mingw-5.1.4/win32/include/d3d9caps.h
changeset 0 76b1f169d9fe
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mingw-5.1.4/win32/include/d3d9caps.h	Fri Apr 03 17:16:45 2009 +0100
@@ -0,0 +1,338 @@
+/*
+
+	d3d9caps.h - Header file for the Direct3D9 API
+
+	Written by Filip Navara <xnavara@volny.cz>
+
+	This library is distributed in the hope that it will be useful,
+	but WITHOUT ANY WARRANTY; without even the implied warranty of
+	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+*/
+
+#ifndef _D3D9_CAPS_H
+#define _D3D9_CAPS_H
+#if __GNUC__ >=3
+#pragma GCC system_header
+#endif
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION  0x0900
+#endif
+
+#if (DIRECT3D_VERSION >= 0x0900)
+
+#define D3DCURSORCAPS_COLOR	1
+#define D3DCURSORCAPS_LOWRES	2
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY	0x10
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY	0x20
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY	0x40
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY	0x80
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY	0x100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY	0x200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX	0x400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP	0x800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM	0x1000
+#define D3DDEVCAPS_DRAWPRIMITIVES2	0x2000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES	0x4000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX	0x8000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT	0x10000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL	0x20000
+#define D3DDEVCAPS_HWRASTERIZATION	0x80000
+#define D3DDEVCAPS_PUREDEVICE	0x100000
+#define D3DDEVCAPS_QUINTICRTPATCHES	0x200000
+#define D3DDEVCAPS_RTPATCHES	0x400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO	0x800000
+#define D3DDEVCAPS_NPATCHES	0x1000000
+#define D3DDEVCAPS2_STREAMOFFSET	0x01
+#define D3DDEVCAPS2_DMAPNPATCH	0x02
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH	0x04
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH	0x08
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES	0x10
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH	0x20
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET	0x40
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK	0xFFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS	0x80000
+#define D3DFVFCAPS_PSIZE	0x100000
+#define D3DLINECAPS_TEXTURE	0x01
+#define D3DLINECAPS_ZTEST	0x02
+#define D3DLINECAPS_BLEND	0x04
+#define D3DLINECAPS_ALPHACMP	0x08
+#define D3DLINECAPS_FOG	0x10
+#define D3DLINECAPS_ANTIALIAS	0x20
+#define D3DPBLENDCAPS_ZERO	0x01
+#define D3DPBLENDCAPS_ONE	0x02
+#define D3DPBLENDCAPS_SRCCOLOR	0x04
+#define D3DPBLENDCAPS_INVSRCCOLOR	0x08
+#define D3DPBLENDCAPS_SRCALPHA	0x10
+#define D3DPBLENDCAPS_INVSRCALPHA	0x20
+#define D3DPBLENDCAPS_DESTALPHA	0x40
+#define D3DPBLENDCAPS_INVDESTALPHA	0x80
+#define D3DPBLENDCAPS_DESTCOLOR	0x100
+#define D3DPBLENDCAPS_INVDESTCOLOR	0x200
+#define D3DPBLENDCAPS_SRCALPHASAT	0x400
+#define D3DPBLENDCAPS_BOTHSRCALPHA	0x800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA	0x1000
+#define D3DPBLENDCAPS_BLENDFACTOR	0x2000
+#define D3DPCMPCAPS_NEVER	0x01
+#define D3DPCMPCAPS_LESS	0x02
+#define D3DPCMPCAPS_EQUAL	0x04
+#define D3DPCMPCAPS_LESSEQUAL	0x08
+#define D3DPCMPCAPS_GREATER	0x10
+#define D3DPCMPCAPS_NOTEQUAL	0x20
+#define D3DPCMPCAPS_GREATEREQUAL	0x40
+#define D3DPCMPCAPS_ALWAYS	0x80
+#define D3DPMISCCAPS_MASKZ	0x02
+#define D3DPMISCCAPS_CULLNONE	0x10
+#define D3DPMISCCAPS_CULLCW	0x20
+#define D3DPMISCCAPS_CULLCCW	0x40
+#define D3DPMISCCAPS_COLORWRITEENABLE	0x80
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS	0x100
+#define D3DPMISCCAPS_CLIPTLVERTS	0x200
+#define D3DPMISCCAPS_TSSARGTEMP	0x400
+#define D3DPMISCCAPS_BLENDOP	0x800
+#define D3DPMISCCAPS_NULLREFERENCE	0x1000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS	0x4000
+#define D3DPMISCCAPS_PERSTAGECONSTANT	0x8000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA	0x10000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND	0x20000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS	0x40000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING	0x80000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED	0x100000
+#define D3DPRASTERCAPS_DITHER	0x01
+#define D3DPRASTERCAPS_ZTEST	0x10
+#define D3DPRASTERCAPS_FOGVERTEX	0x80
+#define D3DPRASTERCAPS_FOGTABLE	0x100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS	0x2000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR	0x8000
+#define D3DPRASTERCAPS_FOGRANGE	0x10000
+#define D3DPRASTERCAPS_ANISOTROPY	0x20000
+#define D3DPRASTERCAPS_WBUFFER	0x40000
+#define D3DPRASTERCAPS_WFOG	0x100000
+#define D3DPRASTERCAPS_ZFOG	0x200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE	0x400000
+#define D3DPRASTERCAPS_SCISSORTEST	0x1000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS	0x2000000
+#define D3DPRASTERCAPS_DEPTHBIAS	0x4000000 
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE	0x8000000
+#define D3DPRESENT_INTERVAL_DEFAULT	0x00
+#define D3DPRESENT_INTERVAL_ONE	0x01
+#define D3DPRESENT_INTERVAL_TWO	0x02
+#define D3DPRESENT_INTERVAL_THREE	0x04
+#define D3DPRESENT_INTERVAL_FOUR	0x08
+#define D3DPRESENT_INTERVAL_IMMEDIATE	0x80000000L
+#define D3DPSHADECAPS_COLORGOURAUDRGB	0x08
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB	0x200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND	0x4000
+#define D3DPSHADECAPS_FOGGOURAUD	0x80000
+#define D3DPTADDRESSCAPS_WRAP	0x01
+#define D3DPTADDRESSCAPS_MIRROR	0x02
+#define D3DPTADDRESSCAPS_CLAMP	0x04
+#define D3DPTADDRESSCAPS_BORDER	0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV	0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE	0x20
+#define D3DPTEXTURECAPS_PERSPECTIVE	0x01
+#define D3DPTEXTURECAPS_POW2	0x02
+#define D3DPTEXTURECAPS_ALPHA	0x04
+#define D3DPTEXTURECAPS_SQUAREONLY	0x20
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE	0x40
+#define D3DPTEXTURECAPS_ALPHAPALETTE	0x80
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL	0x100
+#define D3DPTEXTURECAPS_PROJECTED	0x400
+#define D3DPTEXTURECAPS_CUBEMAP	0x800
+#define D3DPTEXTURECAPS_VOLUMEMAP	0x2000
+#define D3DPTEXTURECAPS_MIPMAP	0x4000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP	0x8000
+#define D3DPTEXTURECAPS_MIPCUBEMAP	0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2	0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2	0x40000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV	0x200000
+#define D3DPTFILTERCAPS_MINFPOINT	0x100
+#define D3DPTFILTERCAPS_MINFLINEAR	0x200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC	0x400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD	0x800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD	0x1000
+#define D3DPTFILTERCAPS_MIPFPOINT	0x10000
+#define D3DPTFILTERCAPS_MIPFLINEAR	0x20000
+#define D3DPTFILTERCAPS_MAGFPOINT	0x1000000
+#define D3DPTFILTERCAPS_MAGFLINEAR	0x2000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC	0x4000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD	0x8000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD	0x10000000
+#define D3DSTENCILCAPS_KEEP	0x01
+#define D3DSTENCILCAPS_ZERO	0x02
+#define D3DSTENCILCAPS_REPLACE	0x04
+#define D3DSTENCILCAPS_INCRSAT	0x08
+#define D3DSTENCILCAPS_DECRSAT	0x10
+#define D3DSTENCILCAPS_INVERT	0x20
+#define D3DSTENCILCAPS_INCR	0x40
+#define D3DSTENCILCAPS_DECR	0x80
+#define D3DSTENCILCAPS_TWOSIDED	0x100
+#define D3DTEXOPCAPS_DISABLE	0x01
+#define D3DTEXOPCAPS_SELECTARG1	0x02
+#define D3DTEXOPCAPS_SELECTARG2	0x04
+#define D3DTEXOPCAPS_MODULATE	0x08
+#define D3DTEXOPCAPS_MODULATE2X	0x10
+#define D3DTEXOPCAPS_MODULATE4X	0x20
+#define D3DTEXOPCAPS_ADD	0x40
+#define D3DTEXOPCAPS_ADDSIGNED	0x80
+#define D3DTEXOPCAPS_ADDSIGNED2X	0x100
+#define D3DTEXOPCAPS_SUBTRACT	0x200
+#define D3DTEXOPCAPS_ADDSMOOTH	0x400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA	0x800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA	0x1000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA	0x2000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM	0x4000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA	0x8000
+#define D3DTEXOPCAPS_PREMODULATE	0x10000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR	0x20000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA	0x40000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR	0x80000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA	0x100000
+#define D3DTEXOPCAPS_BUMPENVMAP	0x200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE	0x400000
+#define D3DTEXOPCAPS_DOTPRODUCT3	0x800000
+#define D3DTEXOPCAPS_MULTIPLYADD	0x1000000
+#define D3DTEXOPCAPS_LERP	0x2000000
+#define D3DVTXPCAPS_TEXGEN	0x01
+#define D3DVTXPCAPS_MATERIALSOURCE7	0x02
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS	0x08
+#define D3DVTXPCAPS_POSITIONALLIGHTS	0x10
+#define D3DVTXPCAPS_LOCALVIEWER	0x20
+#define D3DVTXPCAPS_TWEENING	0x40
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP	0x100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER	0x200
+#define D3DCAPS_READ_SCANLINE	0x20000
+#define D3DCAPS2_FULLSCREENGAMMA	0x20000L
+#define D3DCAPS2_CANCALIBRATEGAMMA	0x100000L
+#define D3DCAPS2_RESERVED	0x2000000L
+#define D3DCAPS2_CANMANAGERESOURCE	0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES	0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP	0x40000000L
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD	0x20
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION	0x80
+#define D3DCAPS3_COPY_TO_VIDMEM	0x100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM	0x200
+#define D3DCAPS3_RESERVED	0x8000001fL
+#define D3DDTCAPS_UBYTE4	0x01
+#define D3DDTCAPS_UBYTE4N	0x02
+#define D3DDTCAPS_SHORT2N	0x04
+#define D3DDTCAPS_SHORT4N	0x08
+#define D3DDTCAPS_USHORT2N	0x10
+#define D3DDTCAPS_USHORT4N	0x20
+#define D3DDTCAPS_UDEC3	0x40
+#define D3DDTCAPS_DEC3N	0x80
+#define D3DDTCAPS_FLOAT16_2	0x100
+#define D3DDTCAPS_FLOAT16_4	0x200
+#define D3DMIN30SHADERINSTRUCTIONS	512
+#define D3DMAX30SHADERINSTRUCTIONS	32768
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH	24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH	0
+#define D3DPS20_MAX_NUMTEMPS	32
+#define D3DPS20_MIN_NUMTEMPS	12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH	4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH	0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS	512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS	96
+#define D3DPS20CAPS_ARBITRARYSWIZZLE	0x1
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS	0x2
+#define D3DPS20CAPS_PREDICATION	0x4
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT	0x8
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT	0x10
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH	24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH	0
+#define D3DVS20_MAX_NUMTEMPS	32
+#define D3DVS20_MIN_NUMTEMPS	12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH	4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH	1
+#define D3DVS20CAPS_PREDICATION	1
+
+typedef struct _D3DVSHADERCAPS2_0 {
+	DWORD Caps;
+	INT DynamicFlowControlDepth;
+	INT NumTemps;
+	INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+	DWORD Caps;
+	INT DynamicFlowControlDepth;
+	INT NumTemps;
+	INT StaticFlowControlDepth;
+	INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+typedef struct _D3DCAPS9 {
+	D3DDEVTYPE DeviceType;
+	UINT AdapterOrdinal;
+	DWORD Caps;
+	DWORD Caps2;
+	DWORD Caps3;
+	DWORD PresentationIntervals;
+	DWORD CursorCaps;
+	DWORD DevCaps;
+	DWORD PrimitiveMiscCaps;
+	DWORD RasterCaps;
+	DWORD ZCmpCaps;
+	DWORD SrcBlendCaps;
+	DWORD DestBlendCaps;
+	DWORD AlphaCmpCaps;
+	DWORD ShadeCaps;
+	DWORD TextureCaps;
+	DWORD TextureFilterCaps;
+	DWORD CubeTextureFilterCaps;
+	DWORD VolumeTextureFilterCaps;
+	DWORD TextureAddressCaps;
+	DWORD VolumeTextureAddressCaps;
+	DWORD LineCaps;
+	DWORD MaxTextureWidth;
+	DWORD MaxTextureHeight;
+	DWORD MaxVolumeExtent;
+	DWORD MaxTextureRepeat;
+	DWORD MaxTextureAspectRatio;
+	DWORD MaxAnisotropy;
+	float MaxVertexW;
+	float GuardBandLeft;
+	float GuardBandTop;
+	float GuardBandRight;
+	float GuardBandBottom;
+	float ExtentsAdjust;
+	DWORD StencilCaps;
+	DWORD FVFCaps;
+	DWORD TextureOpCaps;
+	DWORD MaxTextureBlendStages;
+	DWORD MaxSimultaneousTextures;
+	DWORD VertexProcessingCaps;
+	DWORD MaxActiveLights;
+	DWORD MaxUserClipPlanes;
+	DWORD MaxVertexBlendMatrices;
+	DWORD MaxVertexBlendMatrixIndex;
+	float MaxPointSize;
+	DWORD MaxPrimitiveCount;
+	DWORD MaxVertexIndex;
+	DWORD MaxStreams;
+	DWORD MaxStreamStride;
+	DWORD VertexShaderVersion;
+	DWORD MaxVertexShaderConst;
+	DWORD PixelShaderVersion;
+	float PixelShader1xMaxValue;
+	DWORD DevCaps2;
+	float MaxNpatchTessellationLevel;
+	DWORD Reserved5;
+	UINT MasterAdapterOrdinal;   
+	UINT AdapterOrdinalInGroup;  
+	UINT NumberOfAdaptersInGroup;
+	DWORD DeclTypes;              
+	DWORD NumSimultaneousRTs;     
+	DWORD StretchRectFilterCaps;  
+	D3DVSHADERCAPS2_0 VS20Caps;
+	D3DPSHADERCAPS2_0 PS20Caps;
+	DWORD VertexTextureFilterCaps;
+	DWORD MaxVShaderInstructionsExecuted;
+	DWORD MaxPShaderInstructionsExecuted;
+	DWORD MaxVertexShader30InstructionSlots; 
+	DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9;
+
+#endif
+#endif