Orb/Doxygen/qtools/qmap.cpp
changeset 0 42188c7ea2d9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Orb/Doxygen/qtools/qmap.cpp	Thu Jan 21 17:29:01 2010 +0000
@@ -0,0 +1,254 @@
+/****************************************************************************
+** 
+**
+** Implementation of QMap
+**
+** Created : 990406
+**
+** Copyright (C) 1992-2000 Trolltech AS.  All rights reserved.
+**
+** This file is part of the tools module of the Qt GUI Toolkit.
+**
+** This file may be distributed under the terms of the Q Public License
+** as defined by Trolltech AS of Norway and appearing in the file
+** LICENSE.QPL included in the packaging of this file.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
+**   information about Qt Commercial License Agreements.
+** See http://www.trolltech.com/qpl/ for QPL licensing information.
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include "qmap.h"
+
+typedef QMapNodeBase* NodePtr;
+typedef QMapNodeBase Node;
+
+
+void QMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root)
+{
+    NodePtr y = x->right;
+    x->right = y->left;
+    if (y->left !=0)
+	y->left->parent = x;
+    y->parent = x->parent;
+    if (x == root)
+	root = y;
+    else if (x == x->parent->left)
+	x->parent->left = y;
+    else
+	x->parent->right = y;
+    y->left = x;
+    x->parent = y;
+}
+
+
+void QMapPrivateBase::rotateRight( NodePtr x, NodePtr& root )
+{
+    NodePtr y = x->left;
+    x->left = y->right;
+    if (y->right != 0)
+	y->right->parent = x;
+    y->parent = x->parent;
+    if (x == root)
+	root = y;
+    else if (x == x->parent->right)
+	x->parent->right = y;
+    else
+	x->parent->left = y;
+    y->right = x;
+    x->parent = y;
+}
+
+
+void QMapPrivateBase::rebalance( NodePtr x, NodePtr& root)
+{
+    x->color = Node::Red;
+    while ( x != root && x->parent->color == Node::Red ) {
+	if ( x->parent == x->parent->parent->left ) {
+	    NodePtr y = x->parent->parent->right;
+	    if (y && y->color == Node::Red) {
+		x->parent->color = Node::Black;
+		y->color = Node::Black;
+		x->parent->parent->color = Node::Red;
+		x = x->parent->parent;
+	    } else {
+		if (x == x->parent->right) {
+		    x = x->parent;
+		    rotateLeft( x, root );
+		}
+		x->parent->color = Node::Black;
+		x->parent->parent->color = Node::Red;
+		rotateRight (x->parent->parent, root );
+	    }
+	} else {
+	    NodePtr y = x->parent->parent->left;
+	    if ( y && y->color == Node::Red ) {
+		x->parent->color = Node::Black;
+		y->color = Node::Black;
+		x->parent->parent->color = Node::Red;
+		x = x->parent->parent;
+	    } else {
+		if (x == x->parent->left) { 
+		    x = x->parent;
+		    rotateRight( x, root );
+		}
+		x->parent->color = Node::Black;
+		x->parent->parent->color = Node::Red;
+		rotateLeft( x->parent->parent, root );
+	    }
+	}
+    }
+    root->color = Node::Black;
+}
+
+
+NodePtr QMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root,
+					     NodePtr& leftmost,
+					     NodePtr& rightmost )
+{
+    NodePtr y = z;
+    NodePtr x;
+    NodePtr x_parent;
+    if (y->left == 0) {
+	x = y->right;
+    } else {
+	if (y->right == 0)
+	    x = y->left;
+	else
+	    {
+		y = y->right;
+		while (y->left != 0)
+		    y = y->left;
+		x = y->right;
+	    }
+    }
+    if (y != z) {
+	z->left->parent = y; 
+	y->left = z->left;
+	if (y != z->right) {
+	    x_parent = y->parent;
+	    if (x)
+		x->parent = y->parent;
+	    y->parent->left = x;
+	    y->right = z->right;
+	    z->right->parent = y;
+	} else {
+	    x_parent = y;  
+	}
+	if (root == z)
+	    root = y;
+	else if (z->parent->left == z)
+	    z->parent->left = y;
+	else 
+	    z->parent->right = y;
+	y->parent = z->parent;
+	// Swap the colors
+	Node::Color c = y->color;
+	y->color = z->color;
+	z->color = c;
+	y = z;
+    } else {       
+	x_parent = y->parent;
+	if (x)
+	    x->parent = y->parent;   
+	if (root == z)
+	    root = x;
+	else if (z->parent->left == z)
+	    z->parent->left = x;
+	else
+	    z->parent->right = x;
+	if ( leftmost == z ) {
+	    if (z->right == 0)
+		leftmost = z->parent;
+	    else
+		leftmost = x->minimum();
+	}
+	if (rightmost == z) {
+	    if (z->left == 0)
+		rightmost = z->parent;  
+	    else
+		rightmost = x->maximum();
+	}
+    }
+    if (y->color != Node::Red) { 
+	while (x != root && (x == 0 || x->color == Node::Black)) {
+	    if (x == x_parent->left) {
+		NodePtr w = x_parent->right;
+		if (w->color == Node::Red) {
+		    w->color = Node::Black;
+		    x_parent->color = Node::Red;
+		    rotateLeft(x_parent, root);
+		    w = x_parent->right;
+		}
+		if ((w->left == 0 || w->left->color == Node::Black) &&
+		    (w->right == 0 || w->right->color == Node::Black)) {
+		    w->color = Node::Red;
+		    x = x_parent;
+		    x_parent = x_parent->parent;
+		} else {
+		    if (w->right == 0 || w->right->color == Node::Black) {
+			if (w->left)
+			    w->left->color = Node::Black;
+			w->color = Node::Red;
+			rotateRight(w, root);
+			w = x_parent->right;
+		    }
+		    w->color = x_parent->color;
+		    x_parent->color = Node::Black;
+		    if (w->right)
+			w->right->color = Node::Black;
+		    rotateLeft(x_parent, root);
+		    break;
+		}
+	    } else {
+		NodePtr w = x_parent->left;
+		if (w->color == Node::Red) {
+		    w->color = Node::Black;
+		    x_parent->color = Node::Red;
+		    rotateRight(x_parent, root);
+		    w = x_parent->left;
+		}
+		if ((w->right == 0 || w->right->color == Node::Black) &&
+		    (w->left == 0 || w->left->color == Node::Black)) {
+		    w->color = Node::Red;
+		    x = x_parent;
+		    x_parent = x_parent->parent;
+		} else {
+		    if (w->left == 0 || w->left->color == Node::Black) {
+			if (w->right) 
+			    w->right->color = Node::Black;
+			w->color = Node::Red;
+			rotateLeft(w, root);
+			w = x_parent->left;
+		    }
+		    w->color = x_parent->color;
+		    x_parent->color = Node::Black;
+		    if (w->left)
+			w->left->color = Node::Black;
+		    rotateRight(x_parent, root);
+		    break;
+		}
+	    }
+	}
+	if (x)
+	    x->color = Node::Black;
+    }
+    return y;
+}