diff -r 80ef3a206772 -r 48780e181b38 Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita --- a/Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita Fri Jul 16 17:23:46 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-D93978BE-11A3-5CE3-B110-1DEAA5AD566C.dita Tue Jul 20 12:00:49 2010 +0100 @@ -49,7 +49,7 @@ following diagram shows the key components in the Symbian Foundation Graphics package and some closely related components in other packages.

Symbian^3 component architecture - +

The key ScreenPlay components are introduced below under separate subheadings.

Graphics Composition

The @@ -100,14 +100,14 @@ on the S60 middleware layer, in particular on the Hitchcock component (which is in the UI Accelerator package).

Render stage solution A - +

Another possible solution (called solution B) is based on the DirectGDI and Graphics Resource components (which are described next), both of which have interface and adaptation layers. This solution is not full featured. Like the previous diagram, this diagram focuses on the more relevant components and does not attempt to show everything.

Render stage solution B - +

Both of these render stage solutions mean that existing Window Server applications can take advantage of hardware acceleration if it is available (and therefore run faster) without recompiling the code.

ScreenPlay