mingw-5.1.4/win32/include/GL/gl.h
changeset 0 76b1f169d9fe
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-1:000000000000 0:76b1f169d9fe
       
     1 /*
       
     2  * Mesa 3-D graphics library
       
     3  * Version:  4.0
       
     4  *
       
     5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
       
     6  *
       
     7  * Permission is hereby granted, free of charge, to any person obtaining a
       
     8  * copy of this software and associated documentation files (the "Software"),
       
     9  * to deal in the Software without restriction, including without limitation
       
    10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
       
    11  * and/or sell copies of the Software, and to permit persons to whom the
       
    12  * Software is furnished to do so, subject to the following conditions:
       
    13  *
       
    14  * The above copyright notice and this permission notice shall be included
       
    15  * in all copies or substantial portions of the Software.
       
    16  *
       
    17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
       
    18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
       
    19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
       
    20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
       
    21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
       
    22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
       
    23  */
       
    24 
       
    25 
       
    26 /************************************************************************
       
    27  * 2002-Apr-22, José Fonseca:
       
    28  *   Removed non Win32 system-specific stuff
       
    29  *
       
    30  * 2002-Apr-17, Marcus Geelnard:
       
    31  *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
       
    32  *   anymore, since under Windows those are regarded as extensions, and
       
    33  *   are better defined in glext.h (especially the function prototypes may
       
    34  *   conflict with extension function pointers). A few "cosmetical"
       
    35  *   changes were also made to this file.
       
    36  *
       
    37  * 2002-Apr-15, Marcus Geelnard:
       
    38  *   Modified this file to better fit a wider range of compilers, removed
       
    39  *   Mesa specific stuff, and removed extension definitions (this file now
       
    40  *   relies on GL/glext.h). Hopefully this file should now function as a
       
    41  *   generic OpenGL gl.h include file for most compilers and environments.
       
    42  *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
       
    43  ************************************************************************/
       
    44 
       
    45 
       
    46 #ifndef __gl_h_
       
    47 #define __gl_h_
       
    48 
       
    49 
       
    50 
       
    51 /************************************************************************
       
    52  * Begin system-specific stuff.
       
    53  */
       
    54 /* __WIN32__ */
       
    55 #if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
       
    56 #  define __WIN32__
       
    57 #endif
       
    58 
       
    59 /* GLAPI, part 1 (use WINGDIAPI, if defined) */
       
    60 #if defined(__WIN32__) && defined(WINGDIAPI)
       
    61 #  define GLAPI WINGDIAPI
       
    62 #endif
       
    63 
       
    64 /* GLAPI, part 2 */
       
    65 #if !defined(GLAPI)
       
    66 #  if defined(_MSC_VER)                        /* Microsoft Visual C++ */
       
    67 #    define GLAPI __declspec(dllimport)
       
    68 #  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
       
    69 #    define GLAPI __stdcall
       
    70 #  else                                        /* Others (e.g. MinGW, Cygwin, non-win32) */
       
    71 #    define GLAPI extern
       
    72 #  endif
       
    73 #endif
       
    74 
       
    75 /* APIENTRY */
       
    76 #if !defined(APIENTRY)
       
    77 #  if defined(__WIN32__)
       
    78 #    define APIENTRY __stdcall
       
    79 #  else
       
    80 #    define APIENTRY
       
    81 #  endif
       
    82 #endif
       
    83 /*
       
    84  * End system-specific stuff.
       
    85  ************************************************************************/
       
    86 
       
    87 
       
    88 
       
    89 #ifdef __cplusplus
       
    90 extern "C" {
       
    91 #endif
       
    92 
       
    93 
       
    94 
       
    95 #define GL_VERSION_1_1   1
       
    96 
       
    97 #if !defined(__WIN32__)
       
    98 #define GL_VERSION_1_2   1
       
    99 #define GL_VERSION_1_3   1
       
   100 #define GL_ARB_imaging   1
       
   101 #endif
       
   102 
       
   103 
       
   104 /*
       
   105  *
       
   106  * Datatypes
       
   107  *
       
   108  */
       
   109 #ifdef CENTERLINE_CLPP
       
   110 #define signed
       
   111 #endif
       
   112 typedef unsigned int    GLenum;
       
   113 typedef unsigned char   GLboolean;
       
   114 typedef unsigned int    GLbitfield;
       
   115 typedef void            GLvoid;
       
   116 typedef signed char     GLbyte;         /* 1-byte signed */
       
   117 typedef short           GLshort;        /* 2-byte signed */
       
   118 typedef int             GLint;          /* 4-byte signed */
       
   119 typedef unsigned char   GLubyte;        /* 1-byte unsigned */
       
   120 typedef unsigned short  GLushort;       /* 2-byte unsigned */
       
   121 typedef unsigned int    GLuint;         /* 4-byte unsigned */
       
   122 typedef int             GLsizei;        /* 4-byte signed */
       
   123 typedef float           GLfloat;        /* single precision float */
       
   124 typedef float           GLclampf;       /* single precision float in [0,1] */
       
   125 typedef double          GLdouble;       /* double precision float */
       
   126 typedef double          GLclampd;       /* double precision float in [0,1] */
       
   127 
       
   128 
       
   129 
       
   130 /************************************************************************
       
   131  *
       
   132  * Constants
       
   133  *
       
   134  ************************************************************************/
       
   135 
       
   136 /* Boolean values */
       
   137 #define GL_FALSE                                0x0
       
   138 #define GL_TRUE                                 0x1
       
   139 
       
   140 /* Data types */
       
   141 #define GL_BYTE                                 0x1400
       
   142 #define GL_UNSIGNED_BYTE                        0x1401
       
   143 #define GL_SHORT                                0x1402
       
   144 #define GL_UNSIGNED_SHORT                       0x1403
       
   145 #define GL_INT                                  0x1404
       
   146 #define GL_UNSIGNED_INT                         0x1405
       
   147 #define GL_FLOAT                                0x1406
       
   148 #define GL_DOUBLE                               0x140A
       
   149 #define GL_2_BYTES                              0x1407
       
   150 #define GL_3_BYTES                              0x1408
       
   151 #define GL_4_BYTES                              0x1409
       
   152 
       
   153 /* Primitives */
       
   154 #define GL_POINTS                               0x0000
       
   155 #define GL_LINES                                0x0001
       
   156 #define GL_LINE_LOOP                            0x0002
       
   157 #define GL_LINE_STRIP                           0x0003
       
   158 #define GL_TRIANGLES                            0x0004
       
   159 #define GL_TRIANGLE_STRIP                       0x0005
       
   160 #define GL_TRIANGLE_FAN                         0x0006
       
   161 #define GL_QUADS                                0x0007
       
   162 #define GL_QUAD_STRIP                           0x0008
       
   163 #define GL_POLYGON                              0x0009
       
   164 
       
   165 /* Vertex Arrays */
       
   166 #define GL_VERTEX_ARRAY                         0x8074
       
   167 #define GL_NORMAL_ARRAY                         0x8075
       
   168 #define GL_COLOR_ARRAY                          0x8076
       
   169 #define GL_INDEX_ARRAY                          0x8077
       
   170 #define GL_TEXTURE_COORD_ARRAY                  0x8078
       
   171 #define GL_EDGE_FLAG_ARRAY                      0x8079
       
   172 #define GL_VERTEX_ARRAY_SIZE                    0x807A
       
   173 #define GL_VERTEX_ARRAY_TYPE                    0x807B
       
   174 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
       
   175 #define GL_NORMAL_ARRAY_TYPE                    0x807E
       
   176 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
       
   177 #define GL_COLOR_ARRAY_SIZE                     0x8081
       
   178 #define GL_COLOR_ARRAY_TYPE                     0x8082
       
   179 #define GL_COLOR_ARRAY_STRIDE                   0x8083
       
   180 #define GL_INDEX_ARRAY_TYPE                     0x8085
       
   181 #define GL_INDEX_ARRAY_STRIDE                   0x8086
       
   182 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
       
   183 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
       
   184 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
       
   185 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
       
   186 #define GL_VERTEX_ARRAY_POINTER                 0x808E
       
   187 #define GL_NORMAL_ARRAY_POINTER                 0x808F
       
   188 #define GL_COLOR_ARRAY_POINTER                  0x8090
       
   189 #define GL_INDEX_ARRAY_POINTER                  0x8091
       
   190 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
       
   191 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
       
   192 #define GL_V2F                                  0x2A20
       
   193 #define GL_V3F                                  0x2A21
       
   194 #define GL_C4UB_V2F                             0x2A22
       
   195 #define GL_C4UB_V3F                             0x2A23
       
   196 #define GL_C3F_V3F                              0x2A24
       
   197 #define GL_N3F_V3F                              0x2A25
       
   198 #define GL_C4F_N3F_V3F                          0x2A26
       
   199 #define GL_T2F_V3F                              0x2A27
       
   200 #define GL_T4F_V4F                              0x2A28
       
   201 #define GL_T2F_C4UB_V3F                         0x2A29
       
   202 #define GL_T2F_C3F_V3F                          0x2A2A
       
   203 #define GL_T2F_N3F_V3F                          0x2A2B
       
   204 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
       
   205 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
       
   206 
       
   207 /* Matrix Mode */
       
   208 #define GL_MATRIX_MODE                          0x0BA0
       
   209 #define GL_MODELVIEW                            0x1700
       
   210 #define GL_PROJECTION                           0x1701
       
   211 #define GL_TEXTURE                              0x1702
       
   212 
       
   213 /* Points */
       
   214 #define GL_POINT_SMOOTH                         0x0B10
       
   215 #define GL_POINT_SIZE                           0x0B11
       
   216 #define GL_POINT_SIZE_GRANULARITY               0x0B13
       
   217 #define GL_POINT_SIZE_RANGE                     0x0B12
       
   218 
       
   219 /* Lines */
       
   220 #define GL_LINE_SMOOTH                          0x0B20
       
   221 #define GL_LINE_STIPPLE                         0x0B24
       
   222 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
       
   223 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
       
   224 #define GL_LINE_WIDTH                           0x0B21
       
   225 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
       
   226 #define GL_LINE_WIDTH_RANGE                     0x0B22
       
   227 
       
   228 /* Polygons */
       
   229 #define GL_POINT                                0x1B00
       
   230 #define GL_LINE                                 0x1B01
       
   231 #define GL_FILL                                 0x1B02
       
   232 #define GL_CW                                   0x0900
       
   233 #define GL_CCW                                  0x0901
       
   234 #define GL_FRONT                                0x0404
       
   235 #define GL_BACK                                 0x0405
       
   236 #define GL_POLYGON_MODE                         0x0B40
       
   237 #define GL_POLYGON_SMOOTH                       0x0B41
       
   238 #define GL_POLYGON_STIPPLE                      0x0B42
       
   239 #define GL_EDGE_FLAG                            0x0B43
       
   240 #define GL_CULL_FACE                            0x0B44
       
   241 #define GL_CULL_FACE_MODE                       0x0B45
       
   242 #define GL_FRONT_FACE                           0x0B46
       
   243 #define GL_POLYGON_OFFSET_FACTOR                0x8038
       
   244 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
       
   245 #define GL_POLYGON_OFFSET_POINT                 0x2A01
       
   246 #define GL_POLYGON_OFFSET_LINE                  0x2A02
       
   247 #define GL_POLYGON_OFFSET_FILL                  0x8037
       
   248 
       
   249 /* Display Lists */
       
   250 #define GL_COMPILE                              0x1300
       
   251 #define GL_COMPILE_AND_EXECUTE                  0x1301
       
   252 #define GL_LIST_BASE                            0x0B32
       
   253 #define GL_LIST_INDEX                           0x0B33
       
   254 #define GL_LIST_MODE                            0x0B30
       
   255 
       
   256 /* Depth buffer */
       
   257 #define GL_NEVER                                0x0200
       
   258 #define GL_LESS                                 0x0201
       
   259 #define GL_EQUAL                                0x0202
       
   260 #define GL_LEQUAL                               0x0203
       
   261 #define GL_GREATER                              0x0204
       
   262 #define GL_NOTEQUAL                             0x0205
       
   263 #define GL_GEQUAL                               0x0206
       
   264 #define GL_ALWAYS                               0x0207
       
   265 #define GL_DEPTH_TEST                           0x0B71
       
   266 #define GL_DEPTH_BITS                           0x0D56
       
   267 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
       
   268 #define GL_DEPTH_FUNC                           0x0B74
       
   269 #define GL_DEPTH_RANGE                          0x0B70
       
   270 #define GL_DEPTH_WRITEMASK                      0x0B72
       
   271 #define GL_DEPTH_COMPONENT                      0x1902
       
   272 
       
   273 /* Lighting */
       
   274 #define GL_LIGHTING                             0x0B50
       
   275 #define GL_LIGHT0                               0x4000
       
   276 #define GL_LIGHT1                               0x4001
       
   277 #define GL_LIGHT2                               0x4002
       
   278 #define GL_LIGHT3                               0x4003
       
   279 #define GL_LIGHT4                               0x4004
       
   280 #define GL_LIGHT5                               0x4005
       
   281 #define GL_LIGHT6                               0x4006
       
   282 #define GL_LIGHT7                               0x4007
       
   283 #define GL_SPOT_EXPONENT                        0x1205
       
   284 #define GL_SPOT_CUTOFF                          0x1206
       
   285 #define GL_CONSTANT_ATTENUATION                 0x1207
       
   286 #define GL_LINEAR_ATTENUATION                   0x1208
       
   287 #define GL_QUADRATIC_ATTENUATION                0x1209
       
   288 #define GL_AMBIENT                              0x1200
       
   289 #define GL_DIFFUSE                              0x1201
       
   290 #define GL_SPECULAR                             0x1202
       
   291 #define GL_SHININESS                            0x1601
       
   292 #define GL_EMISSION                             0x1600
       
   293 #define GL_POSITION                             0x1203
       
   294 #define GL_SPOT_DIRECTION                       0x1204
       
   295 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
       
   296 #define GL_COLOR_INDEXES                        0x1603
       
   297 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
       
   298 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
       
   299 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
       
   300 #define GL_FRONT_AND_BACK                       0x0408
       
   301 #define GL_SHADE_MODEL                          0x0B54
       
   302 #define GL_FLAT                                 0x1D00
       
   303 #define GL_SMOOTH                               0x1D01
       
   304 #define GL_COLOR_MATERIAL                       0x0B57
       
   305 #define GL_COLOR_MATERIAL_FACE                  0x0B55
       
   306 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
       
   307 #define GL_NORMALIZE                            0x0BA1
       
   308 
       
   309 /* User clipping planes */
       
   310 #define GL_CLIP_PLANE0                          0x3000
       
   311 #define GL_CLIP_PLANE1                          0x3001
       
   312 #define GL_CLIP_PLANE2                          0x3002
       
   313 #define GL_CLIP_PLANE3                          0x3003
       
   314 #define GL_CLIP_PLANE4                          0x3004
       
   315 #define GL_CLIP_PLANE5                          0x3005
       
   316 
       
   317 /* Accumulation buffer */
       
   318 #define GL_ACCUM_RED_BITS                       0x0D58
       
   319 #define GL_ACCUM_GREEN_BITS                     0x0D59
       
   320 #define GL_ACCUM_BLUE_BITS                      0x0D5A
       
   321 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
       
   322 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
       
   323 #define GL_ACCUM                                0x0100
       
   324 #define GL_ADD                                  0x0104
       
   325 #define GL_LOAD                                 0x0101
       
   326 #define GL_MULT                                 0x0103
       
   327 #define GL_RETURN                               0x0102
       
   328 
       
   329 /* Alpha testing */
       
   330 #define GL_ALPHA_TEST                           0x0BC0
       
   331 #define GL_ALPHA_TEST_REF                       0x0BC2
       
   332 #define GL_ALPHA_TEST_FUNC                      0x0BC1
       
   333 
       
   334 /* Blending */
       
   335 #define GL_BLEND                                0x0BE2
       
   336 #define GL_BLEND_SRC                            0x0BE1
       
   337 #define GL_BLEND_DST                            0x0BE0
       
   338 #define GL_ZERO                                 0x0
       
   339 #define GL_ONE                                  0x1
       
   340 #define GL_SRC_COLOR                            0x0300
       
   341 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
       
   342 #define GL_SRC_ALPHA                            0x0302
       
   343 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
       
   344 #define GL_DST_ALPHA                            0x0304
       
   345 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
       
   346 #define GL_DST_COLOR                            0x0306
       
   347 #define GL_ONE_MINUS_DST_COLOR                  0x0307
       
   348 #define GL_SRC_ALPHA_SATURATE                   0x0308
       
   349 #define GL_CONSTANT_COLOR                       0x8001
       
   350 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
       
   351 #define GL_CONSTANT_ALPHA                       0x8003
       
   352 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
       
   353 
       
   354 /* Render Mode */
       
   355 #define GL_FEEDBACK                             0x1C01
       
   356 #define GL_RENDER                               0x1C00
       
   357 #define GL_SELECT                               0x1C02
       
   358 
       
   359 /* Feedback */
       
   360 #define GL_2D                                   0x0600
       
   361 #define GL_3D                                   0x0601
       
   362 #define GL_3D_COLOR                             0x0602
       
   363 #define GL_3D_COLOR_TEXTURE                     0x0603
       
   364 #define GL_4D_COLOR_TEXTURE                     0x0604
       
   365 #define GL_POINT_TOKEN                          0x0701
       
   366 #define GL_LINE_TOKEN                           0x0702
       
   367 #define GL_LINE_RESET_TOKEN                     0x0707
       
   368 #define GL_POLYGON_TOKEN                        0x0703
       
   369 #define GL_BITMAP_TOKEN                         0x0704
       
   370 #define GL_DRAW_PIXEL_TOKEN                     0x0705
       
   371 #define GL_COPY_PIXEL_TOKEN                     0x0706
       
   372 #define GL_PASS_THROUGH_TOKEN                   0x0700
       
   373 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
       
   374 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
       
   375 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
       
   376 
       
   377 /* Selection */
       
   378 #define GL_SELECTION_BUFFER_POINTER             0x0DF3
       
   379 #define GL_SELECTION_BUFFER_SIZE                0x0DF4
       
   380 
       
   381 /* Fog */
       
   382 #define GL_FOG                                  0x0B60
       
   383 #define GL_FOG_MODE                             0x0B65
       
   384 #define GL_FOG_DENSITY                          0x0B62
       
   385 #define GL_FOG_COLOR                            0x0B66
       
   386 #define GL_FOG_INDEX                            0x0B61
       
   387 #define GL_FOG_START                            0x0B63
       
   388 #define GL_FOG_END                              0x0B64
       
   389 #define GL_LINEAR                               0x2601
       
   390 #define GL_EXP                                  0x0800
       
   391 #define GL_EXP2                                 0x0801
       
   392 
       
   393 /* Logic Ops */
       
   394 #define GL_LOGIC_OP                             0x0BF1
       
   395 #define GL_INDEX_LOGIC_OP                       0x0BF1
       
   396 #define GL_COLOR_LOGIC_OP                       0x0BF2
       
   397 #define GL_LOGIC_OP_MODE                        0x0BF0
       
   398 #define GL_CLEAR                                0x1500
       
   399 #define GL_SET                                  0x150F
       
   400 #define GL_COPY                                 0x1503
       
   401 #define GL_COPY_INVERTED                        0x150C
       
   402 #define GL_NOOP                                 0x1505
       
   403 #define GL_INVERT                               0x150A
       
   404 #define GL_AND                                  0x1501
       
   405 #define GL_NAND                                 0x150E
       
   406 #define GL_OR                                   0x1507
       
   407 #define GL_NOR                                  0x1508
       
   408 #define GL_XOR                                  0x1506
       
   409 #define GL_EQUIV                                0x1509
       
   410 #define GL_AND_REVERSE                          0x1502
       
   411 #define GL_AND_INVERTED                         0x1504
       
   412 #define GL_OR_REVERSE                           0x150B
       
   413 #define GL_OR_INVERTED                          0x150D
       
   414 
       
   415 /* Stencil */
       
   416 #define GL_STENCIL_TEST                         0x0B90
       
   417 #define GL_STENCIL_WRITEMASK                    0x0B98
       
   418 #define GL_STENCIL_BITS                         0x0D57
       
   419 #define GL_STENCIL_FUNC                         0x0B92
       
   420 #define GL_STENCIL_VALUE_MASK                   0x0B93
       
   421 #define GL_STENCIL_REF                          0x0B97
       
   422 #define GL_STENCIL_FAIL                         0x0B94
       
   423 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
       
   424 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
       
   425 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
       
   426 #define GL_STENCIL_INDEX                        0x1901
       
   427 #define GL_KEEP                                 0x1E00
       
   428 #define GL_REPLACE                              0x1E01
       
   429 #define GL_INCR                                 0x1E02
       
   430 #define GL_DECR                                 0x1E03
       
   431 
       
   432 /* Buffers, Pixel Drawing/Reading */
       
   433 #define GL_NONE                                 0x0
       
   434 #define GL_LEFT                                 0x0406
       
   435 #define GL_RIGHT                                0x0407
       
   436 /*GL_FRONT                                      0x0404 */
       
   437 /*GL_BACK                                       0x0405 */
       
   438 /*GL_FRONT_AND_BACK                             0x0408 */
       
   439 #define GL_FRONT_LEFT                           0x0400
       
   440 #define GL_FRONT_RIGHT                          0x0401
       
   441 #define GL_BACK_LEFT                            0x0402
       
   442 #define GL_BACK_RIGHT                           0x0403
       
   443 #define GL_AUX0                                 0x0409
       
   444 #define GL_AUX1                                 0x040A
       
   445 #define GL_AUX2                                 0x040B
       
   446 #define GL_AUX3                                 0x040C
       
   447 #define GL_COLOR_INDEX                          0x1900
       
   448 #define GL_RED                                  0x1903
       
   449 #define GL_GREEN                                0x1904
       
   450 #define GL_BLUE                                 0x1905
       
   451 #define GL_ALPHA                                0x1906
       
   452 #define GL_LUMINANCE                            0x1909
       
   453 #define GL_LUMINANCE_ALPHA                      0x190A
       
   454 #define GL_ALPHA_BITS                           0x0D55
       
   455 #define GL_RED_BITS                             0x0D52
       
   456 #define GL_GREEN_BITS                           0x0D53
       
   457 #define GL_BLUE_BITS                            0x0D54
       
   458 #define GL_INDEX_BITS                           0x0D51
       
   459 #define GL_SUBPIXEL_BITS                        0x0D50
       
   460 #define GL_AUX_BUFFERS                          0x0C00
       
   461 #define GL_READ_BUFFER                          0x0C02
       
   462 #define GL_DRAW_BUFFER                          0x0C01
       
   463 #define GL_DOUBLEBUFFER                         0x0C32
       
   464 #define GL_STEREO                               0x0C33
       
   465 #define GL_BITMAP                               0x1A00
       
   466 #define GL_COLOR                                0x1800
       
   467 #define GL_DEPTH                                0x1801
       
   468 #define GL_STENCIL                              0x1802
       
   469 #define GL_DITHER                               0x0BD0
       
   470 #define GL_RGB                                  0x1907
       
   471 #define GL_RGBA                                 0x1908
       
   472 
       
   473 /* Implementation limits */
       
   474 #define GL_MAX_LIST_NESTING                     0x0B31
       
   475 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
       
   476 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
       
   477 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
       
   478 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
       
   479 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
       
   480 #define GL_MAX_EVAL_ORDER                       0x0D30
       
   481 #define GL_MAX_LIGHTS                           0x0D31
       
   482 #define GL_MAX_CLIP_PLANES                      0x0D32
       
   483 #define GL_MAX_TEXTURE_SIZE                     0x0D33
       
   484 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
       
   485 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
       
   486 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
       
   487 
       
   488 /* Gets */
       
   489 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
       
   490 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
       
   491 #define GL_COLOR_CLEAR_VALUE                    0x0C22
       
   492 #define GL_COLOR_WRITEMASK                      0x0C23
       
   493 #define GL_CURRENT_INDEX                        0x0B01
       
   494 #define GL_CURRENT_COLOR                        0x0B00
       
   495 #define GL_CURRENT_NORMAL                       0x0B02
       
   496 #define GL_CURRENT_RASTER_COLOR                 0x0B04
       
   497 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
       
   498 #define GL_CURRENT_RASTER_INDEX                 0x0B05
       
   499 #define GL_CURRENT_RASTER_POSITION              0x0B07
       
   500 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
       
   501 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
       
   502 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
       
   503 #define GL_INDEX_CLEAR_VALUE                    0x0C20
       
   504 #define GL_INDEX_MODE                           0x0C30
       
   505 #define GL_INDEX_WRITEMASK                      0x0C21
       
   506 #define GL_MODELVIEW_MATRIX                     0x0BA6
       
   507 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
       
   508 #define GL_NAME_STACK_DEPTH                     0x0D70
       
   509 #define GL_PROJECTION_MATRIX                    0x0BA7
       
   510 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
       
   511 #define GL_RENDER_MODE                          0x0C40
       
   512 #define GL_RGBA_MODE                            0x0C31
       
   513 #define GL_TEXTURE_MATRIX                       0x0BA8
       
   514 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
       
   515 #define GL_VIEWPORT                             0x0BA2
       
   516 
       
   517 /* Evaluators */
       
   518 #define GL_AUTO_NORMAL                          0x0D80
       
   519 #define GL_MAP1_COLOR_4                         0x0D90
       
   520 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
       
   521 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
       
   522 #define GL_MAP1_INDEX                           0x0D91
       
   523 #define GL_MAP1_NORMAL                          0x0D92
       
   524 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
       
   525 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
       
   526 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
       
   527 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
       
   528 #define GL_MAP1_VERTEX_3                        0x0D97
       
   529 #define GL_MAP1_VERTEX_4                        0x0D98
       
   530 #define GL_MAP2_COLOR_4                         0x0DB0
       
   531 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
       
   532 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
       
   533 #define GL_MAP2_INDEX                           0x0DB1
       
   534 #define GL_MAP2_NORMAL                          0x0DB2
       
   535 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
       
   536 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
       
   537 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
       
   538 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
       
   539 #define GL_MAP2_VERTEX_3                        0x0DB7
       
   540 #define GL_MAP2_VERTEX_4                        0x0DB8
       
   541 #define GL_COEFF                                0x0A00
       
   542 #define GL_DOMAIN                               0x0A02
       
   543 #define GL_ORDER                                0x0A01
       
   544 
       
   545 /* Hints */
       
   546 #define GL_FOG_HINT                             0x0C54
       
   547 #define GL_LINE_SMOOTH_HINT                     0x0C52
       
   548 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
       
   549 #define GL_POINT_SMOOTH_HINT                    0x0C51
       
   550 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
       
   551 #define GL_DONT_CARE                            0x1100
       
   552 #define GL_FASTEST                              0x1101
       
   553 #define GL_NICEST                               0x1102
       
   554 
       
   555 /* Scissor box */
       
   556 #define GL_SCISSOR_TEST                         0x0C11
       
   557 #define GL_SCISSOR_BOX                          0x0C10
       
   558 
       
   559 /* Pixel Mode / Transfer */
       
   560 #define GL_MAP_COLOR                            0x0D10
       
   561 #define GL_MAP_STENCIL                          0x0D11
       
   562 #define GL_INDEX_SHIFT                          0x0D12
       
   563 #define GL_INDEX_OFFSET                         0x0D13
       
   564 #define GL_RED_SCALE                            0x0D14
       
   565 #define GL_RED_BIAS                             0x0D15
       
   566 #define GL_GREEN_SCALE                          0x0D18
       
   567 #define GL_GREEN_BIAS                           0x0D19
       
   568 #define GL_BLUE_SCALE                           0x0D1A
       
   569 #define GL_BLUE_BIAS                            0x0D1B
       
   570 #define GL_ALPHA_SCALE                          0x0D1C
       
   571 #define GL_ALPHA_BIAS                           0x0D1D
       
   572 #define GL_DEPTH_SCALE                          0x0D1E
       
   573 #define GL_DEPTH_BIAS                           0x0D1F
       
   574 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
       
   575 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
       
   576 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
       
   577 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
       
   578 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
       
   579 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
       
   580 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
       
   581 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
       
   582 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
       
   583 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
       
   584 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
       
   585 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
       
   586 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
       
   587 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
       
   588 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
       
   589 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
       
   590 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
       
   591 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
       
   592 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
       
   593 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
       
   594 #define GL_PACK_ALIGNMENT                       0x0D05
       
   595 #define GL_PACK_LSB_FIRST                       0x0D01
       
   596 #define GL_PACK_ROW_LENGTH                      0x0D02
       
   597 #define GL_PACK_SKIP_PIXELS                     0x0D04
       
   598 #define GL_PACK_SKIP_ROWS                       0x0D03
       
   599 #define GL_PACK_SWAP_BYTES                      0x0D00
       
   600 #define GL_UNPACK_ALIGNMENT                     0x0CF5
       
   601 #define GL_UNPACK_LSB_FIRST                     0x0CF1
       
   602 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
       
   603 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
       
   604 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
       
   605 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
       
   606 #define GL_ZOOM_X                               0x0D16
       
   607 #define GL_ZOOM_Y                               0x0D17
       
   608 
       
   609 /* Texture mapping */
       
   610 #define GL_TEXTURE_ENV                          0x2300
       
   611 #define GL_TEXTURE_ENV_MODE                     0x2200
       
   612 #define GL_TEXTURE_1D                           0x0DE0
       
   613 #define GL_TEXTURE_2D                           0x0DE1
       
   614 #define GL_TEXTURE_WRAP_S                       0x2802
       
   615 #define GL_TEXTURE_WRAP_T                       0x2803
       
   616 #define GL_TEXTURE_MAG_FILTER                   0x2800
       
   617 #define GL_TEXTURE_MIN_FILTER                   0x2801
       
   618 #define GL_TEXTURE_ENV_COLOR                    0x2201
       
   619 #define GL_TEXTURE_GEN_S                        0x0C60
       
   620 #define GL_TEXTURE_GEN_T                        0x0C61
       
   621 #define GL_TEXTURE_GEN_MODE                     0x2500
       
   622 #define GL_TEXTURE_BORDER_COLOR                 0x1004
       
   623 #define GL_TEXTURE_WIDTH                        0x1000
       
   624 #define GL_TEXTURE_HEIGHT                       0x1001
       
   625 #define GL_TEXTURE_BORDER                       0x1005
       
   626 #define GL_TEXTURE_COMPONENTS                   0x1003
       
   627 #define GL_TEXTURE_RED_SIZE                     0x805C
       
   628 #define GL_TEXTURE_GREEN_SIZE                   0x805D
       
   629 #define GL_TEXTURE_BLUE_SIZE                    0x805E
       
   630 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
       
   631 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
       
   632 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
       
   633 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
       
   634 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
       
   635 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
       
   636 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
       
   637 #define GL_OBJECT_LINEAR                        0x2401
       
   638 #define GL_OBJECT_PLANE                         0x2501
       
   639 #define GL_EYE_LINEAR                           0x2400
       
   640 #define GL_EYE_PLANE                            0x2502
       
   641 #define GL_SPHERE_MAP                           0x2402
       
   642 #define GL_DECAL                                0x2101
       
   643 #define GL_MODULATE                             0x2100
       
   644 #define GL_NEAREST                              0x2600
       
   645 #define GL_REPEAT                               0x2901
       
   646 #define GL_CLAMP                                0x2900
       
   647 #define GL_S                                    0x2000
       
   648 #define GL_T                                    0x2001
       
   649 #define GL_R                                    0x2002
       
   650 #define GL_Q                                    0x2003
       
   651 #define GL_TEXTURE_GEN_R                        0x0C62
       
   652 #define GL_TEXTURE_GEN_Q                        0x0C63
       
   653 
       
   654 /* Utility */
       
   655 #define GL_VENDOR                               0x1F00
       
   656 #define GL_RENDERER                             0x1F01
       
   657 #define GL_VERSION                              0x1F02
       
   658 #define GL_EXTENSIONS                           0x1F03
       
   659 
       
   660 /* Errors */
       
   661 #define GL_NO_ERROR                             0x0
       
   662 #define GL_INVALID_VALUE                        0x0501
       
   663 #define GL_INVALID_ENUM                         0x0500
       
   664 #define GL_INVALID_OPERATION                    0x0502
       
   665 #define GL_STACK_OVERFLOW                       0x0503
       
   666 #define GL_STACK_UNDERFLOW                      0x0504
       
   667 #define GL_OUT_OF_MEMORY                        0x0505
       
   668 
       
   669 /* glPush/PopAttrib bits */
       
   670 #define GL_CURRENT_BIT                          0x00000001
       
   671 #define GL_POINT_BIT                            0x00000002
       
   672 #define GL_LINE_BIT                             0x00000004
       
   673 #define GL_POLYGON_BIT                          0x00000008
       
   674 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
       
   675 #define GL_PIXEL_MODE_BIT                       0x00000020
       
   676 #define GL_LIGHTING_BIT                         0x00000040
       
   677 #define GL_FOG_BIT                              0x00000080
       
   678 #define GL_DEPTH_BUFFER_BIT                     0x00000100
       
   679 #define GL_ACCUM_BUFFER_BIT                     0x00000200
       
   680 #define GL_STENCIL_BUFFER_BIT                   0x00000400
       
   681 #define GL_VIEWPORT_BIT                         0x00000800
       
   682 #define GL_TRANSFORM_BIT                        0x00001000
       
   683 #define GL_ENABLE_BIT                           0x00002000
       
   684 #define GL_COLOR_BUFFER_BIT                     0x00004000
       
   685 #define GL_HINT_BIT                             0x00008000
       
   686 #define GL_EVAL_BIT                             0x00010000
       
   687 #define GL_LIST_BIT                             0x00020000
       
   688 #define GL_TEXTURE_BIT                          0x00040000
       
   689 #define GL_SCISSOR_BIT                          0x00080000
       
   690 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
       
   691 
       
   692 
       
   693 /* OpenGL 1.1 */
       
   694 #define GL_PROXY_TEXTURE_1D                     0x8063
       
   695 #define GL_PROXY_TEXTURE_2D                     0x8064
       
   696 #define GL_TEXTURE_PRIORITY                     0x8066
       
   697 #define GL_TEXTURE_RESIDENT                     0x8067
       
   698 #define GL_TEXTURE_BINDING_1D                   0x8068
       
   699 #define GL_TEXTURE_BINDING_2D                   0x8069
       
   700 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
       
   701 #define GL_ALPHA4                               0x803B
       
   702 #define GL_ALPHA8                               0x803C
       
   703 #define GL_ALPHA12                              0x803D
       
   704 #define GL_ALPHA16                              0x803E
       
   705 #define GL_LUMINANCE4                           0x803F
       
   706 #define GL_LUMINANCE8                           0x8040
       
   707 #define GL_LUMINANCE12                          0x8041
       
   708 #define GL_LUMINANCE16                          0x8042
       
   709 #define GL_LUMINANCE4_ALPHA4                    0x8043
       
   710 #define GL_LUMINANCE6_ALPHA2                    0x8044
       
   711 #define GL_LUMINANCE8_ALPHA8                    0x8045
       
   712 #define GL_LUMINANCE12_ALPHA4                   0x8046
       
   713 #define GL_LUMINANCE12_ALPHA12                  0x8047
       
   714 #define GL_LUMINANCE16_ALPHA16                  0x8048
       
   715 #define GL_INTENSITY                            0x8049
       
   716 #define GL_INTENSITY4                           0x804A
       
   717 #define GL_INTENSITY8                           0x804B
       
   718 #define GL_INTENSITY12                          0x804C
       
   719 #define GL_INTENSITY16                          0x804D
       
   720 #define GL_R3_G3_B2                             0x2A10
       
   721 #define GL_RGB4                                 0x804F
       
   722 #define GL_RGB5                                 0x8050
       
   723 #define GL_RGB8                                 0x8051
       
   724 #define GL_RGB10                                0x8052
       
   725 #define GL_RGB12                                0x8053
       
   726 #define GL_RGB16                                0x8054
       
   727 #define GL_RGBA2                                0x8055
       
   728 #define GL_RGBA4                                0x8056
       
   729 #define GL_RGB5_A1                              0x8057
       
   730 #define GL_RGBA8                                0x8058
       
   731 #define GL_RGB10_A2                             0x8059
       
   732 #define GL_RGBA12                               0x805A
       
   733 #define GL_RGBA16                               0x805B
       
   734 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
       
   735 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
       
   736 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
       
   737 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
       
   738 
       
   739 
       
   740 /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
       
   741    it is treated as extensions (defined in glext.h) */
       
   742 #if !defined(__WIN32__)
       
   743 
       
   744 /* OpenGL 1.2 */
       
   745 #define GL_RESCALE_NORMAL                       0x803A
       
   746 #define GL_CLAMP_TO_EDGE                        0x812F
       
   747 #define GL_MAX_ELEMENTS_VERTICES                0x80E8
       
   748 #define GL_MAX_ELEMENTS_INDICES                 0x80E9
       
   749 #define GL_BGR                                  0x80E0
       
   750 #define GL_BGRA                                 0x80E1
       
   751 #define GL_UNSIGNED_BYTE_3_3_2                  0x8032
       
   752 #define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
       
   753 #define GL_UNSIGNED_SHORT_5_6_5                 0x8363
       
   754 #define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
       
   755 #define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
       
   756 #define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
       
   757 #define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
       
   758 #define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
       
   759 #define GL_UNSIGNED_INT_8_8_8_8                 0x8035
       
   760 #define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
       
   761 #define GL_UNSIGNED_INT_10_10_10_2              0x8036
       
   762 #define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
       
   763 #define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
       
   764 #define GL_SINGLE_COLOR                         0x81F9
       
   765 #define GL_SEPARATE_SPECULAR_COLOR              0x81FA
       
   766 #define GL_TEXTURE_MIN_LOD                      0x813A
       
   767 #define GL_TEXTURE_MAX_LOD                      0x813B
       
   768 #define GL_TEXTURE_BASE_LEVEL                   0x813C
       
   769 #define GL_TEXTURE_MAX_LEVEL                    0x813D
       
   770 #define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
       
   771 #define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
       
   772 #define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
       
   773 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
       
   774 #define GL_ALIASED_POINT_SIZE_RANGE             0x846D
       
   775 #define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
       
   776 #define GL_PACK_SKIP_IMAGES                     0x806B
       
   777 #define GL_PACK_IMAGE_HEIGHT                    0x806C
       
   778 #define GL_UNPACK_SKIP_IMAGES                   0x806D
       
   779 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
       
   780 #define GL_TEXTURE_3D                           0x806F
       
   781 #define GL_PROXY_TEXTURE_3D                     0x8070
       
   782 #define GL_TEXTURE_DEPTH                        0x8071
       
   783 #define GL_TEXTURE_WRAP_R                       0x8072
       
   784 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
       
   785 #define GL_TEXTURE_BINDING_3D                   0x806A
       
   786 
       
   787 /* OpenGL 1.2 imaging subset */
       
   788 /* GL_EXT_color_table */
       
   789 #define GL_COLOR_TABLE                          0x80D0
       
   790 #define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
       
   791 #define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
       
   792 #define GL_PROXY_COLOR_TABLE                    0x80D3
       
   793 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
       
   794 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
       
   795 #define GL_COLOR_TABLE_SCALE                    0x80D6
       
   796 #define GL_COLOR_TABLE_BIAS                     0x80D7
       
   797 #define GL_COLOR_TABLE_FORMAT                   0x80D8
       
   798 #define GL_COLOR_TABLE_WIDTH                    0x80D9
       
   799 #define GL_COLOR_TABLE_RED_SIZE                 0x80DA
       
   800 #define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
       
   801 #define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
       
   802 #define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
       
   803 #define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
       
   804 #define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
       
   805 /* GL_EXT_convolution and GL_HP_convolution_border_modes */
       
   806 #define GL_CONVOLUTION_1D                       0x8010
       
   807 #define GL_CONVOLUTION_2D                       0x8011
       
   808 #define GL_SEPARABLE_2D                         0x8012
       
   809 #define GL_CONVOLUTION_BORDER_MODE              0x8013
       
   810 #define GL_CONVOLUTION_FILTER_SCALE             0x8014
       
   811 #define GL_CONVOLUTION_FILTER_BIAS              0x8015
       
   812 #define GL_REDUCE                               0x8016
       
   813 #define GL_CONVOLUTION_FORMAT                   0x8017
       
   814 #define GL_CONVOLUTION_WIDTH                    0x8018
       
   815 #define GL_CONVOLUTION_HEIGHT                   0x8019
       
   816 #define GL_MAX_CONVOLUTION_WIDTH                0x801A
       
   817 #define GL_MAX_CONVOLUTION_HEIGHT               0x801B
       
   818 #define GL_POST_CONVOLUTION_RED_SCALE           0x801C
       
   819 #define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
       
   820 #define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
       
   821 #define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
       
   822 #define GL_POST_CONVOLUTION_RED_BIAS            0x8020
       
   823 #define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
       
   824 #define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
       
   825 #define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
       
   826 #define GL_CONSTANT_BORDER                      0x8151
       
   827 #define GL_REPLICATE_BORDER                     0x8153
       
   828 #define GL_CONVOLUTION_BORDER_COLOR             0x8154
       
   829 /* GL_SGI_color_matrix */
       
   830 #define GL_COLOR_MATRIX                         0x80B1
       
   831 #define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
       
   832 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
       
   833 #define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
       
   834 #define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
       
   835 #define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
       
   836 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
       
   837 #define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
       
   838 #define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
       
   839 #define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
       
   840 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
       
   841 /* GL_EXT_histogram */
       
   842 #define GL_HISTOGRAM                            0x8024
       
   843 #define GL_PROXY_HISTOGRAM                      0x8025
       
   844 #define GL_HISTOGRAM_WIDTH                      0x8026
       
   845 #define GL_HISTOGRAM_FORMAT                     0x8027
       
   846 #define GL_HISTOGRAM_RED_SIZE                   0x8028
       
   847 #define GL_HISTOGRAM_GREEN_SIZE                 0x8029
       
   848 #define GL_HISTOGRAM_BLUE_SIZE                  0x802A
       
   849 #define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
       
   850 #define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
       
   851 #define GL_HISTOGRAM_SINK                       0x802D
       
   852 #define GL_MINMAX                               0x802E
       
   853 #define GL_MINMAX_FORMAT                        0x802F
       
   854 #define GL_MINMAX_SINK                          0x8030
       
   855 #define GL_TABLE_TOO_LARGE                      0x8031
       
   856 /* GL_EXT_blend_color, GL_EXT_blend_minmax */
       
   857 #define GL_BLEND_EQUATION                       0x8009
       
   858 #define GL_MIN                                  0x8007
       
   859 #define GL_MAX                                  0x8008
       
   860 #define GL_FUNC_ADD                             0x8006
       
   861 #define GL_FUNC_SUBTRACT                        0x800A
       
   862 #define GL_FUNC_REVERSE_SUBTRACT                0x800B
       
   863 #define GL_BLEND_COLOR                          0x8005
       
   864 
       
   865 
       
   866 /* OpenGL 1.3 */
       
   867 /* multitexture */
       
   868 #define GL_TEXTURE0                             0x84C0
       
   869 #define GL_TEXTURE1                             0x84C1
       
   870 #define GL_TEXTURE2                             0x84C2
       
   871 #define GL_TEXTURE3                             0x84C3
       
   872 #define GL_TEXTURE4                             0x84C4
       
   873 #define GL_TEXTURE5                             0x84C5
       
   874 #define GL_TEXTURE6                             0x84C6
       
   875 #define GL_TEXTURE7                             0x84C7
       
   876 #define GL_TEXTURE8                             0x84C8
       
   877 #define GL_TEXTURE9                             0x84C9
       
   878 #define GL_TEXTURE10                            0x84CA
       
   879 #define GL_TEXTURE11                            0x84CB
       
   880 #define GL_TEXTURE12                            0x84CC
       
   881 #define GL_TEXTURE13                            0x84CD
       
   882 #define GL_TEXTURE14                            0x84CE
       
   883 #define GL_TEXTURE15                            0x84CF
       
   884 #define GL_TEXTURE16                            0x84D0
       
   885 #define GL_TEXTURE17                            0x84D1
       
   886 #define GL_TEXTURE18                            0x84D2
       
   887 #define GL_TEXTURE19                            0x84D3
       
   888 #define GL_TEXTURE20                            0x84D4
       
   889 #define GL_TEXTURE21                            0x84D5
       
   890 #define GL_TEXTURE22                            0x84D6
       
   891 #define GL_TEXTURE23                            0x84D7
       
   892 #define GL_TEXTURE24                            0x84D8
       
   893 #define GL_TEXTURE25                            0x84D9
       
   894 #define GL_TEXTURE26                            0x84DA
       
   895 #define GL_TEXTURE27                            0x84DB
       
   896 #define GL_TEXTURE28                            0x84DC
       
   897 #define GL_TEXTURE29                            0x84DD
       
   898 #define GL_TEXTURE30                            0x84DE
       
   899 #define GL_TEXTURE31                            0x84DF
       
   900 #define GL_ACTIVE_TEXTURE                       0x84E0
       
   901 #define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
       
   902 #define GL_MAX_TEXTURE_UNITS                    0x84E2
       
   903 /* texture_cube_map */
       
   904 #define GL_NORMAL_MAP                           0x8511
       
   905 #define GL_REFLECTION_MAP                       0x8512
       
   906 #define GL_TEXTURE_CUBE_MAP                     0x8513
       
   907 #define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
       
   908 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
       
   909 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
       
   910 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
       
   911 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
       
   912 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
       
   913 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
       
   914 #define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
       
   915 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
       
   916 /* texture_compression */
       
   917 #define GL_COMPRESSED_ALPHA                     0x84E9
       
   918 #define GL_COMPRESSED_LUMINANCE                 0x84EA
       
   919 #define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
       
   920 #define GL_COMPRESSED_INTENSITY                 0x84EC
       
   921 #define GL_COMPRESSED_RGB                       0x84ED
       
   922 #define GL_COMPRESSED_RGBA                      0x84EE
       
   923 #define GL_TEXTURE_COMPRESSION_HINT             0x84EF
       
   924 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
       
   925 #define GL_TEXTURE_COMPRESSED                   0x86A1
       
   926 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
       
   927 #define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
       
   928 /* multisample */
       
   929 #define GL_MULTISAMPLE                          0x809D
       
   930 #define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
       
   931 #define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
       
   932 #define GL_SAMPLE_COVERAGE                      0x80A0
       
   933 #define GL_SAMPLE_BUFFERS                       0x80A8
       
   934 #define GL_SAMPLES                              0x80A9
       
   935 #define GL_SAMPLE_COVERAGE_VALUE                0x80AA
       
   936 #define GL_SAMPLE_COVERAGE_INVERT               0x80AB
       
   937 #define GL_MULTISAMPLE_BIT                      0x20000000
       
   938 /* transpose_matrix */
       
   939 #define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
       
   940 #define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
       
   941 #define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
       
   942 #define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
       
   943 /* texture_env_combine */
       
   944 #define GL_COMBINE                              0x8570
       
   945 #define GL_COMBINE_RGB                          0x8571
       
   946 #define GL_COMBINE_ALPHA                        0x8572
       
   947 #define GL_SOURCE0_RGB                          0x8580
       
   948 #define GL_SOURCE1_RGB                          0x8581
       
   949 #define GL_SOURCE2_RGB                          0x8582
       
   950 #define GL_SOURCE0_ALPHA                        0x8588
       
   951 #define GL_SOURCE1_ALPHA                        0x8589
       
   952 #define GL_SOURCE2_ALPHA                        0x858A
       
   953 #define GL_OPERAND0_RGB                         0x8590
       
   954 #define GL_OPERAND1_RGB                         0x8591
       
   955 #define GL_OPERAND2_RGB                         0x8592
       
   956 #define GL_OPERAND0_ALPHA                       0x8598
       
   957 #define GL_OPERAND1_ALPHA                       0x8599
       
   958 #define GL_OPERAND2_ALPHA                       0x859A
       
   959 #define GL_RGB_SCALE                            0x8573
       
   960 #define GL_ADD_SIGNED                           0x8574
       
   961 #define GL_INTERPOLATE                          0x8575
       
   962 #define GL_SUBTRACT                             0x84E7
       
   963 #define GL_CONSTANT                             0x8576
       
   964 #define GL_PRIMARY_COLOR                        0x8577
       
   965 #define GL_PREVIOUS                             0x8578
       
   966 /* texture_env_dot3 */
       
   967 #define GL_DOT3_RGB                             0x86AE
       
   968 #define GL_DOT3_RGBA                            0x86AF
       
   969 /* texture_border_clamp */
       
   970 #define GL_CLAMP_TO_BORDER                      0x812D
       
   971 
       
   972 #endif /* __WIN32__ */
       
   973 
       
   974 
       
   975 
       
   976 /************************************************************************
       
   977  *
       
   978  * Function prototypes
       
   979  *
       
   980  ************************************************************************/
       
   981 
       
   982 /* Miscellaneous */
       
   983 GLAPI void APIENTRY glClearIndex( GLfloat c );
       
   984 GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
       
   985 GLAPI void APIENTRY glClear( GLbitfield mask );
       
   986 GLAPI void APIENTRY glIndexMask( GLuint mask );
       
   987 GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
       
   988 GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
       
   989 GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
       
   990 GLAPI void APIENTRY glLogicOp( GLenum opcode );
       
   991 GLAPI void APIENTRY glCullFace( GLenum mode );
       
   992 GLAPI void APIENTRY glFrontFace( GLenum mode );
       
   993 GLAPI void APIENTRY glPointSize( GLfloat size );
       
   994 GLAPI void APIENTRY glLineWidth( GLfloat width );
       
   995 GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
       
   996 GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
       
   997 GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
       
   998 GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
       
   999 GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
       
  1000 GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
       
  1001 GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
       
  1002 GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
       
  1003 GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
       
  1004 GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
       
  1005 GLAPI void APIENTRY glDrawBuffer( GLenum mode );
       
  1006 GLAPI void APIENTRY glReadBuffer( GLenum mode );
       
  1007 GLAPI void APIENTRY glEnable( GLenum cap );
       
  1008 GLAPI void APIENTRY glDisable( GLenum cap );
       
  1009 GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
       
  1010 GLAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
       
  1011 GLAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
       
  1012 GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
       
  1013 GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
       
  1014 GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
       
  1015 GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
       
  1016 GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
       
  1017 GLAPI void APIENTRY glPopAttrib( void );
       
  1018 GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
       
  1019 GLAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */
       
  1020 GLAPI GLint APIENTRY glRenderMode( GLenum mode );
       
  1021 GLAPI GLenum APIENTRY glGetError( void );
       
  1022 GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
       
  1023 GLAPI void APIENTRY glFinish( void );
       
  1024 GLAPI void APIENTRY glFlush( void );
       
  1025 GLAPI void APIENTRY glHint( GLenum target, GLenum mode );
       
  1026 
       
  1027 /* Depth Buffer */
       
  1028 GLAPI void APIENTRY glClearDepth( GLclampd depth );
       
  1029 GLAPI void APIENTRY glDepthFunc( GLenum func );
       
  1030 GLAPI void APIENTRY glDepthMask( GLboolean flag );
       
  1031 GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
       
  1032 
       
  1033 /* Accumulation Buffer */
       
  1034 GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
       
  1035 GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );
       
  1036 
       
  1037 /* Transformation */
       
  1038 GLAPI void APIENTRY glMatrixMode( GLenum mode );
       
  1039 GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
       
  1040 GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
       
  1041 GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
       
  1042 GLAPI void APIENTRY glPushMatrix( void );
       
  1043 GLAPI void APIENTRY glPopMatrix( void );
       
  1044 GLAPI void APIENTRY glLoadIdentity( void );
       
  1045 GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
       
  1046 GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
       
  1047 GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
       
  1048 GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
       
  1049 GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
       
  1050 GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
       
  1051 GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
       
  1052 GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
       
  1053 GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
       
  1054 GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
       
  1055 
       
  1056 /* Display Lists */
       
  1057 GLAPI GLboolean APIENTRY glIsList( GLuint list );
       
  1058 GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
       
  1059 GLAPI GLuint APIENTRY glGenLists( GLsizei range );
       
  1060 GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
       
  1061 GLAPI void APIENTRY glEndList( void );
       
  1062 GLAPI void APIENTRY glCallList( GLuint list );
       
  1063 GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
       
  1064 GLAPI void APIENTRY glListBase( GLuint base );
       
  1065 
       
  1066 /* Drawing Functions */
       
  1067 GLAPI void APIENTRY glBegin( GLenum mode );
       
  1068 GLAPI void APIENTRY glEnd( void );
       
  1069 GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
       
  1070 GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
       
  1071 GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
       
  1072 GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
       
  1073 GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
       
  1074 GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
       
  1075 GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
       
  1076 GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
       
  1077 GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
       
  1078 GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
       
  1079 GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
       
  1080 GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
       
  1081 GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
       
  1082 GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
       
  1083 GLAPI void APIENTRY glVertex2iv( const GLint *v );
       
  1084 GLAPI void APIENTRY glVertex2sv( const GLshort *v );
       
  1085 GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
       
  1086 GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
       
  1087 GLAPI void APIENTRY glVertex3iv( const GLint *v );
       
  1088 GLAPI void APIENTRY glVertex3sv( const GLshort *v );
       
  1089 GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
       
  1090 GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
       
  1091 GLAPI void APIENTRY glVertex4iv( const GLint *v );
       
  1092 GLAPI void APIENTRY glVertex4sv( const GLshort *v );
       
  1093 GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
       
  1094 GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
       
  1095 GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
       
  1096 GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
       
  1097 GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
       
  1098 GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
       
  1099 GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
       
  1100 GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
       
  1101 GLAPI void APIENTRY glNormal3iv( const GLint *v );
       
  1102 GLAPI void APIENTRY glNormal3sv( const GLshort *v );
       
  1103 GLAPI void APIENTRY glIndexd( GLdouble c );
       
  1104 GLAPI void APIENTRY glIndexf( GLfloat c );
       
  1105 GLAPI void APIENTRY glIndexi( GLint c );
       
  1106 GLAPI void APIENTRY glIndexs( GLshort c );
       
  1107 GLAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */
       
  1108 GLAPI void APIENTRY glIndexdv( const GLdouble *c );
       
  1109 GLAPI void APIENTRY glIndexfv( const GLfloat *c );
       
  1110 GLAPI void APIENTRY glIndexiv( const GLint *c );
       
  1111 GLAPI void APIENTRY glIndexsv( const GLshort *c );
       
  1112 GLAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
       
  1113 GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
       
  1114 GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
       
  1115 GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
       
  1116 GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
       
  1117 GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
       
  1118 GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
       
  1119 GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
       
  1120 GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
       
  1121 GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
       
  1122 GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
       
  1123 GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
       
  1124 GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
       
  1125 GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
       
  1126 GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
       
  1127 GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
       
  1128 GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
       
  1129 GLAPI void APIENTRY glColor3bv( const GLbyte *v );
       
  1130 GLAPI void APIENTRY glColor3dv( const GLdouble *v );
       
  1131 GLAPI void APIENTRY glColor3fv( const GLfloat *v );
       
  1132 GLAPI void APIENTRY glColor3iv( const GLint *v );
       
  1133 GLAPI void APIENTRY glColor3sv( const GLshort *v );
       
  1134 GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
       
  1135 GLAPI void APIENTRY glColor3uiv( const GLuint *v );
       
  1136 GLAPI void APIENTRY glColor3usv( const GLushort *v );
       
  1137 GLAPI void APIENTRY glColor4bv( const GLbyte *v );
       
  1138 GLAPI void APIENTRY glColor4dv( const GLdouble *v );
       
  1139 GLAPI void APIENTRY glColor4fv( const GLfloat *v );
       
  1140 GLAPI void APIENTRY glColor4iv( const GLint *v );
       
  1141 GLAPI void APIENTRY glColor4sv( const GLshort *v );
       
  1142 GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
       
  1143 GLAPI void APIENTRY glColor4uiv( const GLuint *v );
       
  1144 GLAPI void APIENTRY glColor4usv( const GLushort *v );
       
  1145 GLAPI void APIENTRY glTexCoord1d( GLdouble s );
       
  1146 GLAPI void APIENTRY glTexCoord1f( GLfloat s );
       
  1147 GLAPI void APIENTRY glTexCoord1i( GLint s );
       
  1148 GLAPI void APIENTRY glTexCoord1s( GLshort s );
       
  1149 GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
       
  1150 GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
       
  1151 GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
       
  1152 GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
       
  1153 GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
       
  1154 GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
       
  1155 GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
       
  1156 GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
       
  1157 GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
       
  1158 GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
       
  1159 GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
       
  1160 GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
       
  1161 GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
       
  1162 GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
       
  1163 GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
       
  1164 GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
       
  1165 GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
       
  1166 GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
       
  1167 GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
       
  1168 GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
       
  1169 GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
       
  1170 GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
       
  1171 GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
       
  1172 GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
       
  1173 GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
       
  1174 GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
       
  1175 GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
       
  1176 GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
       
  1177 GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
       
  1178 GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
       
  1179 GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
       
  1180 GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
       
  1181 GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
       
  1182 GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
       
  1183 GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
       
  1184 GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
       
  1185 GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
       
  1186 GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
       
  1187 GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
       
  1188 GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
       
  1189 GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
       
  1190 GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
       
  1191 GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
       
  1192 GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
       
  1193 GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
       
  1194 GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
       
  1195 GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
       
  1196 GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
       
  1197 GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
       
  1198 GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
       
  1199 GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
       
  1200 GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
       
  1201 GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
       
  1202 GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
       
  1203 GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
       
  1204 GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
       
  1205 GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
       
  1206 GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
       
  1207 GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
       
  1208 GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
       
  1209 
       
  1210 /* Lighting */
       
  1211 GLAPI void APIENTRY glShadeModel( GLenum mode );
       
  1212 GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
       
  1213 GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
       
  1214 GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
       
  1215 GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
       
  1216 GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
       
  1217 GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
       
  1218 GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
       
  1219 GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
       
  1220 GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
       
  1221 GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
       
  1222 GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
       
  1223 GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
       
  1224 GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
       
  1225 GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
       
  1226 GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
       
  1227 GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
       
  1228 GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );
       
  1229 
       
  1230 /* Raster functions */
       
  1231 GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
       
  1232 GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
       
  1233 GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
       
  1234 GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
       
  1235 GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
       
  1236 GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
       
  1237 GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
       
  1238 GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
       
  1239 GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
       
  1240 GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
       
  1241 GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
       
  1242 GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
       
  1243 GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
       
  1244 GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
       
  1245 GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
       
  1246 
       
  1247 /* Stenciling */
       
  1248 GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
       
  1249 GLAPI void APIENTRY glStencilMask( GLuint mask );
       
  1250 GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
       
  1251 GLAPI void APIENTRY glClearStencil( GLint s );
       
  1252 
       
  1253 /* Texture mapping */
       
  1254 GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
       
  1255 GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
       
  1256 GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
       
  1257 GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
       
  1258 GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
       
  1259 GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
       
  1260 GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
       
  1261 GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
       
  1262 GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
       
  1263 GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
       
  1264 GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
       
  1265 GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
       
  1266 GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
       
  1267 GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
       
  1268 GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
       
  1269 GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
       
  1270 GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
       
  1271 GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
       
  1272 GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
       
  1273 GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
       
  1274 GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
       
  1275 GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
       
  1276 GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
       
  1277 GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
       
  1278 GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
       
  1279 GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
       
  1280 
       
  1281 /* Evaluators */
       
  1282 GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
       
  1283 GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
       
  1284 GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
       
  1285 GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
       
  1286 GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
       
  1287 GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
       
  1288 GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
       
  1289 GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
       
  1290 GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
       
  1291 GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
       
  1292 GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
       
  1293 GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
       
  1294 GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
       
  1295 GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
       
  1296 GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
       
  1297 GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
       
  1298 GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
       
  1299 GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
       
  1300 GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
       
  1301 GLAPI void APIENTRY glEvalPoint1( GLint i );
       
  1302 GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
       
  1303 GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
       
  1304 GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
       
  1305 
       
  1306 /* Fog */
       
  1307 GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
       
  1308 GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
       
  1309 GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
       
  1310 GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );
       
  1311 
       
  1312 /* Selection and Feedback */
       
  1313 GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
       
  1314 GLAPI void APIENTRY glPassThrough( GLfloat token );
       
  1315 GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
       
  1316 GLAPI void APIENTRY glInitNames( void );
       
  1317 GLAPI void APIENTRY glLoadName( GLuint name );
       
  1318 GLAPI void APIENTRY glPushName( GLuint name );
       
  1319 GLAPI void APIENTRY glPopName( void );
       
  1320 
       
  1321 
       
  1322 /* 1.1 functions */
       
  1323 /* texture objects */
       
  1324 GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
       
  1325 GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
       
  1326 GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
       
  1327 GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
       
  1328 GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
       
  1329 GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
       
  1330 /* texture mapping */
       
  1331 GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
       
  1332 GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
       
  1333 GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
       
  1334 GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
       
  1335 GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
       
  1336 GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
       
  1337 /* vertex arrays */
       
  1338 GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
       
  1339 GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
       
  1340 GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
       
  1341 GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
       
  1342 GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
       
  1343 GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
       
  1344 GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
       
  1345 GLAPI void APIENTRY glArrayElement( GLint i );
       
  1346 GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
       
  1347 GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
       
  1348 GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
       
  1349 
       
  1350 
       
  1351 
       
  1352 /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
       
  1353    it is treated as extensions (defined in glext.h) */
       
  1354 #if !defined(__WIN32__)
       
  1355 
       
  1356 /* 1.2 functions */
       
  1357 GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
       
  1358 GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
       
  1359 GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
       
  1360 GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
       
  1361 
       
  1362 /* 1.2 imaging extension functions */
       
  1363 GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
       
  1364 GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
       
  1365 GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
       
  1366 GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
       
  1367 GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
       
  1368 GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
       
  1369 GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
       
  1370 GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
       
  1371 GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
       
  1372 GLAPI void APIENTRY glBlendEquation( GLenum mode );
       
  1373 GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
       
  1374 GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
       
  1375 GLAPI void APIENTRY glResetHistogram( GLenum target );
       
  1376 GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
       
  1377 GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
       
  1378 GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
       
  1379 GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
       
  1380 GLAPI void APIENTRY glResetMinmax( GLenum target );
       
  1381 GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
       
  1382 GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
       
  1383 GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
       
  1384 GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
       
  1385 GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
       
  1386 GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
       
  1387 GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
       
  1388 GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
       
  1389 GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
       
  1390 GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
       
  1391 GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
       
  1392 GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
       
  1393 GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
       
  1394 GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
       
  1395 GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
       
  1396 GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
       
  1397 
       
  1398 /* 1.3 functions */
       
  1399 GLAPI void APIENTRY glActiveTexture( GLenum texture );
       
  1400 GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
       
  1401 GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
       
  1402 GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
       
  1403 GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
       
  1404 GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
       
  1405 GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
       
  1406 GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
       
  1407 GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
       
  1408 GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
       
  1409 GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
       
  1410 GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
       
  1411 GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
       
  1412 GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
       
  1413 GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
       
  1414 GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
       
  1415 GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
       
  1416 GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
       
  1417 GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
       
  1418 GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
       
  1419 GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
       
  1420 GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
       
  1421 GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
       
  1422 GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
       
  1423 GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
       
  1424 GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
       
  1425 GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
       
  1426 GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
       
  1427 GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
       
  1428 GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
       
  1429 GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
       
  1430 GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
       
  1431 GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
       
  1432 GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
       
  1433 GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
       
  1434 GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
       
  1435 GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
       
  1436 GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
       
  1437 GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
       
  1438 GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
       
  1439 GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
       
  1440 GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
       
  1441 GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
       
  1442 GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
       
  1443 GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
       
  1444 GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
       
  1445 GLAPI void APIENTRY glSamplePass( GLenum pass );
       
  1446 
       
  1447 #endif /* __WIN32__ */
       
  1448 
       
  1449 
       
  1450 /* Include external definitions of OpenGL extensions */
       
  1451 /* Removed, see this bug report for reference:
       
  1452  * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
       
  1453  * 
       
  1454  * #include <GL/glext.h>
       
  1455  */
       
  1456 
       
  1457 
       
  1458 /************************************************************************
       
  1459  * Begin system-specific stuff
       
  1460  */
       
  1461 /*
       
  1462  * End system-specific stuff
       
  1463  ************************************************************************/
       
  1464 
       
  1465 
       
  1466 #ifdef __cplusplus
       
  1467 }
       
  1468 #endif
       
  1469 
       
  1470 #endif /* __gl_h_ */