diff -r 43e37759235e -r 51a74ef9ed63 Symbian3/SDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Symbian3/SDK/Source/GUID-57B7DA8C-A62F-4C65-B754-47D9F5E76416.dita Wed Mar 31 11:11:55 2010 +0100 @@ -0,0 +1,56 @@ + + + + + +Text +input +

There are several finger-optimized text input methods available for touch-enabled +devices. The available methods depend on the orientation of the device. The +following methods are available in the portrait orientation:

+ +

The following methods are available in the landscape orientation:

+ +

The input methods that are available to mobile device users depend on the +product. Users can select the suitable input method for each situation from +the input methods that are included in the product. The device recalls the +last used method and offers it the next time when the user wants to input +something.

+ +Virtual ITU-T keypad + + + +Virtual QWERTY keyboard + + +

The virtual QWERTY keyboard displays a keyboard that has a collection of +basic keyboard functions (Shift, Caps lock, punctuation marks, and so on) +and a text field where the user can see the given input without having to +follow it from the editor field. The handwriting recognition allows user to +write characters on the screen with a finger.

+

If touch input has been launched from an editor, pressing any hardware +character key closes the touch input. This also applies to hybrid devices +having both a hardware and virtual keyboard. Activating the hardware keyboard +character key closes the virtual keyboard. Touch input never starts up automatically +(that is, a change of view does not launch it), but the user has to launch +it by tapping the editing field. Moving the focus onto an editing field with +the hardware keys does not launch touch input.

+
Using +touch-based text input in C++ applications

AVKON editor components +support touch-based text input.

The API to use for providing touch-based +text input is the Editors API. For implementation information, see Using the Editors API.

+
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