Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/thread_8rss_source.html
author Dominic Pinkman <dominic.pinkman@nokia.com>
Fri, 13 Aug 2010 16:47:46 +0100
changeset 14 578be2adaf3e
parent 6 43e37759235e
permissions -rw-r--r--
Week 32 contribution of PDK documentation content. See release notes for details. Fixes bug Bug 3582

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<title>TB9.2 Example Applications: examples/ForumNokia/ThreadExample/group/thread.rss Source File</title>
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<h1>examples/ForumNokia/ThreadExample/group/thread.rss</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">* ============================================================================</span>
<a name="l00003"></a>00003 <span class="comment">*  Name     : Thread.rss Thread resource file</span>
<a name="l00004"></a>00004 <span class="comment">*  Part of  : Thread</span>
<a name="l00005"></a>00005 <span class="comment">*  Created  : 04.02.2005 by Forum Nokia</span>
<a name="l00006"></a>00006 <span class="comment">*  Version  : 1.0</span>
<a name="l00007"></a>00007 <span class="comment">*  Copyright: Nokia Corporation</span>
<a name="l00008"></a>00008 <span class="comment">* ============================================================================</span>
<a name="l00009"></a>00009 <span class="comment">*/</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 NAME THRE
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;eikon.rh&gt;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;avkon.rh&gt;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;avkon.rsg&gt;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;thread.mbg&gt;</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;Thread.hrh&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;thread.loc&quot;</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#define KWidth 176</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define KHeight 100</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define KMaxLength 256  </span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#define KThreadOneFrameTime 100</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define KThreadTwoFrameTime 100</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define KThreadThreeFrameTime 100</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#define KThreadAnimationPosY 0</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define KThreadAnimationTwoPosX 55</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define KThreadAnimationThreePosX 110</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#ifdef EKA2</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define ANIMATION_BMPFILE_NAME      &quot;\\resource\\apps\\Thread.mbm&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define ANIMATION_BMPFILE_NAME      &quot;\\system\\apps\\Thread\\thread.mbm&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00041"></a>00041 <span class="comment">//   </span>
<a name="l00042"></a>00042 <span class="comment">//    Define the resource file signature </span>
<a name="l00043"></a>00043 <span class="comment">//    This resource should be empty.</span>
<a name="l00044"></a>00044 <span class="comment">//</span>
<a name="l00045"></a>00045 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00046"></a>00046 <span class="comment">//</span>
<a name="l00047"></a>00047 RESOURCE RSS_SIGNATURE
<a name="l00048"></a>00048     {
<a name="l00049"></a>00049     }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00052"></a>00052 <span class="comment">//   </span>
<a name="l00053"></a>00053 <span class="comment">//    Default Document Name</span>
<a name="l00054"></a>00054 <span class="comment">//</span>
<a name="l00055"></a>00055 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00056"></a>00056 <span class="comment">//</span>
<a name="l00057"></a>00057 RESOURCE TBUF r_default_document_name
<a name="l00058"></a>00058     {
<a name="l00059"></a>00059     buf=<span class="stringliteral">&quot;&quot;</span>;
<a name="l00060"></a>00060     }
<a name="l00061"></a>00061 
<a name="l00062"></a>00062 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00063"></a>00063 <span class="comment">//   </span>
<a name="l00064"></a>00064 <span class="comment">//    Define default menu and CBA key.</span>
<a name="l00065"></a>00065 <span class="comment">//</span>
<a name="l00066"></a>00066 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00067"></a>00067 <span class="comment">//</span>
<a name="l00068"></a>00068 RESOURCE EIK_APP_INFO
<a name="l00069"></a>00069     {
<a name="l00070"></a>00070     menubar = r_Thread_menubar;
<a name="l00071"></a>00071     cba = R_AVKON_SOFTKEYS_OPTIONS_EXIT;
<a name="l00072"></a>00072     status_pane = r_my_status_pane;
<a name="l00073"></a>00073     }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00076"></a>00076 <span class="comment">//   </span>
<a name="l00077"></a>00077 <span class="comment">//   r_Thread_menubar</span>
<a name="l00078"></a>00078 <span class="comment">//   Menubar for Thread example</span>
<a name="l00079"></a>00079 <span class="comment">//</span>
<a name="l00080"></a>00080 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00081"></a>00081 <span class="comment">//</span>
<a name="l00082"></a>00082 RESOURCE MENU_BAR r_Thread_menubar
<a name="l00083"></a>00083     {
<a name="l00084"></a>00084     titles =
<a name="l00085"></a>00085         {
<a name="l00086"></a>00086         MENU_TITLE
<a name="l00087"></a>00087             {
<a name="l00088"></a>00088             menu_pane = r_Thread_menu;
<a name="l00089"></a>00089             }
<a name="l00090"></a>00090         };
<a name="l00091"></a>00091     }
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 
<a name="l00094"></a>00094 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00095"></a>00095 <span class="comment">//   </span>
<a name="l00096"></a>00096 <span class="comment">//   r_Thread_menu</span>
<a name="l00097"></a>00097 <span class="comment">//   Menu for &quot;Options&quot;</span>
<a name="l00098"></a>00098 <span class="comment">//</span>
<a name="l00099"></a>00099 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00100"></a>00100 <span class="comment">//</span>
<a name="l00101"></a>00101 RESOURCE MENU_PANE r_Thread_menu
<a name="l00102"></a>00102     {
<a name="l00103"></a>00103     items = 
<a name="l00104"></a>00104         {
<a name="l00105"></a>00105         MENU_ITEM
<a name="l00106"></a>00106             {
<a name="l00107"></a>00107             command = EThreadKillCommand1;
<a name="l00108"></a>00108             txt = THREAD1_KILL;
<a name="l00109"></a>00109             },
<a name="l00110"></a>00110         MENU_ITEM
<a name="l00111"></a>00111             {
<a name="l00112"></a>00112             command = EThreadKillCommand2;
<a name="l00113"></a>00113             txt = THREAD2_KILL;
<a name="l00114"></a>00114             },
<a name="l00115"></a>00115          MENU_ITEM
<a name="l00116"></a>00116             {
<a name="l00117"></a>00117             command = EThreadKillCommand3;
<a name="l00118"></a>00118             txt = THREAD3_KILL;
<a name="l00119"></a>00119             },
<a name="l00120"></a>00120          MENU_ITEM
<a name="l00121"></a>00121             {
<a name="l00122"></a>00122             command = EThreadStartCommand;
<a name="l00123"></a>00123             txt = THREAD_START;
<a name="l00124"></a>00124             },
<a name="l00125"></a>00125         MENU_ITEM
<a name="l00126"></a>00126             {
<a name="l00127"></a>00127             command = EAknSoftkeyExit;
<a name="l00128"></a>00128             txt = THREAD_EXIT;
<a name="l00129"></a>00129             }
<a name="l00130"></a>00130         };
<a name="l00131"></a>00131     }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00134"></a>00134 <span class="comment">//   </span>
<a name="l00135"></a>00135 <span class="comment">//   r_richtexteditor_rich_text_editor</span>
<a name="l00136"></a>00136 <span class="comment">//   RichTextEditor resources</span>
<a name="l00137"></a>00137 <span class="comment">//</span>
<a name="l00138"></a>00138 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00139"></a>00139 <span class="comment">//</span>
<a name="l00140"></a>00140 RESOURCE RTXTED r_richtexteditor_rich_text_editor
<a name="l00141"></a>00141         {
<a name="l00142"></a>00142         width=KWidth;
<a name="l00143"></a>00143         height=KHeight;
<a name="l00144"></a>00144         textlimit=KMaxLength; 
<a name="l00145"></a>00145         flags=EEikEdwinReadOnly | EEikEdwinAvkonDisableCursor;
<a name="l00146"></a>00146         avkon_flags=EAknEditorFlagEnableScrollBars;
<a name="l00147"></a>00147         }       
<a name="l00148"></a>00148 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00149"></a>00149 <span class="comment">//   </span>
<a name="l00150"></a>00150 <span class="comment">//   CAknBitmapAnimation resources</span>
<a name="l00151"></a>00151 <span class="comment">//</span>
<a name="l00152"></a>00152 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00153"></a>00153 <span class="comment">//</span>
<a name="l00154"></a>00154 RESOURCE BMPANIM_DATA r_animation_thread_one_data
<a name="l00155"></a>00155         {
<a name="l00156"></a>00156         frameinterval = 500;
<a name="l00157"></a>00157         playmode = EAknBitmapAnimationPlayModeCycle;
<a name="l00158"></a>00158         flash = 0;
<a name="l00159"></a>00159         bmpfile = ANIMATION_BMPFILE_NAME;
<a name="l00160"></a>00160         frames = r_animation_array ;
<a name="l00161"></a>00161         }
<a name="l00162"></a>00162 
<a name="l00163"></a>00163 RESOURCE BMPANIM_DATA r_animation_thread_two_data
<a name="l00164"></a>00164         {
<a name="l00165"></a>00165         frameinterval = 500;
<a name="l00166"></a>00166         playmode = EAknBitmapAnimationPlayModeCycle;
<a name="l00167"></a>00167         flash = 0;
<a name="l00168"></a>00168         bmpfile = ANIMATION_BMPFILE_NAME;
<a name="l00169"></a>00169         frames = r_animation_array_two;
<a name="l00170"></a>00170         }
<a name="l00171"></a>00171         
<a name="l00172"></a>00172 RESOURCE BMPANIM_DATA r_animation_thread_three_data
<a name="l00173"></a>00173         {
<a name="l00174"></a>00174         frameinterval = 500;
<a name="l00175"></a>00175         playmode = EAknBitmapAnimationPlayModeCycle;
<a name="l00176"></a>00176         flash = 0;
<a name="l00177"></a>00177         bmpfile = ANIMATION_BMPFILE_NAME;
<a name="l00178"></a>00178         frames = r_animation_array_three;
<a name="l00179"></a>00179         }
<a name="l00180"></a>00180         
<a name="l00181"></a>00181 <span class="comment">//--------------------------------------------------</span>
<a name="l00182"></a>00182 <span class="comment">//</span>
<a name="l00183"></a>00183 <span class="comment">// r_animation_array/(two)/(three)</span>
<a name="l00184"></a>00184 <span class="comment">// </span>
<a name="l00185"></a>00185 <span class="comment">// Images which the animations will display. </span>
<a name="l00186"></a>00186 <span class="comment">//--------------------------------------------------</span>
<a name="l00187"></a>00187 RESOURCE ARRAY r_animation_array
<a name="l00188"></a>00188         {
<a name="l00189"></a>00189         items = 
<a name="l00190"></a>00190                 {
<a name="l00191"></a>00191                 BMPANIM_FRAME { time=  KThreadOneFrameTime; bmpid = EMbmThreadImage01;},
<a name="l00192"></a>00192                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage02;},
<a name="l00193"></a>00193                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage03;},
<a name="l00194"></a>00194                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage04;},
<a name="l00195"></a>00195                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage05;},
<a name="l00196"></a>00196                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage06;},
<a name="l00197"></a>00197                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage07;},
<a name="l00198"></a>00198                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage08;},
<a name="l00199"></a>00199                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage09;},
<a name="l00200"></a>00200                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage10;},
<a name="l00201"></a>00201                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage11;},
<a name="l00202"></a>00202                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage12;},
<a name="l00203"></a>00203                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage13;},
<a name="l00204"></a>00204                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage14;},
<a name="l00205"></a>00205                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage15;},
<a name="l00206"></a>00206                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage16;},
<a name="l00207"></a>00207                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage17;},
<a name="l00208"></a>00208                 BMPANIM_FRAME { time = KThreadOneFrameTime; bmpid = EMbmThreadImage18;}
<a name="l00209"></a>00209                 };
<a name="l00210"></a>00210         }
<a name="l00211"></a>00211 
<a name="l00212"></a>00212 RESOURCE ARRAY r_animation_array_two
<a name="l00213"></a>00213         {
<a name="l00214"></a>00214         items = 
<a name="l00215"></a>00215                 {
<a name="l00216"></a>00216                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage01;},
<a name="l00217"></a>00217                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage02;},
<a name="l00218"></a>00218                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage03;},
<a name="l00219"></a>00219                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage04;},
<a name="l00220"></a>00220                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage05;},
<a name="l00221"></a>00221                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage06;},
<a name="l00222"></a>00222                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage07;},
<a name="l00223"></a>00223                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage08;},
<a name="l00224"></a>00224                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage09;},
<a name="l00225"></a>00225                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage10;},
<a name="l00226"></a>00226                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage11;},
<a name="l00227"></a>00227                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage12;},
<a name="l00228"></a>00228                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage13;},
<a name="l00229"></a>00229                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage14;},
<a name="l00230"></a>00230                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage15;},
<a name="l00231"></a>00231                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage16;},
<a name="l00232"></a>00232                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage17;},
<a name="l00233"></a>00233                 BMPANIM_FRAME { time = KThreadTwoFrameTime; posx = KThreadAnimationTwoPosX; posy = KThreadAnimationPosY; bmpid = EMbmThreadImage18;}
<a name="l00234"></a>00234                 };
<a name="l00235"></a>00235         }
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 RESOURCE ARRAY r_animation_array_three
<a name="l00238"></a>00238         {
<a name="l00239"></a>00239         items = 
<a name="l00240"></a>00240                 {
<a name="l00241"></a>00241                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage01;},
<a name="l00242"></a>00242                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage02;},
<a name="l00243"></a>00243                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage03;},
<a name="l00244"></a>00244                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage04;},
<a name="l00245"></a>00245                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage05;},
<a name="l00246"></a>00246                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage06;},
<a name="l00247"></a>00247                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage07;},
<a name="l00248"></a>00248                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage08;},
<a name="l00249"></a>00249                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage09;},
<a name="l00250"></a>00250                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage10;},
<a name="l00251"></a>00251                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage11;},
<a name="l00252"></a>00252                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage12;},
<a name="l00253"></a>00253                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage13;},
<a name="l00254"></a>00254                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage14;},
<a name="l00255"></a>00255                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage15;},
<a name="l00256"></a>00256                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage16;},
<a name="l00257"></a>00257                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage17;},
<a name="l00258"></a>00258                 BMPANIM_FRAME { time = KThreadThreeFrameTime; posx = KThreadAnimationThreePosX ; posy = KThreadAnimationPosY;bmpid = EMbmThreadImage18;}
<a name="l00259"></a>00259                 };
<a name="l00260"></a>00260         }
<a name="l00261"></a>00261         
<a name="l00262"></a>00262 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00263"></a>00263 <span class="comment">//   </span>
<a name="l00264"></a>00264 <span class="comment">//   Title pane text</span>
<a name="l00265"></a>00265 <span class="comment">//</span>
<a name="l00266"></a>00266 <span class="comment">// ---------------------------------------------------------</span>
<a name="l00267"></a>00267 <span class="comment">//</span>
<a name="l00268"></a>00268 RESOURCE STATUS_PANE_APP_MODEL r_my_status_pane
<a name="l00269"></a>00269         {
<a name="l00270"></a>00270         panes =
<a name="l00271"></a>00271                 {
<a name="l00272"></a>00272                 SPANE_PANE
<a name="l00273"></a>00273                         {
<a name="l00274"></a>00274                         <span class="keywordtype">id</span> = EEikStatusPaneUidTitle;
<a name="l00275"></a>00275                         type = EAknCtTitlePane;
<a name="l00276"></a>00276                         resource = r_my_title_pane;
<a name="l00277"></a>00277                         }
<a name="l00278"></a>00278                 };
<a name="l00279"></a>00279         }
<a name="l00280"></a>00280         
<a name="l00281"></a>00281 RESOURCE TITLE_PANE r_my_title_pane
<a name="l00282"></a>00282         {
<a name="l00283"></a>00283         txt = THREAD_TITLE_PANE_TEXT;
<a name="l00284"></a>00284         }
<a name="l00285"></a>00285 RESOURCE TBUF r_killed_thread1
<a name="l00286"></a>00286         { 
<a name="l00287"></a>00287         buf = KILLED_THREAD1;
<a name="l00288"></a>00288         }
<a name="l00289"></a>00289 RESOURCE TBUF r_killed_thread2
<a name="l00290"></a>00290         { 
<a name="l00291"></a>00291         buf = KILLED_THREAD2;
<a name="l00292"></a>00292         }
<a name="l00293"></a>00293 RESOURCE TBUF r_killed_thread3
<a name="l00294"></a>00294         { 
<a name="l00295"></a>00295         buf = KILLED_THREAD3;
<a name="l00296"></a>00296         }
<a name="l00297"></a>00297 RESOURCE TBUF r_thread1_was_killed
<a name="l00298"></a>00298         { 
<a name="l00299"></a>00299         buf = THREAD1_WAS_KILLED;
<a name="l00300"></a>00300         }
<a name="l00301"></a>00301 RESOURCE TBUF r_thread2_was_killed
<a name="l00302"></a>00302         { 
<a name="l00303"></a>00303         buf = THREAD2_WAS_KILLED;
<a name="l00304"></a>00304         }
<a name="l00305"></a>00305 RESOURCE TBUF r_thread3_was_killed
<a name="l00306"></a>00306         { 
<a name="l00307"></a>00307         buf = THREAD3_WAS_KILLED;
<a name="l00308"></a>00308         }
<a name="l00309"></a>00309 RESOURCE TBUF r_thread1_name
<a name="l00310"></a>00310         { 
<a name="l00311"></a>00311         buf = THREAD1_NAME;
<a name="l00312"></a>00312         }
<a name="l00313"></a>00313 RESOURCE TBUF r_thread2_name
<a name="l00314"></a>00314         { 
<a name="l00315"></a>00315         buf = THREAD2_NAME;
<a name="l00316"></a>00316         }
<a name="l00317"></a>00317 RESOURCE TBUF r_thread3_name
<a name="l00318"></a>00318         { 
<a name="l00319"></a>00319         buf = THREAD3_NAME;
<a name="l00320"></a>00320         }
<a name="l00321"></a>00321 RESOURCE TBUF r_thread1_create_failure
<a name="l00322"></a>00322         { 
<a name="l00323"></a>00323         buf = THREAD1_CREATE_FAILURE;
<a name="l00324"></a>00324         }
<a name="l00325"></a>00325 RESOURCE TBUF r_thread2_create_failure
<a name="l00326"></a>00326         { 
<a name="l00327"></a>00327         buf = THREAD2_CREATE_FAILURE;
<a name="l00328"></a>00328         }       
<a name="l00329"></a>00329 RESOURCE TBUF r_thread3_create_failure
<a name="l00330"></a>00330         { 
<a name="l00331"></a>00331         buf = THREAD3_CREATE_FAILURE;
<a name="l00332"></a>00332         }               
<a name="l00333"></a>00333         
</pre></div></div>
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