diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-859CAA08-59C9-5FD3-98DE-6BDD0D6ED50B.dita
--- a/Symbian3/SDK/Source/GUID-859CAA08-59C9-5FD3-98DE-6BDD0D6ED50B.dita Fri Jul 16 17:23:46 2010 +0100
+++ b/Symbian3/SDK/Source/GUID-859CAA08-59C9-5FD3-98DE-6BDD0D6ED50B.dita Tue Jul 20 12:00:49 2010 +0100
@@ -29,7 +29,7 @@
Composition requires:
In a device with graphics acceleration hardware (a Graphics Processing Unit or GPU) there might, in addition to the memory managed by the CPU, be @@ -79,7 +79,7 @@ in software and hardware.
The diagram, however, represents a system with several problem areas that would render it unsuitable for any practical implementation
@@ -116,7 +116,7 @@ display. The diagram below illustrates how Window Server-rendered UI content and external surfaces are composited using the UI surface.Although this method of composition is flexible and powerful, it does have some limitations, particularly with respect to semi-transparent hardware-accelerated surfaces.
It is not possible, for example, to @@ -128,18 +128,18 @@ green layer displays a hardware rendered surface so it is actually behind the layer on which it appears.
This illustrations below illustrate the use of hardware accelerated surfaces and the UI surface