Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/_c_direct_display_life_8cpp_source.html
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 13 Aug 2010 16:47:46 +0100
changeset 14 578be2adaf3e
parent 6 43e37759235e
permissions -rw-r--r--
Week 32 contribution of PDK documentation content. See release notes for details. Fixes bug Bug 3582

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<h1>examples/Graphics/WS/Direct/CDirectDisplayLife.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of &quot;Eclipse Public License v1.0&quot;</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL &quot;http://www.eclipse.org/legal/epl-v10.html&quot;.</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;coemain.h&gt;</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;CDirectDisplayLife.h&quot;</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="comment">// Dimension of each cell</span>
<a name="l00021"></a>00021 <span class="keyword">const</span> TInt CDirectDisplayLife::KBlockSize = 20;
<a name="l00022"></a>00022 <span class="comment">// Delay between generations (microseconds)</span>
<a name="l00023"></a>00023 <span class="comment">// Actual minimum is 1/10s on WINS</span>
<a name="l00024"></a>00024 <span class="keyword">const</span> TInt CDirectDisplayLife::KGenerationInterval = 70000;
<a name="l00025"></a>00025 <span class="comment">// X &amp; Y origins of upper left of cell display</span>
<a name="l00026"></a>00026 <span class="keyword">const</span> TInt CDirectDisplayLife::iXOrigin = 50;
<a name="l00027"></a>00027 <span class="keyword">const</span> TInt CDirectDisplayLife::iYOrigin = 30;
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 CDirectDisplayLife::CDirectDisplayLife(RWsSession&amp; aClient, 
<a name="l00030"></a>00030                                                                            RWindow&amp; aWindow,
<a name="l00031"></a>00031                                                                            CLifeEngine&amp; aLifeEngine)
<a name="l00032"></a>00032 : CTimer(CActive::EPriorityStandard),
<a name="l00033"></a>00033         iClient(aClient),
<a name="l00034"></a>00034         iWindow(aWindow),
<a name="l00035"></a>00035         iLifeEngine(aLifeEngine)
<a name="l00036"></a>00036         {
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 CDirectDisplayLife::~CDirectDisplayLife()
<a name="l00040"></a>00040         {
<a name="l00041"></a>00041         Cancel();
<a name="l00042"></a>00042         <span class="keyword">delete</span> iDirectScreenAccess;
<a name="l00043"></a>00043         }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 <span class="keywordtype">void</span> CDirectDisplayLife::ConstructL()
<a name="l00046"></a>00046         {
<a name="l00047"></a>00047         CTimer::ConstructL();
<a name="l00048"></a>00048         <span class="comment">// Create the DSA object</span>
<a name="l00049"></a>00049         iDirectScreenAccess = CDirectScreenAccess::NewL(
<a name="l00050"></a>00050                 iClient,                                <span class="comment">// WS session</span>
<a name="l00051"></a>00051                 *(CCoeEnv::Static()-&gt;ScreenDevice()),           <span class="comment">// CWsScreenDevice</span>
<a name="l00052"></a>00052                 iWindow,                                <span class="comment">// RWindowBase</span>
<a name="l00053"></a>00053                 *<span class="keyword">this</span>                                   <span class="comment">// MDirectScreenAccess</span>
<a name="l00054"></a>00054                 );
<a name="l00055"></a>00055 
<a name="l00056"></a>00056         CActiveScheduler::Add(<span class="keyword">this</span>);
<a name="l00057"></a>00057         }
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 <span class="comment">// Start game display</span>
<a name="l00060"></a>00060 <span class="keywordtype">void</span> CDirectDisplayLife::StartL()
<a name="l00061"></a>00061         {
<a name="l00062"></a>00062         <span class="comment">// Initialise DSA</span>
<a name="l00063"></a>00063         iDirectScreenAccess -&gt; StartL();
<a name="l00064"></a>00064         <span class="comment">// Get graphics context for it</span>
<a name="l00065"></a>00065         iGc = iDirectScreenAccess -&gt; Gc();
<a name="l00066"></a>00066         iGc -&gt; SetBrushStyle(CGraphicsContext::ESolidBrush);
<a name="l00067"></a>00067         <span class="comment">// Get region that DSA can draw in</span>
<a name="l00068"></a>00068         iRegion = iDirectScreenAccess -&gt; DrawingRegion();
<a name="l00069"></a>00069         <span class="comment">// Set the display to clip to this region</span>
<a name="l00070"></a>00070         iGc -&gt; SetClippingRegion(iRegion); 
<a name="l00071"></a>00071 
<a name="l00072"></a>00072         After(TTimeIntervalMicroSeconds32(KGenerationInterval));
<a name="l00073"></a>00073         }
<a name="l00074"></a>00074         
<a name="l00075"></a>00075 <span class="comment">// Implement MDirectScreenAccess</span>
<a name="l00076"></a>00076 <span class="keywordtype">void</span> CDirectDisplayLife::Restart(RDirectScreenAccess::TTerminationReasons <span class="comment">/*aReason*/</span>)
<a name="l00077"></a>00077         {
<a name="l00078"></a>00078         <span class="comment">// Restart display</span>
<a name="l00079"></a>00079         <span class="comment">// Note that this will result in the clipping region being updated</span>
<a name="l00080"></a>00080         <span class="comment">// so that menus, overlaying dialogs, etc. will not be drawn over</span>
<a name="l00081"></a>00081         TRAPD(err,StartL());
<a name="l00082"></a>00082         <span class="keywordflow">if</span>(err != KErrNone)
<a name="l00083"></a>00083                 {
<a name="l00084"></a>00084                 User::Panic(_L(<span class="stringliteral">&quot;Failed to Restart display&quot;</span>),err);
<a name="l00085"></a>00085                 }
<a name="l00086"></a>00086         }
<a name="l00087"></a>00087 
<a name="l00088"></a>00088 <span class="keywordtype">void</span> CDirectDisplayLife::AbortNow(RDirectScreenAccess::TTerminationReasons <span class="comment">/*aReason*/</span>)
<a name="l00089"></a>00089         {
<a name="l00090"></a>00090         <span class="comment">// Cancel timer and display</span>
<a name="l00091"></a>00091         Cancel();
<a name="l00092"></a>00092         }
<a name="l00093"></a>00093 
<a name="l00094"></a>00094 <span class="comment">// Draw cells using DSA</span>
<a name="l00095"></a>00095 <span class="keywordtype">void</span> CDirectDisplayLife::RunL()
<a name="l00096"></a>00096         {
<a name="l00097"></a>00097         <span class="comment">// Update engine</span>
<a name="l00098"></a>00098         iLifeEngine.AddGeneration();
<a name="l00099"></a>00099         <span class="keyword">const</span> TCellArray&amp; iCells = iLifeEngine.GetCellArray();
<a name="l00100"></a>00100 
<a name="l00101"></a>00101         <span class="comment">// Loop through cells drawing each</span>
<a name="l00102"></a>00102         TRect drawBlock(iXOrigin, iYOrigin, iXOrigin+KBlockSize,iYOrigin+KBlockSize);
<a name="l00103"></a>00103         <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y=0; y&lt;DIM_Y_ARRAY; y++)
<a name="l00104"></a>00104                 {
<a name="l00105"></a>00105                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x=0; x&lt;DIM_X_ARRAY; x++)
<a name="l00106"></a>00106                         {
<a name="l00107"></a>00107                         <span class="keywordflow">if</span> (iCells[x][y])
<a name="l00108"></a>00108                                 iGc -&gt; SetBrushColor(KRgbBlue);
<a name="l00109"></a>00109                         <span class="keywordflow">else</span>
<a name="l00110"></a>00110                                 iGc -&gt; SetBrushColor(KRgbYellow);
<a name="l00111"></a>00111                         iGc -&gt; DrawRect(drawBlock);
<a name="l00112"></a>00112                         drawBlock.Move(KBlockSize,0);
<a name="l00113"></a>00113 
<a name="l00114"></a>00114                         <span class="comment">// Redraw the changed areas</span>
<a name="l00115"></a>00115                         TPoint modified;
<a name="l00116"></a>00116                         modified.iX = iXOrigin+KBlockSize;
<a name="l00117"></a>00117                         modified.iY = iYOrigin+KBlockSize;
<a name="l00118"></a>00118 
<a name="l00119"></a>00119                         <span class="comment">// Update the screen for the areas that have been redrawn</span>
<a name="l00120"></a>00120                         iDirectScreenAccess-&gt;ScreenDevice()-&gt;Update();
<a name="l00121"></a>00121                         }
<a name="l00122"></a>00122                 drawBlock.iTl.iX = iXOrigin;
<a name="l00123"></a>00123                 drawBlock.iBr.iX = iXOrigin+KBlockSize;
<a name="l00124"></a>00124                 drawBlock.Move(0,KBlockSize);
<a name="l00125"></a>00125                 }
<a name="l00126"></a>00126         iClient.Flush();
<a name="l00127"></a>00127         <span class="comment">// Renew request</span>
<a name="l00128"></a>00128         After(TTimeIntervalMicroSeconds32(KGenerationInterval));
<a name="l00129"></a>00129         }
<a name="l00130"></a>00130 
<a name="l00131"></a>00131 <span class="keywordtype">void</span> CDirectDisplayLife::DoCancel()
<a name="l00132"></a>00132         {
<a name="l00133"></a>00133         <span class="comment">// Cancel timer</span>
<a name="l00134"></a>00134         CTimer::DoCancel();
<a name="l00135"></a>00135         <span class="comment">// Cancel DSA</span>
<a name="l00136"></a>00136         iDirectScreenAccess -&gt; Cancel();
<a name="l00137"></a>00137         }
<a name="l00138"></a>00138 
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