diff -r 4816d766a08a -r f345bda72bc4 Symbian3/PDK/Source/GUID-9F9CE6B6-1B3D-50A6-8A94-BD391732EF2D.dita --- a/Symbian3/PDK/Source/GUID-9F9CE6B6-1B3D-50A6-8A94-BD391732EF2D.dita Tue Mar 30 11:42:04 2010 +0100 +++ b/Symbian3/PDK/Source/GUID-9F9CE6B6-1B3D-50A6-8A94-BD391732EF2D.dita Tue Mar 30 11:56:28 2010 +0100 @@ -1,60 +1,60 @@ - - - - - -Luminosity -Pixel FormatsThis topic provides detailed information about the supported luminosity -pixel formats. These formats are used to represent grayscale images. -
EUidPixelFormatL_1

This format has -1 bit per pixel. It is implicit in the code that pixel addresses within a -byte increase from low bit to high bit. A little-endian architecture is also -implicit, because conversions are made from pointers to byte and from pointers -to (unsigned) int and there is an implication that pixel addresses within -a 32-bit word also increase from low to high-order bit.

- Pixel address layout in memory for the EUidPixelFormatL_2 -format - -

The equivalent UID value is {0x102858EF}.

-
EUidPixelFormatL_2

This format has 2 bits per pixel. -It is implicit in the code that pixel addresses within a byte increase from -low bit to high bit. A little-endian architecture is also implicit, because -conversions are made from pointers to byte and from pointers to (unsigned) -int and there is an implication that pixel addresses within a 32-bit word -also increase from low to high-order bit.

- Pixel address layout in memory for the EUidPixelFormatL_2 -format - -

The equivalent UID value is {0x102858EE}.

-
EUidPixelFormatL_4

This format has 4 bit per pixel. -It is implicit in the code that pixel addresses within a byte increase from -low bit to high bit. A little-endian architecture is also implicit, because -conversions are made from pointers to byte and from pointers to (unsigned) -int and there is an implication that pixel addresses within a 32-bit word -also increase from low to high-order bit.

- Pixel address layout in memory for the EUidPixelFormatL_4 -format - -

The equivalent UID value is {0x102858ED}.

-
EUidPixelFormatL_8

This format has 8 bit per pixel. -A little-endian architecture is implicit in the code, because conversions -are made from pointers to byte and pointers to (unsigned) integer and there -is an implication that the lower-order byte of an unsigned integer has the -physically lower address.

8-bit per pixel color bitmaps use indexed -look up tables and monochrome bitmaps represent the 256 levels of gray directly.

- Pixel address layout in memory for the EUidPixelFormatL_8 -format - -

The equivalent UID value is {0x102858EC}.

-
-RGB - Pixel Format -YUV Pixel -Format + + + + + +Luminosity +Pixel FormatsThis topic provides detailed information about the supported luminosity +pixel formats. These formats are used to represent grayscale images. +
EUidPixelFormatL_1

This format has +1 bit per pixel. It is implicit in the code that pixel addresses within a +byte increase from low bit to high bit. A little-endian architecture is also +implicit, because conversions are made from pointers to byte and from pointers +to (unsigned) int and there is an implication that pixel addresses within +a 32-bit word also increase from low to high-order bit.

+ Pixel address layout in memory for the EUidPixelFormatL_2 +format + +

The equivalent UID value is {0x102858EF}.

+
EUidPixelFormatL_2

This format has 2 bits per pixel. +It is implicit in the code that pixel addresses within a byte increase from +low bit to high bit. A little-endian architecture is also implicit, because +conversions are made from pointers to byte and from pointers to (unsigned) +int and there is an implication that pixel addresses within a 32-bit word +also increase from low to high-order bit.

+ Pixel address layout in memory for the EUidPixelFormatL_2 +format + +

The equivalent UID value is {0x102858EE}.

+
EUidPixelFormatL_4

This format has 4 bit per pixel. +It is implicit in the code that pixel addresses within a byte increase from +low bit to high bit. A little-endian architecture is also implicit, because +conversions are made from pointers to byte and from pointers to (unsigned) +int and there is an implication that pixel addresses within a 32-bit word +also increase from low to high-order bit.

+ Pixel address layout in memory for the EUidPixelFormatL_4 +format + +

The equivalent UID value is {0x102858ED}.

+
EUidPixelFormatL_8

This format has 8 bit per pixel. +A little-endian architecture is implicit in the code, because conversions +are made from pointers to byte and pointers to (unsigned) integer and there +is an implication that the lower-order byte of an unsigned integer has the +physically lower address.

8-bit per pixel color bitmaps use indexed +look up tables and monochrome bitmaps represent the 256 levels of gray directly.

+ Pixel address layout in memory for the EUidPixelFormatL_8 +format + +

The equivalent UID value is {0x102858EC}.

+
+RGB + Pixel Format +YUV Pixel +Format
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