diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-AE6F03EB-1430-4526-B4D0-57BC6C6029D4.dita --- a/Symbian3/SDK/Source/GUID-AE6F03EB-1430-4526-B4D0-57BC6C6029D4.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-AE6F03EB-1430-4526-B4D0-57BC6C6029D4.dita Tue Jul 20 12:00:49 2010 +0100 @@ -1,62 +1,49 @@ - - - - -Touch UI - - - - -

When designing a Symbian application, the UI must be designed so -that all tasks can be performed with touch. Therefore, the design -must not rely on hardware keys (except for turning the power ON and -OFF).

-

The touch UI in the Symbian platform involves various specific -touch components, component and UI behavior changes, layout changes -and additions to the user experience. The main differences or additions in touch UI include the following:

- -

There are two generic layouts for touch UI -portrait orientation -and landscape orientation, see the following figure. The Status pane in Touch UI has three variants: extended, flat and small.

- -Default Symbian Touch UI layouts for portrait and landscape - -
-
- + + + + + +Touch UI +

When designing a Symbian application, the UI must be designed so +that all tasks can be performed with touch. Therefore, the design +must not rely on hardware keys (except for turning the power ON and +OFF).

+

The touch UI in the Symbian platform involves various specific +touch components, component and UI behavior changes, layout changes +and additions to the user experience. The main differences or additions in touch UI include the following:

+ +

There are two generic layouts for touch UI -portrait orientation +and landscape orientation, see the following figure. The Status pane in Touch UI has three variants: extended, flat and small.

+ +Default Symbian Touch UI layouts for portrait and landscape + + +
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