Variant:
This topic builds on
Make sure that two or more mice
-are plugged in and detected on the Windows PC on which the emulator
-will run. The number of detected mice can be from two up to the maximum
-number defined in the HAL
Add the following
-lines to the
Specify the
If the above two options are not defined in the
Result: Launch the emulator to verify that the mice -are detected and displayed inside the application window area. When -you move a mouse or scroll the mouse wheel, its X, Y and Z values -are reflected in the status bar.
Multiple pointers are only required by UI applications. Therefore, -multiple pointers are enabled inside the orange rectangular area shown -on the following diagram. Inside the area two Windows pointers are -displayed. The one numbered zero is the system pointer and the other -is used only for emulating touch with two fingers. The first mouse -to report events to the emulator is automatically taken as the primary -mouse, which owns the Windows system pointer.
System pointer. Once the -system pointer moves outside the multiple pointer area, multiple pointers -are temporarily disabled and standard emulator pointer behavior is -resumed. This means that only one Windows system pointer is displayed -and it is controlled by both mice.
Non-system pointer. If the non-system pointer moves out of the multiple pointer area, -the pointer just disappears from the screen. Disabling multiple pointers -is then not necessary because the system pointer behaves normally -inside the multiple pointer area. Moving the non-system pointer back -into the area makes it reappear on the screen.
Variant:
This topic builds on
Make sure that two or more mice
+are plugged in and detected on the Windows PC on which the emulator
+will run. The number of detected mice can be from two up to the maximum
+number defined in the HAL
Add the following
+lines to the
Specify the
If the above two options are not defined in the
Result: Launch the emulator to verify that the mice +are detected and displayed inside the application window area. When +you move a mouse or scroll the mouse wheel, its X, Y and Z values +are reflected in the status bar.
Multiple pointers +are only required by UI applications. Therefore, multiple pointers +are enabled inside the orange rectangular area shown on the following +diagram. Inside the area two Windows pointers are displayed. The one +numbered zero is the system pointer and the other is used only for +emulating touch with two fingers. The first mouse to report events +to the emulator is automatically taken as the primary mouse, which +owns the Windows system pointer.
System pointer. Once the system pointer moves outside +multiple pointer area, multiple pointers are temporarily disabled +and standard emulator pointer behavior is resumed. This means that +only one Windows system pointer is displayed and it is controlled +by both mice.
Non-system pointer. If the non-system +pointer moves out of the multiple pointer area, the pointer just disappears +from the screen. Disabling multiple pointers is then not necessary +because the system pointer behaves normally inside the multiple pointer +area. Moving the non-system pointer back into the area makes it reappear +on the screen.