diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita --- a/Symbian3/SDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-930F1E88-2A03-4BD1-AA2A-3A0128A844BD.dita Tue Jul 20 12:00:49 2010 +0100 @@ -1,76 +1,59 @@ - - - - -Enabling Multiple Pointers in the Emulator Tutorial -This topic describes how to configure the Symbian emulator -to enable a multiple pointer environment. - - - - -

Variant: ScreenPlay. Target audience: Application developers.

-

This topic builds on Support for -Multiple Pointers in the Emulator Overview.

-
Configuring the emulator

Make sure that two or more mice -are plugged in and detected on the Windows PC on which the emulator -will run. The number of detected mice can be from two up to the maximum -number defined in the HAL HALData::EPointerMaxPointers attribute.

    -
  1. Add the following -lines to the \epoc32\data\epoc.ini file. These -lines enable ScreenPlay and multiple pointers.

    SYMBIAN_BASE_USE_GCE ON -EnableMultiTouch ON
  2. -
  3. Specify the MultiTouchProximityStep and MultiTouchPressureStep values in the \epoc32\data\epoc.ini file to -define the proximity and pressure steps.

    MultiTouchProximityStep 10 -MultiTouchPressureStep 200 -

    If the above two options are not defined in the epoc.ini file, the default proximity and pressure steps -are taken from the following HAL attributes.

    HALData::EPointer3DProximityStep -HALData::EPointer3DPressureStep
  4. -

Result: Launch the emulator to verify that the mice -are detected and displayed inside the application window area. When -you move a mouse or scroll the mouse wheel, its X, Y and Z values -are reflected in the status bar.

-
Enabling and disabling multiple pointers

Multiple pointers are only required by UI applications. Therefore, -multiple pointers are enabled inside the orange rectangular area shown -on the following diagram. Inside the area two Windows pointers are -displayed. The one numbered zero is the system pointer and the other -is used only for emulating touch with two fingers. The first mouse -to report events to the emulator is automatically taken as the primary -mouse, which owns the Windows system pointer.

-Multiple pointer area -

System pointer. Once the -system pointer moves outside the multiple pointer area, multiple pointers -are temporarily disabled and standard emulator pointer behavior is -resumed. This means that only one Windows system pointer is displayed -and it is controlled by both mice.

Non-system pointer. If the non-system pointer moves out of the multiple pointer area, -the pointer just disappears from the screen. Disabling multiple pointers -is then not necessary because the system pointer behaves normally -inside the multiple pointer area. Moving the non-system pointer back -into the area makes it reappear on the screen.

-
- -Support for Multiple Pointers in the Emulator Overview - - -
- + + + + + +Enabling Multiple Pointers in the Emulator TutorialThis topic describes how to configure the Symbian emulator +to enable a multiple pointer environment. +

Variant: ScreenPlay. Target audience: Application developers.

+

This topic builds on Support for Multiple +Pointers in the Emulator Overview.

+
Configuring the emulator

Make sure that two or more mice +are plugged in and detected on the Windows PC on which the emulator +will run. The number of detected mice can be from two up to the maximum +number defined in the HAL HALData::EPointerMaxPointers attribute.

    +
  1. Add the following +lines to the \epoc32\data\epoc.ini file. These +lines enable ScreenPlay and multiple pointers.

    SYMBIAN_BASE_USE_GCE ON +EnableMultiTouch ON
  2. +
  3. Specify the MultiTouchProximityStep and MultiTouchPressureStep values in the \epoc32\data\epoc.ini file to +define the proximity and pressure steps.

    MultiTouchProximityStep 10 +MultiTouchPressureStep 200 +

    If the above two options are not defined in the epoc.ini file, the default proximity and pressure steps +are taken from the following HAL attributes.

    HALData::EPointer3DProximityStep +HALData::EPointer3DPressureStep
  4. +

Result: Launch the emulator to verify that the mice +are detected and displayed inside the application window area. When +you move a mouse or scroll the mouse wheel, its X, Y and Z values +are reflected in the status bar.

+
Enabling and disabling multiple pointers

Multiple pointers +are only required by UI applications. Therefore, multiple pointers +are enabled inside the orange rectangular area shown on the following +diagram. Inside the area two Windows pointers are displayed. The one +numbered zero is the system pointer and the other is used only for +emulating touch with two fingers. The first mouse to report events +to the emulator is automatically taken as the primary mouse, which +owns the Windows system pointer.

+Multiple pointer area + +

System pointer. Once the system pointer moves outside +multiple pointer area, multiple pointers are temporarily disabled +and standard emulator pointer behavior is resumed. This means that +only one Windows system pointer is displayed and it is controlled +by both mice.

Non-system pointer. If the non-system +pointer moves out of the multiple pointer area, the pointer just disappears +from the screen. Disabling multiple pointers is then not necessary +because the system pointer behaves normally inside the multiple pointer +area. Moving the non-system pointer back into the area makes it reappear +on the screen.

+
+Support +for Multiple Pointers in the Emulator Overview + +
\ No newline at end of file