diff -r 000000000000 -r 89d6a7a84779 Symbian3/SDK/Source/GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B.dita --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Symbian3/SDK/Source/GUID-21DAC50D-7737-42B6-BBDA-E12E8779741B.dita Thu Jan 21 18:18:20 2010 +0000 @@ -0,0 +1,34 @@ + + + + + +Feedback +

Visual feedback +is the most important sensory feedback when entering characters on screen. +Visual feedback can be, for example, button effects, color changes, status +indicators, touch/release state changes, or clearing the screen when transitioning +to next screen.

With audio feedback, lower clicks and tones are preferred +over loud beeps, though most people turn audio feedback off anyway.

Vibration +is used as tactile feedback for touch screen interaction or input. Tactile +feedback gives the user an immediate response that the touch event has been +registered, and can even be given in noisy environments.

With the Symbian +touch UI, tactile feedback is used in the following situations:

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  • Sensors: a double tap on the device by hand provides tactile +feedback to the user in case of a successful interaction

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  • Touch interaction (touch screen): to indicate to the user that +an interaction event has been successful. For example, when the user presses +a button on the touch screen

  • +

Tactile feedback is included in those common UI components where +it has been seen as beneficial. When creating new applications and designing +custom components, tactile feedback is to be included where found useful. +For example, in any button type of UI component, the tactile feedback is naturally +beneficial.

For more information, see Tactile +feedback.

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