diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-0EBE5733-A267-5F4A-85AD-87C3ECF80731.dita --- a/Symbian3/SDK/Source/GUID-0EBE5733-A267-5F4A-85AD-87C3ECF80731.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-0EBE5733-A267-5F4A-85AD-87C3ECF80731.dita Tue Jul 20 12:00:49 2010 +0100 @@ -38,7 +38,7 @@ variant.

The screen mode enables old applications to run on new phones with higher resolutions - +

There are several similar use cases, such as swapping between portrait and landscape orientations and flip phones that have a flap that, when closed, partially obscures the main screen. The Window Server uses the screen mode @@ -70,7 +70,7 @@ area. The application's area (which corresponds to the screen mode) is referred to as the application extent in ScreenPlay.

Coordinate spaces in ScreenPlay - +

ScreenPlay handles application sizing and positioning in a fundamentally different way from the non-ScreenPlay variant. Using a fixed offset to position the application within the screen is inadequate when connecting to an external @@ -80,7 +80,7 @@ diagram, where the red cross indicates the offset for a QVGA display.

A fixed offset and several display resolutions (not drawn to scale) - +

In ScreenPlay there is no scaling of the application extent relative to the full UI area—there is always a 1:1 pixel correspondence between them. In addition, although supported, the screen mode offset is not necessarily