Variant:
This topic builds on
Make sure that two or more mice are plugged in and
-detected on the Windows PC on which the emulator will run. The number of
-detected mice can be from two up to the maximum number defined in the HAL
Add the following lines
-to the
Specify the
If the above two options are not defined in the
Result: Launch the emulator to verify that the mice are detected -and displayed inside the application window area. When you move a mouse or -scroll the mouse wheel, its X, Y and Z values are reflected in the status -bar.
Multi-touch is only required by UI applications. -Therefore, multi-touch is enabled inside the orange rectangular area shown -on the following diagram. Inside the area two Windows pointers are displayed. -The one numbered zero is the system pointer and the other is used only for -multi-touch purposes. The first mouse to report events to the emulator is -automatically taken as the primary mouse, which owns the Windows system pointer.
System pointer. Once the system pointer moves outside multi-touch -area, multi-touch is temporarily disabled and standard emulator pointer behavior -is resumed. This means that only one Windows system pointer is displayed and -it is controlled by both mice.
Non-system pointer. If the -non-system pointer moves out of the multi-touch area, the pointer just disappears -from the screen. Disabling multi-touch is then not necessary because the system -pointer behaves normally inside the multi-touch area. Moving the non-system -pointer back into the area makes it reappear on the screen.
Variant:
This topic builds on
Make sure that two or more mice
+are plugged in and detected on the Windows PC on which the emulator
+will run. The number of detected mice can be from two up to the maximum
+number defined in the HAL
Add the following
+lines to the
Specify the
If the above two options are not defined in the
Result: Launch the emulator to verify that the mice +are detected and displayed inside the application window area. When +you move a mouse or scroll the mouse wheel, its X, Y and Z values +are reflected in the status bar.
Multiple pointers are only required by UI applications. Therefore, +multiple pointers are enabled inside the orange rectangular area shown +on the following diagram. Inside the area two Windows pointers are +displayed. The one numbered zero is the system pointer and the other +is used only for emulating touch with two fingers. The first mouse +to report events to the emulator is automatically taken as the primary +mouse, which owns the Windows system pointer.
System pointer. Once the +system pointer moves outside the multiple pointer area, multiple pointers +are temporarily disabled and standard emulator pointer behavior is +resumed. This means that only one Windows system pointer is displayed +and it is controlled by both mice.
Non-system pointer. If the non-system pointer moves out of the multiple pointer area, +the pointer just disappears from the screen. Disabling multiple pointers +is then not necessary because the system pointer behaves normally +inside the multiple pointer area. Moving the non-system pointer back +into the area makes it reappear on the screen.