diff -r f345bda72bc4 -r 43e37759235e Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8h-source.html --- a/Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/dealer_8h-source.html Tue Mar 30 11:56:28 2010 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,161 +0,0 @@ - - -TB10.1 Example Applications: examples/Bluetooth/BTExample1/inc/dealer.h Source File - - - - -

examples/Bluetooth/BTExample1/inc/dealer.h

00001 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
-00002 // All rights reserved.
-00003 // This component and the accompanying materials are made available
-00004 // under the terms of "Eclipse Public License v1.0"
-00005 // which accompanies this distribution, and is available
-00006 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
-00007 //
-00008 // Initial Contributors:
-00009 // Nokia Corporation - initial contribution.
-00010 //
-00011 // Contributors:
-00012 //
-00013 // Description:
-00014 //
-00015 
-00016 #ifndef DEALER_H
-00017 #define DEALER_H
-00018 
-00019 
-00020 #include <e32base.h>
-00021 #include <in_sock.h>
-00022 #include "gameconstants.h"
-00023 #include "cardgamedealer.h"
-00024 
-00025 
-00026 
-00027 
-00034 class CScabbyQueenDealer : public CCardGameDealer
-00035         {
-00036 public:
-00037         static CScabbyQueenDealer* NewL(CConsoleBase& aConsole, 
-00038                                                                         RArray<TInetAddr>& aRemoteNames, 
-00039                                                                         RSocket& aSocket);
-00040         ~CScabbyQueenDealer();
-00041         // implementations of virtual functions here
-00042         virtual void SendComplete(TInt aError);
-00043         virtual void RecvComplete(TInetAddr aRecvAddr,TInt aError);
-00044         virtual void TimerComplete();
-00045         void StartTheGame();
-00046         void DealDeckL();
-00047         void ShowDeckL();
-00048         void SendPlayerNumbers();
-00049                  
-00050 private:
-00051         void InformReceivingPlayer();
-00052         void InformSendingPlayer();
-00053         void InformStaticPlayers();
-00054         void RecvOfCardComplete();
-00055         void RecvOfFinishNotify();
-00056         void CheckPlayerStatus();
-00057         void DealWithGameStatus(TGameStatus aGameStatus);
-00058         void RecvCard();
-00059         void ReceivingPlayerInformed(TInt aError);
-00060         void StaticPlayersInformed(TInt aError);
-00061         void CardSent();
-00062         void SendReadyInquiry();
-00063         void SendPlayerUpdate();
-00064         void PlayerUpdateSent(TInt aError);
-00065         void SendOfCheckStatusComplete(TInt aError);
-00066         void ReadyInquirySent(TInt aError);
-00067         void DealWithStatusFromRecv();
-00068         void DealWithStatusFromSender();
-00069         void ReceiveCardNum();
-00070         void SendHandSize();
-00071         void SendCardNumber();
-00072         void RecvHandSize(TInt aError);
-00073         void SendCompleted(TInt aError);
-00074         void RecvOfAckComplete();
-00075         void TimerCompleted();
-00076         void SentGameOverMessage();
-00077         void InformNextGameOver();
-00078         void InformStaticPlayersProcess();
-00079 
-00080         
-00081         
-00082 protected:
-00083         CScabbyQueenDealer(CConsoleBase& aConsole, RArray<TInetAddr>& aRemoteNames, RSocket& aSocket);  
-00084         void ConstructL();
-00085                         
-00086 public:
-00087         TBool iGameOver;
-00088         TPckgBuf<TGameStatus> iGameStatus;
-00089         TPckgBuf<TInt> iPlayerNum;
-00090         TInt iCount;
-00091         TInt iPlayerToken;
-00092         TInt iSender;
-00093         TInt iPlayerCount;
-00094         TInt iResendCount;
-00095         TBuf8<20> iPlayerUpdate;
-00096         TBuf8<20> iOldPlayerUpdate;
-00097         TPckgBuf<TInt> iUpdateSize;
-00098         TPckgBuf<TInt> iSenderHandSize;
-00099         TPckgBuf<TInt> iCardNum;
-00100         TPckgBuf<TInt> iAck;
-00101         TPckgBuf<TInt> iGameOverBuffer;
-00102         RArray<TInt> iLostPlayers;
-00103         
-00104 private:
-00105         // Dealer send operation enumeration    
-00106         enum TDealerSendMode
-00107                 {
-00108                 ESendPlayerNum,
-00109                 ESendRecvToken,
-00110                 ESendSendToken,
-00111                 ESendWaitToken,
-00112                 ESendCard,
-00113                 ESendCheckRecvStatus,
-00114                 ESendCheckSenderStatus,
-00115                 ESendReadyInquiry,
-00116                 ESendPlayerUpdate,
-00117                 ESendHandSize,
-00118                 ESendPlayerCardNumber,
-00119                 ESendGameOver
-00120                 };
-00121         // Dealer receive operation enumeration 
-00122         enum TDealerRecvMode
-00123                 {
-00124                 ERecvSuccess,
-00125                 ERecvCardNotification,
-00126                 EDealerRecvCard,
-00127                 ERecvStatusRecv,
-00128                 ERecvStatusSender,
-00129                 ERecvReadyResult,
-00130                 ERecvUpdateResult,
-00131                 EDealerRecvHandSize,
-00132                 EDealerRecvCardNum,
-00133                 EDealerRecvAck
-00134                 };
-00135                 
-00136         CConsoleBase& iConsole;
-00137         TDealerRecvMode iRecvMode;
-00138         TDealerSendMode iSendMode;
-00139         HBufC8* iFullDeck;
-00140         RBuf8 iCheckSize;
-00141         TUint iRandom;
-00142         TBuf8<KDeckBufferLength> iTempBuffer;
-00143         TPckgBuf<TPlayerStatus> iStatusBuffer;
-00144         TPckgBuf<TInt> iSuccess;
-00145 
-00146         TInetAddr iSenderAddr;
-00147         RArray<TInt> iFinishedPlayers;
-00148         RArray<TInt> iCurrentPlayers;
-00149         TInt iResponseCount;
-00150         TInt iWaitingPlayerCount;
-00151         TBuf8<KCardLength> iReceivedCard;
-00152         };
-00153         
-00154         
-00155 #endif // DEALER_H
-

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