diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita --- a/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita Tue Jul 20 12:00:49 2010 +0100 @@ -1,84 +1,81 @@ - - - - -Designing applications for touch UI - - - - -

Both touch screens and hybrid devices are supported by Symbian -platform. Touch screen enables direct manipulation of content and -objects, allowing for far more natural interaction with the device. -This means a completely different user experience and interaction -style compared to using a hardware keypad.

- -

All applications must be touch-enabled, which means that they can -be used with the touch screen alone, regardless of the presence of -a keypad. In Symbian platform-based touch devices, the important hardware -keys are Send, End, Multi-tasking and Power key.

-

The application features must follow the platform support for different -hardware. When designing a touch-enabled Symbian application, the -UI must be designed so that everything can be accomplished by using -the touch screen interface, as the potential target devices may or -may not have a hardware keyboard.

-

The touch UI in the Symbian platform is based on the use of resistive -and capacitive touch screens. In resistive touch screen technology, -two conductive and resistive layers are separated by a thin space. -When an object touches this kind of touch panel, the layers are connected -at a certain point, and a touch event is registered. This allows efficient -stylus control, in addition to finger touch - unlike capacitive panels, -which usually register only finger touch. Additionally, resistive -touch screen offers a higher resolution and more durability. In capacitive touch screen technology, the panel consists of an -insulator such as glass, coated with a transparent conductor (such -as indium tin oxide (ITO)). When an object touches the surface of -the screen, it results in a distortion of the local electrostatic -field, measurable as a change in capacitance. Then a touch controller -measures the frequency variations to ascertain the co-ordinates of -the object's touch. Capacitive touch screen supports multiple touch.

-

The hardware is supported by various:

- -

The touch UI is designed to enable full task flow with touch, with -minimal need to switch to hardware keys. Thus, the design ensures -that users can complete a task with the chosen interaction method -from start to finish.

-

While designing and implementing applications for touch screen -devices based on the Symbian platform, consider interactions that -benefit the most from the touch UI.

-

If you can apply direct manipulation of the UI, for example when -moving items from one place to another, or scrolling a page, do not -confine the user with unnecessary scrollbars or have the user resort -to options list commands.

-

Instead, enable the user to view pages larger than a screen by -panning them directly, and dragging and dropping items rather than -marking them and using menu options.

- -

See Also:

-
-
- + + + + + +Designing applications for touch UI +

Both touch screens and hybrid devices are supported by Symbian +platform. Touch screen enables direct manipulation of content and +objects, allowing for far more natural interaction with the device. +This means a completely different user experience and interaction +style compared to using a hardware keypad.

+ + + + +

All applications must be touch-enabled, which means that they can +be used with the touch screen alone, regardless of the presence of +a keypad. In Symbian platform-based touch devices, the important hardware +keys are Send, End, Multi-tasking and Power key.

+

The application features must follow the platform support for different +hardware. When designing a touch-enabled Symbian application, the +UI must be designed so that everything can be accomplished by using +the touch screen interface, as the potential target devices may or +may not have a hardware keyboard.

+

The touch UI in the Symbian platform is based on the use of resistive +and capacitive touch screens. In resistive touch screen technology, +two conductive and resistive layers are separated by a thin space. +When an object touches this kind of touch panel, the layers are connected +at a certain point, and a touch event is registered. This allows efficient +stylus control, in addition to finger touch - unlike capacitive panels, +which usually register only finger touch. Additionally, resistive +touch screen offers a higher resolution and more durability. In capacitive touch screen technology, the panel consists of an +insulator such as glass, coated with a transparent conductor (such +as indium tin oxide (ITO)). When an object touches the surface of +the screen, it results in a distortion of the local electrostatic +field, measurable as a change in capacitance. Then a touch controller +measures the frequency variations to ascertain the co-ordinates of +the object's touch. Capacitive touch screen supports multiple touch.

+

The hardware is supported by various:

+ +

The touch UI is designed to enable full task flow with touch, with +minimal need to switch to hardware keys. Thus, the design ensures +that users can complete a task with the chosen interaction method +from start to finish.

+

While designing and implementing applications for touch screen +devices based on the Symbian platform, consider interactions that +benefit the most from the touch UI.

+

If you can apply direct manipulation of the UI, for example when +moving items from one place to another, or scrolling a page, do not +confine the user with unnecessary scrollbars or have the user resort +to options list commands.

+

Instead, enable the user to view pages larger than a screen by +panning them directly, and dragging and dropping items rather than +marking them and using menu options.

+ +

See Also:

+
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