Initial contribution of Documentation_content according to Feature bug 1266 bug 1268 bug 1269 bug 1270 bug 1372 bug 1374 bug 1375 bug 1379 bug 1380 bug 1381 bug 1382 bug 1383 bug 1385
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<!DOCTYPE concept
PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-301193C2-666C-5A57-B898-A04EBB63E533" xml:lang="en"><title>How to
use a polymorphic interface DLL</title><shortdesc>The example issues a greeting to the person whose name is passed
in the descriptor <codeph>aName</codeph>.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
<p>The following code can use any implementation of the interface defined
by the example class, <codeph>CMessenger</codeph>, to issue a simple greeting.</p>
<p> The name of the DLL, which contains the implementation to be used, is
passed in the descriptor <codeph>aLibraryName</codeph>.</p>
<codeblock id="GUID-3BBCFE9F-7D77-563A-AE87-4BBE2B7F195E" xml:space="preserve">void UseDllL(const TFileName& aLibraryName,const TDesC& aName)
{
// Use RLibrary object to interface to the DLL
RLibrary library;
// Dynamically load the DLL
TUidType uidType(KDynamicLibraryUid,KMessengerUid);
User::LeaveIfError(library.Load(aLibraryName,uidType));
// Function at ordinal 1 creates new CMessenger
TLibraryFunction entry=library.Lookup(1);
// Call the function to create new CMessenger
CMessenger* messenger=(CMessenger*) entry();
// Push pointer to CMessenger onto the cleanup stack
CleanupStack::PushL(messenger);
// Second-phase constructor for CMessenger
messenger->ConstructL(console, aName);
// Use Cmessenger object to issue greeting
messenger->ShowMessage();
// Pop CMessenger object off cleanup stack and destroy
CleanupStack::PopAndDestroy();
// Finished with the DLL
library.Close();
}</codeblock>
<section id="GUID-738C30CA-1A75-4038-8BB4-68682D3C539C"><title>Notes:</title> <ul>
<li id="GUID-01B13D4C-7028-5987-B993-213E6FE9E571"><p>the <codeph>RLibrary</codeph> class
is the interface to dynamically loaded DLLs. It encapsulates a handle to the
DLL.</p> </li>
<li id="GUID-726B2AA5-7674-5DA1-B6FA-EB10F85D7D1F"><p>The DLL has a <codeph>TUidType</codeph> which
is assigned when the DLL is built. This is ensures that the DLL that is loaded
complies with the <codeph>CMessenger</codeph> protocol.</p> </li>
<li id="GUID-F5F2DAE3-62B2-5690-92FF-85AF3F8C987F"><p>If a specific implementation
of the DLL is to be used, then specify a third UID when declaring the TUidType.
Each specific implementation of the DLL is uniquely identified by the third
UID.</p> </li>
<li id="GUID-C24783C0-CCFA-5AF1-9941-7FB5D0504756"><p>A pointer to the ordinal
1 function in the DLL is fetched by calling the <codeph>Lookup()</codeph> member
function of <codeph>RLibrary</codeph> and passing it a parameter value of
1. The returned function has type <codeph>TLibraryFunction</codeph>; such
a function takes no parameters and returns a <codeph>TAny*</codeph> type.</p> </li>
<li id="GUID-C1FB1A45-A02A-5B10-B1EA-AE84982DB6BC"><p>The function pointer
is assigned to the variable called <codeph>entry</codeph> and the function
itself is called to construct a <codeph>CMessenger</codeph> object and return
a pointer to that object. The implementation uses the <codeph>new (ELeave)</codeph> operator
to allocate the new <codeph>CMessenger</codeph> object and invoke the C++
default constructor.</p> </li>
<li id="GUID-1A7CBF75-9059-5AED-ABA9-DF649D613988"><p>As no arguments are
passed to the function, a second-phase constructor, <codeph>ContructL()</codeph>,
is called to finish off construction.</p> </li>
<li id="GUID-B58DFA44-368F-578B-B35D-7DBF1C67A83A"><p>The <codeph>CMessenger</codeph> object
can then be used like any other C++ object. In this example, the <codeph>ShowMessage()</codeph> function
is used to emit a greeting in whatever way the implementation chooses. In
more complex cases, the object could have a long lifetime, and create many
dependent objects.</p> </li>
<li id="GUID-67D8B0AA-8425-52C1-851A-D022B7847448"><p>When the <codeph>CMessenger</codeph> object
is no longer needed, the DLL is unloaded using <codeph>RLibrary::Close()</codeph>.
Do not call any code in the DLL after the library has been closed. It is important
to note, therefore, that the library must not be closed until the object constructed
by the DLL, <i>and all its dependent objects</i>, have been destroyed.</p> </li>
</ul> </section>
</conbody></concept>