].iMaskBitmap;
<a name="l00057"></a>00057                 }
<a name="l00058"></a>00058         iSprite.Close();
<a name="l00059"></a>00059         }
<a name="l00060"></a>00060 
<a name="l00061"></a>00061 <span class="keywordtype">void</span> CSprite::UpdatePos(TPoint aAdjust)
<a name="l00062"></a>00062         {
<a name="l00063"></a>00063         iSpritePos += aAdjust;
<a name="l00064"></a>00064         iSprite.SetPosition(iSpritePos);
<a name="l00065"></a>00065         }
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 <span class="keywordtype">void</span> CSprite::ConstructL(CWindow* aWindow)
<a name="l00068"></a>00068         {
<a name="l00069"></a>00069         CEikonEnv* eikenv=CEikonEnv::Static();
<a name="l00070"></a>00070         iSprite = RWsSprite(iClient-&gt;iWs);
<a name="l00071"></a>00071         User::LeaveIfError(iSprite.Construct(aWindow-&gt;Window(), iSpritePos, 0));
<a name="l00072"></a>00072         <span class="comment">// Initialize sprite members</span>
<a name="l00073"></a>00073         <a class="code" href="secureclientandserver_8h.html#a5eadd4429627d82193b37536d4faa03a">_LIT</a>(KStar,<span class="stringliteral">&quot;*&quot;</span>); <span class="comment">// &quot;*&quot; means &quot;the &lt;app-name&gt;.mbm file in the app directory&quot;</span>
<a name="l00074"></a>00074         <span class="keywordflow">for</span> (TInt i=0; i&lt;8; i++)
<a name="l00075"></a>00075                 {
<a name="l00076"></a>00076                 iSpriteMember[i].iInvertMask = EFalse;
<a name="l00077"></a>00077                 iSpriteMember[i].iOffset = TPoint (0,0);
<a name="l00078"></a>00078                 iSpriteMember[i].iInterval = TTimeIntervalMicroSeconds32 (200000);
<a name="l00079"></a>00079                 iSpriteMember[i].iBitmap = eikenv-&gt;CreateBitmapL(KStar, i);
<a name="l00080"></a>00080                 <span class="keywordflow">if</span> (i%2 == 0)
<a name="l00081"></a>00081                         {
<a name="l00082"></a>00082                         iSpriteMember[i].iMaskBitmap=eikenv-&gt;CreateBitmapL(KStar, EMbmBitmapspriteMil1mask);
<a name="l00083"></a>00083                         }
<a name="l00084"></a>00084                 <span class="keywordflow">else</span>
<a name="l00085"></a>00085                         {
<a name="l00086"></a>00086                         iSpriteMember[i].iMaskBitmap=eikenv-&gt;CreateBitmapL(KStar, EMbmBitmapspriteMil2mask);
<a name="l00087"></a>00087                         }
<a name="l00088"></a>00088                 User::LeaveIfError(iSprite.AppendMember(iSpriteMember[i]));
<a name="l00089"></a>00089                 }
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         <span class="comment">// Activate the sprite</span>
<a name="l00092"></a>00092         User::LeaveIfError(iSprite.Activate());
<a name="l00093"></a>00093         }
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 
<a name="l00097"></a>00097 <span class="comment">//                                       CMainWindow implementation</span>
<a name="l00099"></a>00099 <span class="comment"></span>
<a name="l00100"></a>00100 
<a name="l00101"></a>00101 <span class="comment">/****************************************************************************\</span>
<a name="l00102"></a>00102 <span class="comment">|       Function:       Constructor/Destructor for CMainWindow</span>
<a name="l00103"></a>00103 <span class="comment">|       Input:          aClient         Client application that owns the window</span>
<a name="l00104"></a>00104 <span class="comment">\****************************************************************************/</span>
<a name="l00105"></a>00105 CMainWindow::CMainWindow (CWsClient* aClient)
<a name="l00106"></a>00106 : CWindow (aClient)
<a name="l00107"></a>00107         {
<a name="l00108"></a>00108         }
<a name="l00109"></a>00109 
<a name="l00110"></a>00110 
<a name="l00111"></a>00111 CMainWindow::~CMainWindow ()
<a name="l00112"></a>00112         {
<a name="l00113"></a>00113         iWindow.Close();
<a name="l00114"></a>00114         }
<a name="l00115"></a>00115 
<a name="l00116"></a>00116 <span class="comment">/****************************************************************************\</span>
<a name="l00117"></a>00117 <span class="comment">|       Function:       CMainWindow::Draw</span>
<a name="l00118"></a>00118 <span class="comment">|       Purpose:        Redraws the contents of CMainWindow within a given</span>
<a name="l00119"></a>00119 <span class="comment">|                               rectangle.</span>
<a name="l00120"></a>00120 <span class="comment">|       Input:          aRect   Rectangle that needs redrawing</span>
<a name="l00121"></a>00121 <span class="comment">|       Output:         None</span>
<a name="l00122"></a>00122 <span class="comment">\****************************************************************************/</span>
<a name="l00123"></a>00123 
<a name="l00124"></a>00124 <span class="keywordtype">void</span> CMainWindow::Draw(<span class="keyword">const</span> TRect&amp; aRect)
<a name="l00125"></a>00125         {
<a name="l00126"></a>00126         <span class="comment">// Draw a hatched pattern to illustrate that sprite is drawn only </span>
<a name="l00127"></a>00127         <span class="comment">// where its bitmap mask is 0</span>
<a name="l00128"></a>00128         CWindowGc* gc=SystemGc(); <span class="comment">// get a gc</span>
<a name="l00129"></a>00129         gc-&gt;SetClippingRect(aRect); <span class="comment">// clip outside this rect</span>
<a name="l00130"></a>00130         gc-&gt;Clear(aRect); <span class="comment">// clear</span>
<a name="l00131"></a>00131         gc-&gt;SetPenStyle(CGraphicsContext::ESolidPen);
<a name="l00132"></a>00132         gc-&gt;SetPenColor(TRgb::Gray4(2));
<a name="l00133"></a>00133         TSize size = Window().Size();
<a name="l00134"></a>00134         TInt width = size.iWidth;
<a name="l00135"></a>00135         TInt height = size.iHeight;
<a name="l00136"></a>00136         TInt numHoriz=height/5;
<a name="l00137"></a>00137         TInt numVert=width/10;
<a name="l00138"></a>00138         <span class="keywordflow">for</span> (TInt i=numHoriz; i&gt;0; i--)
<a name="l00139"></a>00139                 {
<a name="l00140"></a>00140                 gc-&gt;DrawLine (TPoint(0,height/numHoriz*i), TPoint(width, height/numHoriz*i));
<a name="l00141"></a>00141                 }
<a name="l00142"></a>00142         <span class="keywordflow">for</span> (TInt j=numVert; j&gt;0; j--)
<a name="l00143"></a>00143                 {
<a name="l00144"></a>00144                 gc-&gt;DrawLine (TPoint(width/numVert*j, 0), TPoint(width/numVert*j, height));
<a name="l00145"></a>00145                 }
<a name="l00146"></a>00146         }
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 
<a name="l00149"></a>00149 <span class="comment">/****************************************************************************\</span>
<a name="l00150"></a>00150 <span class="comment">|       Function:       CMainWindow::HandlePointerEvent</span>
<a name="l00151"></a>00151 <span class="comment">|       Purpose:        Handles pointer events for CMainWindow.</span>
<a name="l00152"></a>00152 <span class="comment">|       Input:          aPointerEvent   The pointer event!</span>
<a name="l00153"></a>00153 <span class="comment">|       Output:         None</span>
<a name="l00154"></a>00154 <span class="comment">\****************************************************************************/</span>
<a name="l00155"></a>00155 
<a name="l00156"></a>00156 <span class="keywordtype">void</span> CMainWindow::HandlePointerEvent (TPointerEvent&amp; <span class="comment">/*aPointerEvent*/</span>)
<a name="l00157"></a>00157         {       
<a name="l00158"></a>00158         }
<a name="l00159"></a>00159 
<a name="l00160"></a>00160 
<a name="l00162"></a>00162 <span class="comment">//                                       CExampleWsClient implementation</span>
<a name="l00164"></a>00164 <span class="comment"></span>
<a name="l00165"></a>00165 CExampleWsClient* CExampleWsClient::NewL(<span class="keyword">const</span> TRect&amp; aRect)
<a name="l00166"></a>00166         {
<a name="l00167"></a>00167         <span class="comment">// make new client</span>
<a name="l00168"></a>00168         CExampleWsClient* client=<span class="keyword">new</span> (ELeave) CExampleWsClient(aRect); 
<a name="l00169"></a>00169         CleanupStack::PushL(client); <span class="comment">// push, just in case</span>
<a name="l00170"></a>00170         client-&gt;ConstructL(); <span class="comment">// construct and run</span>
<a name="l00171"></a>00171         CleanupStack::Pop();
<a name="l00172"></a>00172         <span class="keywordflow">return</span> client;
<a name="l00173"></a>00173         }
<a name="l00174"></a>00174 
<a name="l00175"></a>00175 <span class="comment">/****************************************************************************\</span>
<a name="l00176"></a>00176 <span class="comment">|       Function:       Constructor/Destructor for CExampleWsClient</span>
<a name="l00177"></a>00177 <span class="comment">|                               Destructor deletes everything that was allocated by</span>
<a name="l00178"></a>00178 <span class="comment">|                               ConstructMainWindowL()</span>
<a name="l00179"></a>00179 <span class="comment">\****************************************************************************/</span>
<a name="l00180"></a>00180 
<a name="l00181"></a>00181 CExampleWsClient::CExampleWsClient(<span class="keyword">const</span> TRect&amp; aRect)
<a name="l00182"></a>00182 :iRect(aRect)
<a name="l00183"></a>00183         {
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185 
<a name="l00186"></a>00186 CExampleWsClient::~CExampleWsClient ()
<a name="l00187"></a>00187         {
<a name="l00188"></a>00188         <span class="keyword">delete</span> iMainWindow;
<a name="l00189"></a>00189         <span class="keyword">delete</span> iSprite;
<a name="l00190"></a>00190         }
<a name="l00191"></a>00191 
<a name="l00192"></a>00192 
<a name="l00193"></a>00193 <span class="comment">/****************************************************************************\</span>
<a name="l00194"></a>00194 <span class="comment">|       Function:       CExampleWsClient::ConstructMainWindowL()</span>
<a name="l00195"></a>00195 <span class="comment">|                               Called by base class&#39;s ConstructL</span>
<a name="l00196"></a>00196 <span class="comment">|       Purpose:        Allocates and creates all the windows owned by this client</span>
<a name="l00197"></a>00197 <span class="comment">|                               (See list of windows in CExampleWsCLient declaration).</span>
<a name="l00198"></a>00198 <span class="comment">\****************************************************************************/</span>
<a name="l00199"></a>00199 
<a name="l00200"></a>00200 <span class="keywordtype">void</span> CExampleWsClient::ConstructMainWindowL()
<a name="l00201"></a>00201         {
<a name="l00202"></a>00202         iMainWindow=<span class="keyword">new</span> (ELeave) CMainWindow(<span class="keyword">this</span>);
<a name="l00203"></a>00203         iMainWindow-&gt;ConstructL(iRect, TRgb (255,255,255));
<a name="l00204"></a>00204         iSprite=<span class="keyword">new</span> (ELeave) CSprite (<span class="keyword">this</span>);
<a name="l00205"></a>00205         iSprite-&gt;ConstructL(iMainWindow);
<a name="l00206"></a>00206         }
<a name="l00207"></a>00207 
<a name="l00208"></a>00208 
<a name="l00209"></a>00209 <span class="comment">/****************************************************************************\</span>
<a name="l00210"></a>00210 <span class="comment">|       Function:       CExampleWsClient::RunL()</span>
<a name="l00211"></a>00211 <span class="comment">|                               Called by active scheduler when an even occurs</span>
<a name="l00212"></a>00212 <span class="comment">|       Purpose:        Processes events according to their type</span>
<a name="l00213"></a>00213 <span class="comment">|                               For key events: calls HandleKeyEventL() (global to client)</span>
<a name="l00214"></a>00214 <span class="comment">|                               For pointer event: calls HandlePointerEvent() for window</span>
<a name="l00215"></a>00215 <span class="comment">|                                  event occurred in.</span>
<a name="l00216"></a>00216 <span class="comment">\****************************************************************************/</span>
<a name="l00217"></a>00217 <span class="keywordtype">void</span> CExampleWsClient::RunL()
<a name="l00218"></a>00218         {
<a name="l00219"></a>00219         <span class="comment">// get the event</span>
<a name="l00220"></a>00220         iWs.GetEvent(iWsEvent);
<a name="l00221"></a>00221         TInt eventType=iWsEvent.Type();
<a name="l00222"></a>00222         <span class="comment">// take action on it</span>
<a name="l00223"></a>00223         <span class="keywordflow">switch</span> (eventType)
<a name="l00224"></a>00224                 {
<a name="l00225"></a>00225         <span class="comment">// events global within window group</span>
<a name="l00226"></a>00226         <span class="keywordflow">case</span> EEventNull:
<a name="l00227"></a>00227                 <span class="keywordflow">break</span>;
<a name="l00228"></a>00228         <span class="keywordflow">case</span> EEventKey:
<a name="l00229"></a>00229                 {
<a name="l00230"></a>00230                 TKeyEvent&amp; keyEvent=*iWsEvent.Key(); <span class="comment">// get key event</span>
<a name="l00231"></a>00231                 HandleKeyEventL (keyEvent);
<a name="l00232"></a>00232                 <span class="keywordflow">break</span>;
<a name="l00233"></a>00233                 }
<a name="l00234"></a>00234         <span class="keywordflow">case</span> EEventModifiersChanged:
<a name="l00235"></a>00235                 <span class="keywordflow">break</span>;
<a name="l00236"></a>00236         <span class="keywordflow">case</span> EEventKeyUp:
<a name="l00237"></a>00237         <span class="keywordflow">case</span> EEventKeyDown:
<a name="l00238"></a>00238         <span class="keywordflow">case</span> EEventFocusLost:
<a name="l00239"></a>00239         <span class="keywordflow">case</span> EEventFocusGained:
<a name="l00240"></a>00240         <span class="keywordflow">case</span> EEventSwitchOn:
<a name="l00241"></a>00241         <span class="keywordflow">case</span> EEventPassword:
<a name="l00242"></a>00242         <span class="keywordflow">case</span> EEventWindowGroupsChanged:
<a name="l00243"></a>00243         <span class="keywordflow">case</span> EEventErrorMessage:
<a name="l00244"></a>00244                 <span class="keywordflow">break</span>;
<a name="l00245"></a>00245         <span class="comment">// events local to specific windows</span>
<a name="l00246"></a>00246         <span class="keywordflow">case</span> EEventPointer:
<a name="l00247"></a>00247                 {
<a name="l00248"></a>00248                 CWindow* window=(CWindow*)(iWsEvent.Handle()); <span class="comment">// get window</span>
<a name="l00249"></a>00249                 TPointerEvent&amp; pointerEvent=*iWsEvent.Pointer();
<a name="l00250"></a>00250                 window-&gt;HandlePointerEvent (pointerEvent);
<a name="l00251"></a>00251                 <span class="keywordflow">break</span>;
<a name="l00252"></a>00252                 }
<a name="l00253"></a>00253         <span class="keywordflow">case</span> EEventPointerExit:
<a name="l00254"></a>00254         <span class="keywordflow">case</span> EEventPointerEnter:
<a name="l00255"></a>00255                 <span class="keywordflow">break</span>;
<a name="l00256"></a>00256         <span class="keywordflow">case</span> EEventPointerBufferReady:
<a name="l00257"></a>00257                 {
<a name="l00258"></a>00258                 <span class="keywordflow">break</span>;
<a name="l00259"></a>00259                 }
<a name="l00260"></a>00260         <span class="keywordflow">case</span> EEventDragDrop:
<a name="l00261"></a>00261                 <span class="keywordflow">break</span>;
<a name="l00262"></a>00262         <span class="keywordflow">default</span>:
<a name="l00263"></a>00263                 <span class="keywordflow">break</span>;
<a name="l00264"></a>00264                 }
<a name="l00265"></a>00265         IssueRequest(); <span class="comment">// maintain outstanding request</span>
<a name="l00266"></a>00266         }
<a name="l00267"></a>00267 
<a name="l00268"></a>00268 <span class="comment">/****************************************************************************\</span>
<a name="l00269"></a>00269 <span class="comment">|       Function:       CExampleWsClient::HandleKeyEventL()</span>
<a name="l00270"></a>00270 <span class="comment">|       Purpose:        Processes key events for CExampleWsClient</span>
<a name="l00271"></a>00271 <span class="comment">|                               Gets the key code from the key event.  Exits on &#39;Escape&#39;</span>
<a name="l00272"></a>00272 <span class="comment">\****************************************************************************/</span>
<a name="l00273"></a>00273 <span class="keywordtype">void</span> CExampleWsClient::HandleKeyEventL (TKeyEvent&amp; aKeyEvent)
<a name="l00274"></a>00274         {
<a name="l00275"></a>00275         TUint   code = aKeyEvent.iCode;
<a name="l00276"></a>00276         <span class="keywordflow">switch</span> (code)
<a name="l00277"></a>00277                 {
<a name="l00278"></a>00278                 <span class="keywordflow">case</span> EKeyLeftArrow:
<a name="l00279"></a>00279                         iSprite-&gt;UpdatePos(TPoint(-2,0));
<a name="l00280"></a>00280                         <span class="keywordflow">break</span>;
<a name="l00281"></a>00281                 <span class="keywordflow">case</span> EKeyRightArrow:
<a name="l00282"></a>00282                         iSprite-&gt;UpdatePos(TPoint(2,0));
<a name="l00283"></a>00283                         <span class="keywordflow">break</span>;
<a name="l00284"></a>00284                 <span class="keywordflow">case</span> EKeyUpArrow:
<a name="l00285"></a>00285                         iSprite-&gt;UpdatePos(TPoint(0,-2));
<a name="l00286"></a>00286                         <span class="keywordflow">break</span>;
<a name="l00287"></a>00287                 <span class="keywordflow">case</span> EKeyDownArrow:
<a name="l00288"></a>00288                         iSprite-&gt;UpdatePos(TPoint(0,2));
<a name="l00289"></a>00289                         <span class="keywordflow">break</span>;
<a name="l00290"></a>00290                 }
<a name="l00291"></a>00291         }
<a name="l00292"></a>00292 
</pre></div></div>
<hr size="1"/><address style="text-align: right;"><small>Generated by&nbsp;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
</body>
</html>