Symbian3/SDK/Source/GUID-BB39DE14-B314-59CB-A8EC-BBD2A5C1BCD9.dita
author Dominic Pinkman <Dominic.Pinkman@Nokia.com>
Thu, 21 Jan 2010 18:18:20 +0000
changeset 0 89d6a7a84779
permissions -rw-r--r--
Initial contribution of Documentation_content according to Feature bug 1266 bug 1268 bug 1269 bug 1270 bug 1372 bug 1374 bug 1375 bug 1379 bug 1380 bug 1381 bug 1382 bug 1383 bug 1385

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<concept id="GUID-BB39DE14-B314-59CB-A8EC-BBD2A5C1BCD9" xml:lang="en"><title>GUI App: Porting an Engine for Use in a Symbian Application</title><shortdesc>This section describes the steps to port an engine for use in a Symbian
		application.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody><p>The application uses the FreeBSD <codeph>cksum</codeph> utility as its
		  engine. The checksum example is an application with a user interface and an
		  engine written in C.</p>
<p>The first stage in porting this program is to split the project into
		  the engine (GUIAppEng) and the application (GUIApp).</p>
<section id="SECTION_1B097EC0E8EC43BE82B88BE0D04DC5F8"><title>The engine</title>
<p>The engine is written in C. At its core is the <codeph>crc()</codeph>
			 function. This function accepts a file descriptor and returns the checksum and
			 the file size.</p>
<p>The engine's project specification file (<filepath>GUIAppEng.mmp</filepath>)
			 is as follows:</p><codeblock xml:space="preserve">TARGET		GUIAppEng.dll
TARGETTYPE	dll
UID             0x1000008d 0x01000a02
VENDORID 0x70000001
SOURCEPATH	.
SOURCE		crc.c
SYSTEMINCLUDE	\epoc32\include\libc \epoc32\include
LIBRARY		estlib.lib euser.lib 

#if defined(WINS)
    deffile GuiAppEngWINS.def
#else if defined(ARM)
    deffile GuiAppEngARM.def
#endif
nostrictdef</codeblock>
<p>
			 The output file is <filepath>GUIAppEng.dll</filepath>, whose import library
			 will be included by the UI. 
		  </p> 
		  <p>
			 The first UID specified (<codeph>0x1000008d</codeph>) is the standard UID
			 for an interface DLL. The second UID (<codeph>0x01100a02</codeph>) is unique to the
			 <filepath>GUIApp</filepath> project. 
		  </p> 
		  <p>
			 Splitting the project into engine and UI means that the definition of
			 <codeph>crc()</codeph> in <filepath>crc.c</filepath> must be marked <codeph>EXPORT_C</codeph>
			 because this function will be exported from the engine's DLL. 
		  </p> 
		  <p>
			 For more information on DLLs, see <xref href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita">DLLs</xref>. 
		  </p> 
</section>
<section>
<title>Porting checksum - the GUI app</title>
<p>
			 The implementation of checksum (<filepath>GUIApp.app</filepath>) limits the
			 user to the selection of a single file at a time and uses the default algorithm
			 <codeph>crc()</codeph>, defined in <filepath>crc.c</filepath>, to produce a 32-bit value. 
		  </p> 
		  <p>
			 The user interface provides two main menu commands; <codeph>Calculate
			 checksum</codeph> (invokes a file selection dialog) and <codeph>View
			 checksums</codeph>. When a file is selected and <codeph>OK</codeph> is pressed, the
			 selected file name is retrieved and opened as shown in the following code: 
		  </p> 
		  <codeblock xml:space="preserve">const TUint16* fn = iFileName-&gt;PtrZ();
int fd = wopen( ( const wchar_t* )fn, O_RDONLY, 0 ); </codeblock> 
		  <p>
			 This code fragment is taken from
			 <filepath>examples\stdlib\GUIApp.cpp.</filepath> 
		  </p> 
		  <p>
			 <codeph>open()</codeph> returns a file descriptor which the engine's
			 <codeph>crc()</codeph> function uses to identify the file. The checksum is
			 calculated (unless an error occurred in attempting to open or read the file),
			 and is displayed. The file is closed. 
		  </p> 
		  <p>
			 The file name and checksum are appended to an array, the contents of
			 which may be viewed by selecting <codeph>View checksums</codeph>. 
		  </p>
</section>
<section id="SECTION_7A8BA355A42C45C3A14EDF1756AB1126">
		  <title>Linking to STDLIB - The project specification</title>
		  <p>
			 The application program includes several STDLIB header files, located
			 in <filepath>\epoc32\include\libc\</filepath>. At link time, the program includes
			 <filepath>estlib.lib</filepath> and the engine DLL's <filepath>.lib</filepath>
			 (<filepath>GUIAppEng.lib</filepath>). Unlike the previous examples, this application
			 does not link to <filepath>ecrt0.lib</filepath>. In this application there is no
			 <codeph>main()</codeph> and Symbian platform provides its own
			 <codeph>E32Main()</codeph>. 
		  </p> 
		  <p>
			 For information on Symbian applications, their project specification,
			 and resource files, see <xref href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita">How to build GUI applications</xref>. 
		  </p> 
		</section> 
<section>
		<title>Some potential issues</title>
<ul id="UL_632D231449CE4474996ACD148CB9754D">
<li>
<p><b>Removing writeable static</b></p>
        <p>
			 The PETRAN stage of building may report a message similar to the
			 following: 
		  </p> 
		  <codeblock xml:space="preserve">WARNING: Dll 'SLSUMENG[0x01000a02].DLL' has initialised data.</codeblock> 
		  <p>
			 This warning, which is not reported when building for the Emulator,
			 indicates that the DLL contains non-const static data. This is not allowed in
			 ARM builds. If it is not obvious where the problem occurs, the associated
			 <filepath>.map</filepath> file
			 (<filepath>epoc32\release\&lt;target&gt;\urel\&lt;dllname&gt;.map</filepath>) contains
			 information which can help to track down the source file involved. A search for
			 <codeph>from *(.bss)</codeph> (to find uninitialised data) or <codeph>from
			 *(.data)</codeph> (to find initialised data) in <filepath>GUIAPPEng.map</filepath> will
			 reveal the file in which the problem occurs, and the names of the offending
			 variables, although static variables will not be named. 
		  </p> 
</li><li id="LI_BAD062FD16EC4CC8A11F13D0ACEE8378"><p><b>Include file clashes</b></p>
<p>
			 In C++ source files which use STDLIB routines, the Symbian platform
			 C++ include files must be included before any of the STDLIB files. Failure to
			 do this will result in the following warning: 
		  </p> 
		  <codeblock xml:space="preserve">'NULL' : macro redefinition"</codeblock> 
</li>
<li>
<p><b>Mixing C and C++</b></p>
<p>
			 C and C++ have different views about the names of functions. If you
			 refer to a C function from C++, ensure that its prototype is declared as
			 <codeph>extern "C"</codeph>. If there are several such function declarations, it
			 may be more convenient to enclose them within the following: 
		  </p> 
		  <codeblock xml:space="preserve">#ifdef __cplusplus
extern "C" 
    {
    #endif
    ...
    #ifdef __cplusplus
    }
#endif</codeblock> 
		  <p>
			 See for example <filepath>examples\stdlib\GUIApp\extern.h</filepath>. 
		  </p> 
</li>

<li id="LI_68EE8B3B25594B48864D5183BA8155AB">
<p><b>Stack usage</b></p>
<p>
			 Some programs produce the following error: 
		  </p> 
		  <codeblock xml:space="preserve">unresolved external symbol __chkstk</codeblock> 
		  <p>
			 unless the amount of stack they use is reduced. Symbian threads have
			 only 8k stack by default. 
		  </p> 
</li>

<li>
<p><b>Resource cleanup</b></p>
<p>
			 Symbian platform has a requirement that all resources which were
			 allocated by an application must be cleaned up by the time the program
			 terminates. On the Emulator, in debug builds, failure to do this will cause a
			 panic from the <codeph>__UHEAP_MARKEND</codeph> macro. 
		  </p> 
		  <p>
			 Because the data allocated in the thread-local storage for STDLIB's
			 DLL (the <codeph>_reent</codeph> structure) is not automatically cleaned up when
			 the environment is destroyed, it must be cleaned up by the user of STDLIB. 
		  </p> 
		  <p>
			 The function to achieve this is <codeph>CloseSTDLIB()</codeph>. To use
			 this function, file <filepath>epoc32\include\libc\sys\reent.h</filepath> must be
			 included in the project. Call <codeph>CloseSTDLIB()</codeph> after the point at
			 which it is known that code in STDLIB's DLL will no longer be called and its
			 thread-local storage no longer needed. 
		  </p> 
		  <p>
			 For example, see the destructor for <codeph>CExampleDocument</codeph> in
			 <filepath>examples\stdlib\GUIApp\GUIApp.cpp</filepath>. 
		  </p> 

</li>
</ul>

		  
		</section> 

</conbody><related-links><link href="GUID-4A56B285-790E-5171-88F3-8C40B2AA9699.dita"><linktext>DLLs</linktext></link><link href="GUID-81835322-5EF7-5839-9DC1-9A3FD396BD36.dita"><linktext>How to build GUI applications</linktext></link></related-links></concept>