diff -r 4816d766a08a -r f345bda72bc4 Symbian3/PDK/Source/GUID-0FB60233-993A-4BF2-9E8C-E03AD092359B.dita --- a/Symbian3/PDK/Source/GUID-0FB60233-993A-4BF2-9E8C-E03AD092359B.dita Tue Mar 30 11:42:04 2010 +0100 +++ b/Symbian3/PDK/Source/GUID-0FB60233-993A-4BF2-9E8C-E03AD092359B.dita Tue Mar 30 11:56:28 2010 +0100 @@ -1,66 +1,35 @@ - - - - - -Managing -resource files -

In the Symbian platform, resource files -are used to define UI components such as status panes, CBA -(Control Button Area) buttons, menu -bars, views, -dialogs, strings, and constants used in applications. The UI components consist -of data structures that are defined in resource files, and then are called -from the classes controlling the UI implementation. When UI component implementation -is split into these two approaches, it means that resources can be recompiled, -for example for new languages, without having to recompile the application -code (unless you change the resource identifiers).

-

This section includes the following:

- - -

For demonstration purposes, the sections on resources contain examples -with arbitrary values. In your own code, it is recommend that you use a system -of easy to remember value names.

-
-

For an introduction to the UI, see UI concepts.

-

For more information on resources, resource files, and their use in -the Symbian OS, see Resource -Files.

+ + + + + +Managing +resource files +

In the Symbian platform, resource files +are used to define UI components such as status panes, CBA +(Control Button Area) buttons, menu +bars, views, +dialogs, strings, and constants used in applications. The UI components consist +of data structures that are defined in resource files. These data structures +are then invoked from the classes controlling the UI implementation. When +UI component implementation is split into these two approaches, it means that +resources can be recompiled, for example for new languages, without having +to recompile the application code (unless you change the resource identifiers).

+

This section includes the following:

+ +

For demonstration purposes, the sections on resources contain examples +with arbitrary values. In your own code, it is recommend that you use a system +of easy to remember value names.

+
+

For an introduction to the UI, see UI concepts.

+

For more information on resources, resource files, and their use in +the Symbian platform, see Resource +Files.

+

This section explains the following:

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