diff -r 51a74ef9ed63 -r ae94777fff8f Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita --- a/Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita Wed Mar 31 11:11:55 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-60B9404B-5102-4FBB-A32F-55F2ACFD1481.dita Fri Jun 11 12:39:03 2010 +0100 @@ -1,83 +1,83 @@ - - - - - -GStreamer -OverviewGStreamer is a development framework for creating applications -like media players, streaming media broadcasters and video editors. -

GStreamer is designed to make it easier to write applications easily that -handle audio, video, or both. Pluggable components can be mixed and matched -into arbitrary pipelines, which consist of a chain of processing elements.

-
Purpose

GStreamer is an open -source multimedia framework that allows you to write any streaming multimedia -application, not just audio or video. GStreamer can handle any data flow.

GStreamer -core provides the following features:

    -
  • Plug-in handling

  • -
  • Media type negotiation

  • -
  • Clocking and data flow

  • -
GStreamer also provides APIs to write applications using various plug-ins -such as source plug-in, transform plug-in and sink plug-in. The framework -uses these plug-ins to perform various roles such as encoding, decoding and -media processing.

-GStreamer plug-ins - -

-
Description

Some -GStreamer concepts are as follows:

    -
  • Element

    An element is an object that performs some action -on a multimedia stream. Examples of such actions are reading a file, decoding -or encoding data and capturing data from a hardware device.

  • -
  • Bin

    A bin is a subclass of element. A bin acts as a container -for other elements, so multiple elements combine into one logical unit.

  • -
  • Pipeline

    A pipeline is a set of data processing elements -connected in series, so the output from one element is the input for the next -element.

    In GStreamer the pipeline is a specialized bin subclass that -provides execution of all contained elements. Normally, applications create -one pipeline that will manage all the elements contained within it.

  • -

Note: Elements can be added to and removed from pipelines -based on the use-case being handled. For example a use-case such as playing -an MP3 file using GStreamer.

An element can provide a number -of pads, which can be either source or sink pads. A pad is a plug or port -on an element to link with other elements. The pads are responsible for data -flow between the elements. Source pads supply data, and sink pads consume -data. Basically, pads are used to negotiate compatibility and allow data flow -between elements.

An element can be in one of four different states -during the application request:

    -
  • Null

  • -
  • Ready

  • -
  • Pause

  • -
  • Play

  • -
In the Null and Ready states, the element is not processing -any data. The processing of data happens only in the Play state. The Pause state -is used to fill all connected elements in the data pipeline so the Play state -change happens quickly.

GStreamer also provides higher level utilities -and components to detect automatically the media type of an application, and -to create the best possible pipeline for a use-case. This process is called -auto plugging.

-
GStreamer applications

GStreamer -is used in many types of applications including:

    -
  1. Media playback and streaming

  2. -
  3. Media recording

  4. -
  5. Media transcoding

  6. -
  7. Video editing

  8. -

For example the diagram below shows how a Media Player uses GStreamer:

-Media playback using GStreamer - -

Sound device is a framework -to perform hardware accelerated audio functionality. Audio Policy manages -the requests to access the audio hardware. Digital Signal Processing converts -the digital audio signal to the analog audio signal.

-
See also
    -
  • GStreamer documentation -published on Forum Nokia.

  • -
  • Multimedia Framework -Component

  • -
+ + + + + +GStreamer +OverviewGStreamer is a development framework for creating applications +like media players, streaming media broadcasters and video editors. +

GStreamer is designed to make it easier to write applications easily that +handle audio, video, or both. Pluggable components can be mixed and matched +into arbitrary pipelines, which consist of a chain of processing elements.

+
Purpose

GStreamer is an open +source multimedia framework that allows you to write any streaming multimedia +application, not just audio or video. GStreamer can handle any data flow.

GStreamer +core provides the following features:

    +
  • Plug-in handling

  • +
  • Media type negotiation

  • +
  • Clocking and data flow

  • +
GStreamer also provides APIs to write applications using various plug-ins +such as source plug-in, transform plug-in and sink plug-in. The framework +uses these plug-ins to perform various roles such as encoding, decoding and +media processing.

+GStreamer plug-ins + +

+
Description

Some +GStreamer concepts are as follows:

    +
  • Element

    An element is an object that performs some action +on a multimedia stream. Examples of such actions are reading a file, decoding +or encoding data and capturing data from a hardware device.

  • +
  • Bin

    A bin is a subclass of element. A bin acts as a container +for other elements, so multiple elements combine into one logical unit.

  • +
  • Pipeline

    A pipeline is a set of data processing elements +connected in series, so the output from one element is the input for the next +element.

    In GStreamer the pipeline is a specialized bin subclass that +provides execution of all contained elements. Normally, applications create +one pipeline that will manage all the elements contained within it.

  • +

Note: Elements can be added to and removed from pipelines +based on the use-case being handled. For example a use-case such as playing +an MP3 file using GStreamer.

An element can provide a number +of pads, which can be either source or sink pads. A pad is a plug or port +on an element to link with other elements. The pads are responsible for data +flow between the elements. Source pads supply data, and sink pads consume +data. Basically, pads are used to negotiate compatibility and allow data flow +between elements.

An element can be in one of four different states +during the application request:

    +
  • Null

  • +
  • Ready

  • +
  • Pause

  • +
  • Play

  • +
In the Null and Ready states, the element is not processing +any data. The processing of data happens only in the Play state. The Pause state +is used to fill all connected elements in the data pipeline so the Play state +change happens quickly.

GStreamer also provides higher level utilities +and components to detect automatically the media type of an application, and +to create the best possible pipeline for a use-case. This process is called +auto plugging.

+
GStreamer applications

GStreamer +is used in many types of applications including:

    +
  1. Media playback and streaming

  2. +
  3. Media recording

  4. +
  5. Media transcoding

  6. +
  7. Video editing

  8. +

For example the diagram below shows how a Media Player uses GStreamer:

+Media playback using GStreamer + +

Sound device is a framework +to perform hardware accelerated audio functionality. Audio Policy manages +the requests to access the audio hardware. Digital Signal Processing converts +the digital audio signal to the analog audio signal.

+
See also
    +
  • GStreamer documentation +published on Forum Nokia.

  • +
  • Multimedia Framework +Component

  • +
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