Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/_bmp_anim_gui___app_ui_8cpp_source.html
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 13 Aug 2010 16:47:46 +0100
changeset 14 578be2adaf3e
parent 6 43e37759235e
permissions -rw-r--r--
Week 32 contribution of PDK documentation content. See release notes for details. Fixes bug Bug 3582

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<h1>examples/AppFramework/BmpAnim/BmpAnimGui_AppUi.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of &quot;Eclipse Public License v1.0&quot;</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL &quot;http://www.eclipse.org/legal/epl-v10.html&quot;.</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;BmpAnimGui.h&quot;</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="comment">// Second phase constructor of the application UI class.</span>
<a name="l00019"></a>00019 <span class="comment">// It creates and owns a single view.</span>
<a name="l00020"></a>00020 <span class="keywordtype">void</span> CExampleAppUi::ConstructL()
<a name="l00021"></a>00021         {
<a name="l00022"></a>00022         <span class="comment">// Complete the UI framework&#39;s construction of the App UI.</span>
<a name="l00023"></a>00023         BaseConstructL();
<a name="l00024"></a>00024         <span class="comment">// Create the appview.</span>
<a name="l00025"></a>00025         iAppView = CExampleAppView::NewL( ClientRect() );
<a name="l00026"></a>00026         }
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="comment">// The application UI class owns one view, and is responsible</span>
<a name="l00029"></a>00029 <span class="comment">// for destroying it</span>
<a name="l00030"></a>00030 CExampleAppUi::~CExampleAppUi()
<a name="l00031"></a>00031         {
<a name="l00032"></a>00032         <span class="keyword">delete</span> iAppView;
<a name="l00033"></a>00033         }
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="comment">// Called by the UI framework when a command has been issued.</span>
<a name="l00036"></a>00036 <span class="keywordtype">void</span> CExampleAppUi::HandleCommandL( TInt aCommand )
<a name="l00037"></a>00037         {
<a name="l00038"></a>00038         
<a name="l00039"></a>00039         <span class="keywordflow">switch</span> (aCommand)
<a name="l00040"></a>00040                 {
<a name="l00041"></a>00041         <span class="keywordflow">case</span> EGuiBaseDo0:
<a name="l00042"></a>00042                 iAppView-&gt;iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::EPlay );
<a name="l00043"></a>00043                 iAppView-&gt;iBitmapAnimPlayer.StartL();           
<a name="l00044"></a>00044                 <span class="keywordflow">break</span>;                           
<a name="l00045"></a>00045         
<a name="l00046"></a>00046         <span class="keywordflow">case</span> EGuiBaseDo1:
<a name="l00047"></a>00047                 iAppView-&gt;iBitmapAnimPlayer.StopL();
<a name="l00048"></a>00048                 <span class="keywordflow">break</span>;
<a name="l00049"></a>00049         
<a name="l00050"></a>00050         <span class="keywordflow">case</span> EGuiBaseDo2:
<a name="l00051"></a>00051                 iAppView-&gt;iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::EBounce );
<a name="l00052"></a>00052                 iAppView-&gt;iBitmapAnimPlayer.StartL();
<a name="l00053"></a>00053                 <span class="keywordflow">break</span>;
<a name="l00054"></a>00054                 
<a name="l00055"></a>00055         <span class="keywordflow">case</span> EGuiBaseDo3:
<a name="l00056"></a>00056                 iAppView-&gt;iBitmapAnimPlayer.SetPlayModeL( CBitmapAnimClientData::ECycle );
<a name="l00057"></a>00057                 iAppView-&gt;iBitmapAnimPlayer.StartL();
<a name="l00058"></a>00058                 <span class="keywordflow">break</span>;
<a name="l00059"></a>00059 
<a name="l00060"></a>00060         <span class="keywordflow">case</span> EEikCmdExit: 
<a name="l00061"></a>00061                 Exit();
<a name="l00062"></a>00062                 <span class="keywordflow">break</span>;
<a name="l00063"></a>00063                 }
<a name="l00064"></a>00064         
<a name="l00065"></a>00065         }
<a name="l00066"></a>00066 
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