The emulator can be extended to support more than two mice or other pointer -devices.
-Variant:
The following figure shows two Windows pointers on the emulator screen, -each representing a mouse device. The ordinal integer (starting from 0) beside -each pointer is the unique device identifier. The position of each mouse on -the screen is represented by the X and Y coordinates. The pressure (a positive -value) and proximity (a negative value) information captured by the mouse -wheel is represented by the Z coordinate. Notice that the status bar shows -the identifier and the dynamic X, Y and Z values of each pointer.
-The delivery of pointer events from the emulator driver to the Window Server -is the same in the multi-touch environment as in the single pointer environment. -This means the raw events for a mouse move, button click and mouse wheel movement -are delivered to the Window Server as usual. Each mouse has a unique device -identifier, which makes it possible to ascertain which mouse the events relate -to. The raw events for each individual mouse include the following:
-The Z coordinate value is used to represent -the pressure and proximity to the screen. In the emulator, the Z value is -captured and tuned by the mouse wheel movement.
Z < 0 indicates the proximity of the device from the screen.
Z > 0 indicates pressure.
See
The -mouse wheel combines the features of a wheel and a mouse button. The wheel -has discrete, evenly spaced notches. Rotating the wheel backwards or forwards -has the effect of changing the pressure or proximity.
When the mouse wheel is rotated, a device-specific message is sent -to the emulator window that has focus as each notch is encountered.
The Z coordinate is initiated as 0. Then when the wheel is moved forward, -the Z value enters the pressure range and increases by one pressure step. -When the wheel is moved backward, the Z value enters the proximity range and -decreases by one proximity step.
The pressure or proximity step can
-be customized in the
When the Z value is in the pressure range (Z > 0), moving the wheel -forward by one notch increases Z by one pressure step. Moving the wheel backward -by one notch decreases Z by one pressure step, until Z returns to 0.
When the Z value is in the proximity range (Z < 0), moving the wheel -backward by one notch decreases Z by one proximity step. Moving the wheel -forward by one notch increases Z by one proximity step, until Z returns to -0.
There are limits to the values of the Z coordinate. This
-means that the Symbian emulator does not allow Z to exceed the upper boundary
When the mouse button down or up event (
The emulator can be extended to support more than two mice or other +pointer devices.
+Variant:
The following figure shows two Windows pointers on the emulator +screen, each representing a mouse device. The ordinal integer (starting +from 0) beside each pointer is the unique device identifier. The position +of each mouse on the screen is represented by the X and Y coordinates. +The pressure (a positive value) and proximity (a negative value) information +captured by the mouse wheel is represented by the Z coordinate. Notice +that the status bar shows the identifier and the dynamic X, Y and +Z values of each pointer.
+The delivery of pointer events from the emulator driver to the +Window Server is the same when there are multiple pointers as in the +single pointer environment. This means the raw events for a mouse +move, button click and mouse wheel movement are delivered to the Window +Server as usual. Each mouse has a unique device identifier, which +makes it possible to ascertain which mouse the events relate to. The +raw events for each individual mouse include the following:
+The Z coordinate +value is used to represent the pressure and proximity to the screen. +In the emulator, the Z value is captured and tuned by the mouse wheel +movement.
Z < 0 indicates the proximity of the device from the screen.
Z > 0 indicates pressure.
See
The mouse wheel combines the features of a wheel +and a mouse button. The wheel has discrete, evenly spaced notches. +Rotating the wheel backwards or forwards has the effect of changing +the pressure or proximity.
When the mouse wheel is rotated, a device-specific message +is sent to the emulator window that has focus as each notch is encountered.
The Z coordinate is initiated as 0. Then when the wheel is +moved forward, the Z value enters the pressure range and increases +by one pressure step. When the wheel is moved backward, the Z value +enters the proximity range and decreases by one proximity step.
The pressure or proximity step can be customized in the
When the Z value is in the pressure range (Z > 0), moving the +wheel forward by one notch increases Z by one pressure step. Moving +the wheel backward by one notch decreases Z by one pressure step, +until Z returns to 0.
When the Z value is in the proximity range (Z < 0), moving +the wheel backward by one notch decreases Z by one proximity step. +Moving the wheel forward by one notch increases Z by one proximity +step, until Z returns to 0.
There are limits to the values of the Z coordinate. This means
+that the Symbian emulator does not allow Z to exceed the upper boundary
When the mouse button down or up event (