diff -r 51a74ef9ed63 -r ae94777fff8f Symbian3/SDK/Source/GUID-0F593BE1-1220-4403-B04E-B8E8A9A49701.dita --- a/Symbian3/SDK/Source/GUID-0F593BE1-1220-4403-B04E-B8E8A9A49701.dita Wed Mar 31 11:11:55 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-0F593BE1-1220-4403-B04E-B8E8A9A49701.dita Fri Jun 11 12:39:03 2010 +0100 @@ -1,80 +1,78 @@ - - - - - -UI concepts -

The UI (User Interface) in devices based on the Symbian platform consists -of at least one display for showing output to mobile device users and keys -that allow mobile device users to enter input. The number, size, and resolution -of displays varies among legacy -S60 devices and devices based on the Symbian platform, as do the -keys available for input.

-Symbian UI -

The display consists of the following elements:

- -
Windows -

The following figure illustrates a typical window for an application:

-Symbian UI window -

Typically, a window contains a status pane, a main pane, and a control -pane.

- -

Symbian UI can rotate between portrait and landscape layouts. For more -information on the design implications of this feature, see Symbian -UI with rotation.

-
-

By default, the status pane:

-
    -
  • occupies the top part of the display

  • -
  • shows information on the current application and state, and -general information about the device status, such as signal and battery strength

    -
  • -
  • contains five sub-panes: title pane, context pane, navi -pane, signal pane, and battery pane/universal indicator pane

    -
  • -
-

The main pane is in the middle of the display. Applications display -their application state in the main pane.

-

By default, the control pane:

-
    -
  • occupies the bottom part of the display

  • -
  • displays the labels associated with the two softkeys

    -
  • -
  • appears even when pop-up windows are on the display, although -they are not contained in the pop-up window.

  • -
-

Mobile device users navigate through applications based on input from -selections in the control pane or key presses. The traditional hierarchical -tree structure forms the basis for navigation, with mobile device users moving -from one node, which represents a state, to another.

-

The figure below illustrates an example of a basic state hierarchy.

-Example of a basic state hierarchy in an application -
-
Tabs -

The Symbian UI supports tabs, which allow you to collect information -for a state onto different pages. These tabs exist in the same node of the -navigation hierarchy. The concept of tabs is related to the term view.

-

The following figure illustrates the use of tabs in an application.

-Windows with tabs -

The following figures illustrates how tabs appear in the navigation -hierarchy.

-Example of a hierarchy with tabs -

See also:

-
+ + + + + +UI concepts +

The UI (User Interface) in devices based on the Symbian platform consists +of at least one display for showing output to mobile device users and keys +that allow mobile device users to enter input. The number, size, and resolution +of displays varies among legacy +S60 devices and devices based on the Symbian platform, as do the +keys available for input.

+Device display and keypad controls +

The display consists of the following elements:

+
    +
  • Window - An area on the display. There are windows +that take up the entire display, and other windows that only take up part +of the display. For example, pop-up windows do not cover the entire display. +Pop-up windows have frames and typically the underlying window is partly visible +behind the pop-up window. Access to windows is gained through controls.

    +
  • +
  • Pane - This is a sub-element of a window that is dedicated +to a specific purpose. Windows may contain several panes, and panes may contain +sub-panes.

  • +
+
Windows +

The following figure illustrates a typical window for an application:

+Symbian UI window +

Typically, a window contains a status pane, a main pane, and a control +pane.

+ +

Symbian UI can rotate between portrait and landscape layouts. For more +information on the design implications of this feature, see Symbian +UI with rotation.

+
+

By default, the status pane:

+
    +
  • occupies the top part of the display

  • +
  • shows information on the current application and state, and +general information about the device status, such as signal and battery strength

    +
  • +
  • contains title pane, context pane, navi +pane, signal pane, battery pane, universal indicator +pane and clock pane sub-panes.

  • +
+

The main pane is in the middle of the display. Applications display +their application state in the main pane.

+

By default, the control pane:

+
    +
  • occupies the bottom part of the display

  • +
  • displays the labels associated with the two softkeys

    +
  • +
+

Mobile device users navigate through applications based on input from +selections in the control pane or key presses. The traditional hierarchical +tree structure forms the basis for navigation, with mobile device users moving +from one node, which represents a state, to another.

+

The figure below illustrates an example of a basic state hierarchy.

+Example of a basic state hierarchy in an application +
+
Tabs +

The Symbian UI supports tabs, which allow you to collect information +for a state onto different pages. These tabs exist in the same node of the +navigation hierarchy. The concept of tabs is related to the term view.

+

The following figure illustrates the use of tabs in an application.

+Windows with tabs +

The following figures illustrates how tabs appear in the navigation +hierarchy.

+Example of a hierarchy with tabs +

See also:

+
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