diff -r ebc84c812384 -r 46218c8b8afa Symbian3/PDK/Source/GUID-E2252589-DCFB-5272-8FB3-701712D7F417.dita --- a/Symbian3/PDK/Source/GUID-E2252589-DCFB-5272-8FB3-701712D7F417.dita Thu Mar 11 15:24:26 2010 +0000 +++ b/Symbian3/PDK/Source/GUID-E2252589-DCFB-5272-8FB3-701712D7F417.dita Thu Mar 11 18:02:22 2010 +0000 @@ -1,126 +1,126 @@ - - - - - -Multimedia -Quick Start -

This document provides entry points for readers seeking to understand the -technology of the Symbian platform Multimedia module and its documentation.

-

Symbian platform phones are typically loaded with multimedia gadgets such -as cameras (for recording still and video images), radios, video and music -players. The Multimedia module provides a means of accessing and controlling -the hardware that drives these features.

-
Getting started -with Multimedia

Multimedia functionality is summarized below:

Playing -and Recording audio and video

You can write applications to play -and record audio and video:

Audio

    -
  • Play recorded audio -files from a device using Audio -Client.

  • -
  • Make audio recordings -from the device using Audio -Client.

  • -
  • Record streaming audio -using Streaming Audio -Recorder.

  • -
  • Play streaming audio -using Streaming Audio -Player.

  • -

Video

    -
  • Play recorded video -files from a device using the Video -Client video player.

  • -
  • Make video recordings -files from a device using the Video -Client video recorder.

  • -
  • Display subtitles artwork -on a video window using the Video -Subtitle CRP component.

  • -
  • Create and destroy a -surface for video rendering using the Video -Renderer component.

  • -

Accessing multimedia hardware

Devices may include -the following hardware components:

    - -
  • Camera - for capturing -still and video images using Camera -Framework.

  • -
  • Mobile TV receiver - for playing -or recording DVB-H mobile TV broadcasts using Mobile -TV DVBH Receiver HAI Component.

  • -
  • Multimedia Device Framework (MDF) -- for loading, controlling, connecting and unloading audio, video and imaging -components using the OpenMAX -IL Collection.

  • -
  • Speech recognition - -for making requests from the MMF (Multimedia Framework) to the DevASR (DevSound -Automatic Speech Recognition), which are transported using the Speech -Recognition Controller component.

  • -
  • Hardware abstraction layer - for video playing and recording using -the Video HAI Component

  • -

Manipulating images

Many of the most common image -manipulation techniques are provided:

    -
  • Image encoding and decoding -is provided using Image -Conversion.

  • -
  • Reading and editing -image metadata using the Exchangeable -image file format (Exif).

  • -
  • Image transformations -such as rotations, masking, mirroring flipping, stretching, resizing, and -many other common image transformation techniques are provided using Bitmap Transformation and Image Transformation.

  • -
  • Processing an image -on a mobile device is provided using Image -Processor Library.

  • -
-
Technologies

The following is a list of technologies -used by Multimedia to enable various features:

    -
  • DVB-H- to receive Mobile -TV signals.

  • -
  • Exif - to include -metadata for an image, such as, a time/date stamp, a description, GPS location -data, an embedded thumbnail.

  • -
  • Codecs - to -deal with (playing, recording, streaming) audio and video data in one of the -many supported formats through the Symbian.

  • - - - -
-
Documentation and examples

The following sections -list tutorials and example applications that can be used to play and record -audio and video data, perform image processing and manipulation, and access -any camera and radio tuner hardware present on a mobile phone.

Tutorials

    -
  • Audio Client -Tutorials

  • -
  • Audio Input -Stream Tutorials

  • -
  • Audio Output -Stream Tutorials

  • -
  • Video Client -Library Tutorials

  • -
  • Video Subtitle -CRP Tutorial

  • -
  • Camera Library -Tutorials

  • -
  • DVBH -Reciever Library Tutorials

  • -
  • Image Conversion -Library Tutorials

  • -
  • Initializing -and Processing an Image Tutorial

  • - - - -

Example applications

    -
  • Multimedia Example -Code

  • -
+ + + + + +Multimedia +Quick Start +

This document provides entry points for readers seeking to understand the +technology of the Symbian platform Multimedia module and its documentation.

+

Symbian platform phones are typically loaded with multimedia gadgets such +as cameras (for recording still and video images), radios, video and music +players. The Multimedia module provides a means of accessing and controlling +the hardware that drives these features.

+
Getting started +with Multimedia

Multimedia functionality is summarized below:

Playing +and Recording audio and video

You can write applications to play +and record audio and video:

Audio

    +
  • Play recorded audio +files from a device using Audio +Client.

  • +
  • Make audio recordings +from the device using Audio +Client.

  • +
  • Record streaming audio +using Streaming Audio +Recorder.

  • +
  • Play streaming audio +using Streaming Audio +Player.

  • +

Video

    +
  • Play recorded video +files from a device using the Video +Client video player.

  • +
  • Make video recordings +files from a device using the Video +Client video recorder.

  • +
  • Display subtitles artwork +on a video window using the Video +Subtitle CRP component.

  • +
  • Create and destroy a +surface for video rendering using the Video +Renderer component.

  • +

Accessing multimedia hardware

Devices may include +the following hardware components:

    + +
  • Camera - for capturing +still and video images using Camera +Framework.

  • +
  • Mobile TV receiver - for playing +or recording DVB-H mobile TV broadcasts using Mobile +TV DVBH Receiver HAI Component.

  • +
  • Multimedia Device Framework (MDF) +- for loading, controlling, connecting and unloading audio, video and imaging +components using the OpenMAX +IL Collection.

  • +
  • Speech recognition - +for making requests from the MMF (Multimedia Framework) to the DevASR (DevSound +Automatic Speech Recognition), which are transported using the Speech +Recognition Controller component.

  • +
  • Hardware abstraction layer - for video playing and recording using +the Video HAI Component

  • +

Manipulating images

Many of the most common image +manipulation techniques are provided:

    +
  • Image encoding and decoding +is provided using Image +Conversion.

  • +
  • Reading and editing +image metadata using the Exchangeable +image file format (Exif).

  • +
  • Image transformations +such as rotations, masking, mirroring flipping, stretching, resizing, and +many other common image transformation techniques are provided using Bitmap Transformation and Image Transformation.

  • +
  • Processing an image +on a mobile device is provided using Image +Processor Library.

  • +
+
Technologies

The following is a list of technologies +used by Multimedia to enable various features:

    +
  • DVB-H- to receive Mobile +TV signals.

  • +
  • Exif - to include +metadata for an image, such as, a time/date stamp, a description, GPS location +data, an embedded thumbnail.

  • +
  • Codecs - to +deal with (playing, recording, streaming) audio and video data in one of the +many supported formats through the Symbian.

  • + + + +
+
Documentation and examples

The following sections +list tutorials and example applications that can be used to play and record +audio and video data, perform image processing and manipulation, and access +any camera and radio tuner hardware present on a mobile phone.

Tutorials

    +
  • Audio Client +Tutorials

  • +
  • Audio Input +Stream Tutorials

  • +
  • Audio Output +Stream Tutorials

  • +
  • Video Client +Library Tutorials

  • +
  • Video Subtitle +CRP Tutorial

  • +
  • Camera Library +Tutorials

  • +
  • DVBH +Reciever Library Tutorials

  • +
  • Image Conversion +Library Tutorials

  • +
  • Initializing +and Processing an Image Tutorial

  • + + + +

Example applications

    +
  • Multimedia Example +Code

  • +
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