diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-53707903-9A88-409B-80F8-FDF7EF47ACBF.dita --- a/Symbian3/SDK/Source/GUID-53707903-9A88-409B-80F8-FDF7EF47ACBF.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-53707903-9A88-409B-80F8-FDF7EF47ACBF.dita Tue Jul 20 12:00:49 2010 +0100 @@ -12,9 +12,9 @@ CoverFlow: using ScreenPlayThis example application demonstrates creating semi-transparent UI content over OpenVG content that is rendered to a composition surface. This is only possible when ScreenPlay is enabled. -
Download

Click on the following link to download the example: GraphicsShell.zip

Click: browse to view the example code.

The example +

Download

Click on the following link to download the example: GraphicsShell.zip

Click: browse to view the example code.

The example is located in the examples\Graphics\CoverFlow directory.

-
Description This code implements a 'coverflow' application. It uses OpenVG to +
Description This code implements a 'coverflow' application. It uses OpenVG to display images while semi-transparent or transparent windows and controls are used to display overlaid content. The application does the following:
    @@ -32,15 +32,15 @@ takes multiple overlaid surfaces as input and creates a single screen buffer. For more information, see Graphics Composition and The ScreenPlay Graphics Architecture.
-
Screenshots +
Screenshots Basic Screenshot - + Screenshot showing ticker and incoming call animation - + Screenshot showing the absence of the mirror surface - +
Class Summary

These are the principal classes used in this example:

    @@ -53,18 +53,18 @@
  • CLoader

Design -and Implementation

+and Implementation

UML class diagram - +

-
Building -and running

The Symbian build -process describes how to build an application.

+
Building +and running

The Symbian build process describes how to +build an application.

Configuration settings for running the example on an Emulator or H4 board
    -
  1. Change the WINDOWMODE parameter to Color16MAP in epoc32\release\winscw\<udeb/urel>\z\system\data\wsini.ini (epoc32\data\z\system\data\wsini.ini on the H4 board).

  2. -
  3. The application +

  4. Change the WINDOWMODE parameter to Color16MAP in epoc32\release\winscw\<udeb/urel>\z\system\data\wsini.ini (epoc32\data\z\system\data\wsini.ini on the H4 board).

  5. +
  6. The application cannot run if ScreenPlay is disabled. If it is not already enabled, you need to enable it. See Enabling the Graphics Architecture Variants for more information.