ScreenPlay is a new graphics architecture which enables device -creators to take advantage of improved software performance, hardware -acceleration and third party graphics engines. For more information, -see:
For information about the supported Khronos APIs, see:
The following functionality -is deprecated in Symbian^3:
DirectGDI is deprecated. See
The Graphics Resource components are deprecated and will be
-removed in Symbian^4. See
Creating transparent windows using a mask and
Backed-up windows are deprecated. See
The following documentation has been -added to the Graphics Reference:
The following documentation has been added to the Windowing -collection:
The following documentation has been added to the Font and -Bitmap Server collection:
The following documentation has been added to the OpenGLES -collection:
The following documentation has been added to the OpenVG collection:
The following documentation has been added to the EGL collection:
The following documentation has been added to the Graphics -Utilities collection:
The following documentation has been added to the Graphics -Composition collection:
The following documentation has been added to the Graphics -Hardware Drivers collection:
The following documentation has been updated:
ScreenPlay is a new graphics architecture which enables device +creators to take advantage of improved software performance, hardware +acceleration and third party graphics engines. For more information, +see:
For information about the supported Khronos APIs, see:
On ScreenPlay, support
+for direct screen access (DSA) is maintained for backward compatibility
+reasons, although Symbian recommends the use of external surfaces
+in preference to DSA. However, whereas on some earlier
+devices, applications might work without fully conforming to the rules
+of DSA, these rules are now necessarily enforced. See
The following functionality is deprecated in Symbian^3:
DirectGDI is deprecated.
+See
The Graphics Resource components
+are deprecated and will be removed in Symbian^4. See
Creating transparent windows using a mask and
Backed-up windows are deprecated. See
The following documentation has been added to the Graphics Reference:
The following documentation has been added to the Windowing +collection:
The following documentation +has been added to the Font and Bitmap Server collection:
The following documentation has been added to the OpenGLES +collection:
The following documentation has been added to the OpenVG collection:
The following documentation has been added to the EGL collection:
The following documentation +has been added to the Graphics Utilities collection:
The following documentation +has been added to the Graphics Composition collection:
The following documentation +has been added to the Graphics Hardware Drivers collection:
The following documentation has been updated: